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1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, std430) writeonly buffer SSBO
5{
6    vec4 out_data[];
7} _27;
8
9vec4 _53;
10
11void main()
12{
13    vec4 _46 = _53;
14    _46.x = 10.0;
15    vec4 _48 = _46;
16    _48.y = 30.0;
17    vec4 _50 = _48;
18    _50.z = 70.0;
19    vec4 _52 = _50;
20    _52.w = 90.0;
21    _27.out_data[gl_GlobalInvocationID.x] = _52;
22    _27.out_data[gl_GlobalInvocationID.x].y = 20.0;
23}
24
25