1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "src/dawn_node/binding/GPUSampler.h" 16 17 #include "src/dawn_node/binding/Converter.h" 18 #include "src/dawn_node/utils/Debug.h" 19 20 namespace wgpu { namespace binding { 21 22 //////////////////////////////////////////////////////////////////////////////// 23 // wgpu::bindings::GPUSampler 24 //////////////////////////////////////////////////////////////////////////////// GPUSampler(wgpu::Sampler sampler)25 GPUSampler::GPUSampler(wgpu::Sampler sampler) : sampler_(std::move(sampler)) { 26 } 27 getLabel(Napi::Env)28 std::optional<std::string> GPUSampler::getLabel(Napi::Env) { 29 UNIMPLEMENTED(); 30 } 31 setLabel(Napi::Env,std::optional<std::string> value)32 void GPUSampler::setLabel(Napi::Env, std::optional<std::string> value) { 33 UNIMPLEMENTED(); 34 } 35 36 }} // namespace wgpu::binding 37