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1
2out vec4 sk_FragColor;
3layout (binding = 0) uniform sampler2D s;
4void main() {
5    vec4 a = texture(s, vec2(0.0), -0.475);
6    vec4 b = textureProj(s, vec3(0.0), -0.475);
7    sk_FragColor = vec4(a.xy, b.xy);
8}
9