1struct VertexInputs0 { 2 [[builtin(vertex_index)]] vertex_index : u32; 3 [[location(0)]] loc0 : i32; 4}; 5struct VertexInputs1 { 6 [[location(2)]] loc1 : u32; 7 [[location(3)]] loc3 : vec4<f32>; 8}; 9 10[[stage(vertex)]] 11fn main( 12 inputs0 : VertexInputs0, 13 [[location(1)]] loc1 : u32, 14 [[builtin(instance_index)]] instance_index : u32, 15 inputs1 : VertexInputs1, 16) -> [[builtin(position)]] vec4<f32> { 17 let foo : u32 = inputs0.vertex_index + instance_index; 18 return vec4<f32>(); 19} 20