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Searched refs:TileMode (Results 1 – 25 of 25) sorted by relevance

/external/skia/src/core/
DSkBitmapSampler.h29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy);
34 SkShader::TileMode getTileModeX() const { return fTileModeX; } in getTileModeX()
35 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()
45 SkShader::TileMode tmx, SkShader::TileMode tmy);
51 SkShader::TileMode fTileModeX;
52 SkShader::TileMode fTileModeY;
DSkBitmapShader.h28 bool doFilter, TileMode tx, TileMode ty);
46 TileMode getTileModeX() const { return (TileMode)fTileModeX; } in getTileModeX()
47 TileMode getTileModeY() const { return (TileMode)fTileModeY; } in getTileModeY()
DSkBitmapSampler.cpp20 static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode) in get_tilemode_proc()
36 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkBitmapSampler()
55 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkNullBitmapSampler()
86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in ARGB32_Bilinear_Sampler()
134 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in RGB16_Bilinear_Sampler()
188 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in Index8_Bilinear_Sampler()
243 A8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in A8_Bilinear_Sampler()
298 A8_NoFilter_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in A8_NoFilter_Sampler()
326 SkShader::TileMode tmx, in Create()
327 SkShader::TileMode tmy) in Create()
DSkBitmapProcShader.cpp5 bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { in CanDo()
20 TileMode tmx, TileMode tmy) { in SkBitmapProcShader()
46 TileMode xy[]) { in asABitmap()
54 xy[0] = (TileMode)fState.fTileModeX; in asABitmap()
55 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()
185 TileMode tmx, TileMode tmy, in CreateBitmapShader()
DSkBitmapProcShader.h26 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
35 virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
37 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
DSkBitmapShader.cpp39 TileMode tmx, TileMode tmy)
132 TileMode tmx, TileMode tmy)
281 TileMode tmx, TileMode tmy)
741 TileMode tmx, TileMode tmy,
817 TileMode tmx, TileMode tmy)
DSkShader.cpp198 bool SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) { in asABitmap() argument
203 TileMode tmx, TileMode tmy) { in CreateBitmapShader()
DSkBitmapSamplerTemplate.h26 …LASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in BITMAP_CLASSNAME_PREFIX()
/external/skia/include/core/
DSkShader.h53 enum TileMode { enum
138 TileMode xy[2]);
150 TileMode tmx, TileMode tmy);
177 TileMode, TileMode,
/external/skia/src/animator/
DSkDrawShader.cpp28 SK_MEMBER(tileMode, TileMode)
85 (SkShader::TileMode) tileMode, in getShader()
86 (SkShader::TileMode) tileMode); in getShader()
DSkDrawGradient.cpp195 … fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper); in getShader()
230 …radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMap… in getShader()
DSkDisplayType.cpp205 CASE_DEBUG_RETURN_NIL(TileMode); in CreateInstance()
/external/skia/src/views/
DSkParsePaint.cpp27 SkShader::TileMode mode = SkShader::kClamp_TileMode; in inflate_shader()
31 mode = (SkShader::TileMode)index; in inflate_shader()
44 SkShader::TileMode mode = SkShader::kRepeat_TileMode; in inflate_shader()
48 mode = (SkShader::TileMode)index; in inflate_shader()
/external/webkit/WebCore/platform/graphics/android/
DGradientAndroid.cpp44 SkShader::TileMode m_tileMode;
60 SkShader* Gradient::getShader(SkShader::TileMode mode) { in getShader()
107 SkShader::TileMode mode = m_gradient ? m_gradient->m_tileMode : in fill()
DPatternAndroid.cpp39 static SkShader::TileMode toTileMode(bool doRepeat) { in toTileMode()
Dandroid_graphics.h59 SkShader::TileMode android_convert_TileRule(WebCore::Image::TileRule);
Dandroid_graphics.cpp130 SkShader::TileMode android_convert_TileRule(WebCore::Image::TileRule rule) in android_convert_TileRule()
DGraphicsContextAndroid.cpp300 static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm) { in SpreadMethod2TileMode()
301 SkShader::TileMode mode = SkShader::kClamp_TileMode; in SpreadMethod2TileMode()
/external/skia/include/effects/
DSkGradientShader.h50 SkShader::TileMode mode,
72 SkShader::TileMode mode,
/external/webkit/WebCore/platform/graphics/skia/
DPatternSkia.cpp60 … SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern()
61 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in createPlatformPattern()
/external/skia/src/effects/
DSkGradientShader.cpp102 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper);
116 TileMode fTileMode;
169 SkShader::TileMode mode, SkUnitMapper* mapper) in Gradient_Shader()
270 fTileMode = (TileMode)buffer.readU8(); in Gradient_Shader()
589 SkShader::TileMode mode, SkUnitMapper* mapper) in Linear_Gradient()
596 virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
716 TileMode xy[]) { in asABitmap()
906 SkShader::TileMode mode, SkUnitMapper* mapper) in Radial_Gradient()
1519 SkShader::TileMode mode, SkUnitMapper* mapper) in CreateLinear()
1531 SkShader::TileMode mode, SkUnitMapper* mapper) in CreateRadial()
/external/skia/src/gl/
DSkGL.h264 SkShader::TileMode tx, SkShader::TileMode ty);
DSkGL.cpp330 SkShader::TileMode tx, SkShader::TileMode ty) { in SetTexParams()
DSkGLDevice.cpp170 SkShader::TileMode tileModes[2]; in setupGLPaintShader()
494 SkShader::TileMode tileModes[2]; in drawVertices()
/external/webkit/WebCore/platform/graphics/
DGradient.h78 SkShader* getShader(SkShader::TileMode);