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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkPath.h"
10 #include "include/core/SkVertices.h"
11 #include "include/utils/SkShadowUtils.h"
12 #include "src/core/SkDrawShadowInfo.h"
13 #include "src/core/SkVerticesPriv.h"
14 #include "src/utils/SkShadowTessellator.h"
15 #include "tests/Test.h"
16 
17 enum ExpectVerts {
18     kDont_ExpectVerts,
19     kDo_ExpectVerts
20 };
21 
check_result(skiatest::Reporter * reporter,sk_sp<SkVertices> verts,ExpectVerts expectVerts)22 void check_result(skiatest::Reporter* reporter, sk_sp<SkVertices> verts, ExpectVerts expectVerts) {
23     const bool expectSuccess = expectVerts == kDo_ExpectVerts;
24     if (expectSuccess != SkToBool(verts)) {
25         ERRORF(reporter, "Expected shadow tessellation to %s but it did not.",
26                expectSuccess ? "succeed" : "fail");
27     }
28     if (SkToBool(verts)) {
29         if (kDont_ExpectVerts == expectVerts && verts->priv().vertexCount()) {
30             ERRORF(reporter, "Expected shadow tessellation to generate no vertices but it did.");
31         } else if (kDo_ExpectVerts == expectVerts && !verts->priv().vertexCount()) {
32             ERRORF(reporter, "Expected shadow tessellation to generate vertices but it didn't.");
33         }
34     }
35 }
36 
tessellate_shadow(skiatest::Reporter * reporter,const SkPath & path,const SkMatrix & ctm,const SkPoint3 & heightParams,ExpectVerts expectVerts)37 void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm,
38                        const SkPoint3& heightParams, ExpectVerts expectVerts) {
39 
40     auto verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, true);
41     check_result(reporter, verts, expectVerts);
42 
43     verts = SkShadowTessellator::MakeAmbient(path, ctm, heightParams, false);
44     check_result(reporter, verts, expectVerts);
45 
46     verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, true, false);
47     check_result(reporter, verts, expectVerts);
48 
49     verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false,
50                                           false);
51     check_result(reporter, verts, expectVerts);
52 
53     verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, true, true);
54     check_result(reporter, verts, expectVerts);
55 
56     verts = SkShadowTessellator::MakeSpot(path, ctm, heightParams, {0, 0, 128}, 128.f, false, true);
57     check_result(reporter, verts, expectVerts);
58 }
59 
DEF_TEST(ShadowUtils,reporter)60 DEF_TEST(ShadowUtils, reporter) {
61     SkCanvas canvas(100, 100);
62 
63     SkPath path;
64     path.cubicTo(100, 50, 20, 100, 0, 0);
65     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDo_ExpectVerts);
66     // super high path
67     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4.0e+37f}, kDo_ExpectVerts);
68 
69     // This line segment has no area and no shadow.
70     path.reset();
71     path.lineTo(10.f, 10.f);
72     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDont_ExpectVerts);
73 
74     // A series of collinear line segments
75     path.reset();
76     for (int i = 0; i < 10; ++i) {
77         path.lineTo((SkScalar)i, (SkScalar)i);
78     }
79     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 4}, kDont_ExpectVerts);
80 
81     // ugly degenerate path
82     path.reset();
83     path.moveTo(-134217728, 2.22265153e+21f);
84     path.cubicTo(-2.33326106e+21f, 7.36298265e-41f, 3.72237738e-22f, 5.99502692e-36f,
85                  1.13631943e+22f, 2.0890786e+33f);
86     path.cubicTo(1.03397626e-25f, 5.99502692e-36f, 9.18354962e-41f, 0, 4.6142745e-37f, -213558848);
87     path.lineTo(-134217728, 2.2226515e+21f);
88     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts);
89 
90     // simple concave path (star of David)
91     path.reset();
92     path.moveTo(0.0f, -50.0f);
93     path.lineTo(14.43f, -25.0f);
94     path.lineTo(43.30f, -25.0f);
95     path.lineTo(28.86f, 0.0f);
96     path.lineTo(43.30f, 25.0f);
97     path.lineTo(14.43f, 25.0f);
98     path.lineTo(0.0f, 50.0f);
99     path.lineTo(-14.43f, 25.0f);
100     path.lineTo(-43.30f, 25.0f);
101     path.lineTo(-28.86f, 0.0f);
102     path.lineTo(-43.30f, -25.0f);
103     path.lineTo(-14.43f, -25.0f);
104 // uncomment when transparent concave shadows are working
105 //    tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDo_ExpectVerts, true);
106 
107     // complex concave path (bowtie)
108     path.reset();
109     path.moveTo(-50, -50);
110     path.lineTo(-50, 50);
111     path.lineTo(50, -50);
112     path.lineTo(50, 50);
113     path.lineTo(-50, -50);
114     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts);
115 
116     // multiple contour path
117     path.close();
118     path.moveTo(0, 0);
119     path.lineTo(1, 0);
120     path.lineTo(0, 1);
121     tessellate_shadow(reporter, path, canvas.getTotalMatrix(), {0, 0, 9}, kDont_ExpectVerts);
122 }
123 
check_xformed_bounds(skiatest::Reporter * reporter,const SkPath & path,const SkMatrix & ctm)124 void check_xformed_bounds(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm) {
125     SkDrawShadowRec rec = {
126         SkPoint3::Make(0, 0, 4),
127         SkPoint3::Make(100, 0, 600),
128         800.f,
129         0x08000000,
130         0x40000000,
131         0
132     };
133     // point light
134     SkRect bounds;
135     SkDrawShadowMetrics::GetLocalBounds(path, rec, ctm, &bounds);
136     ctm.mapRect(&bounds);
137 
138     auto verts = SkShadowTessellator::MakeAmbient(path, ctm, rec.fZPlaneParams, true);
139     if (verts) {
140         REPORTER_ASSERT(reporter, bounds.contains(verts->bounds()));
141     }
142 
143     SkPoint mapXY = ctm.mapXY(rec.fLightPos.fX, rec.fLightPos.fY);
144     SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ);
145     verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos,
146                                           rec.fLightRadius, false, false);
147     if (verts) {
148         REPORTER_ASSERT(reporter, bounds.contains(verts->bounds()));
149     }
150 
151     // directional light
152     rec.fFlags |= SkShadowFlags::kDirectionalLight_ShadowFlag;
153     rec.fLightRadius = 2.0f;
154     SkDrawShadowMetrics::GetLocalBounds(path, rec, ctm, &bounds);
155     ctm.mapRect(&bounds);
156 
157     verts = SkShadowTessellator::MakeAmbient(path, ctm, rec.fZPlaneParams, true);
158     if (verts) {
159         REPORTER_ASSERT(reporter, bounds.contains(verts->bounds()));
160     }
161 
162     devLightPos = rec.fLightPos;
163     devLightPos.normalize();
164     verts = SkShadowTessellator::MakeSpot(path, ctm, rec.fZPlaneParams, devLightPos,
165                                           rec.fLightRadius, false, true);
166     if (verts) {
167         REPORTER_ASSERT(reporter, bounds.contains(verts->bounds()));
168     }
169 }
170 
check_bounds(skiatest::Reporter * reporter,const SkPath & path)171 void check_bounds(skiatest::Reporter* reporter, const SkPath& path) {
172     const bool fixed_shadows_in_perspective = false;    // skbug.com/9698
173 
174     SkMatrix ctm;
175     ctm.setTranslate(100, 100);
176     check_xformed_bounds(reporter, path, ctm);
177     ctm.postScale(2, 2);
178     check_xformed_bounds(reporter, path, ctm);
179     ctm.preRotate(45);
180     check_xformed_bounds(reporter, path, ctm);
181     ctm.preSkew(40, -20);
182     check_xformed_bounds(reporter, path, ctm);
183     if (fixed_shadows_in_perspective) {
184         ctm[SkMatrix::kMPersp0] = 0.0001f;
185         ctm[SkMatrix::kMPersp1] = 12.f;
186         check_xformed_bounds(reporter, path, ctm);
187         ctm[SkMatrix::kMPersp0] = 0.0001f;
188         ctm[SkMatrix::kMPersp1] = -12.f;
189         check_xformed_bounds(reporter, path, ctm);
190         ctm[SkMatrix::kMPersp0] = 12.f;
191         ctm[SkMatrix::kMPersp1] = 0.0001f;
192         check_xformed_bounds(reporter, path, ctm);
193     }
194 }
195 
DEF_TEST(ShadowBounds,reporter)196 DEF_TEST(ShadowBounds, reporter) {
197     SkPath path;
198     path.addRRect(SkRRect::MakeRectXY(SkRect::MakeLTRB(-50, -20, 40, 30), 4, 4));
199     check_bounds(reporter, path);
200 
201     path.reset();
202     path.addOval(SkRect::MakeLTRB(300, 300, 900, 900));
203     check_bounds(reporter, path);
204 
205     path.reset();
206     path.cubicTo(100, 50, 20, 100, 0, 0);
207     check_bounds(reporter, path);
208 }
209