1#version 310 es 2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 4layout(binding = 0, std430) writeonly buffer SSBO 5{ 6 vec4 out_data[]; 7} _27; 8 9vec4 _53; 10 11void main() 12{ 13 vec4 _46 = _53; 14 _46.x = 10.0; 15 vec4 _48 = _46; 16 _48.y = 30.0; 17 vec4 _50 = _48; 18 _50.z = 70.0; 19 vec4 _52 = _50; 20 _52.w = 90.0; 21 _27.out_data[gl_GlobalInvocationID.x] = _52; 22 _27.out_data[gl_GlobalInvocationID.x].y = 20.0; 23} 24 25