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1 /*
2  * Copyright 2006, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "Pattern.h"
28 
29 #include "android_graphics.h"
30 #include "GraphicsContext.h"
31 #include "SkBitmapRef.h"
32 #include "SkCanvas.h"
33 #include "SkColorShader.h"
34 #include "SkShader.h"
35 #include "SkPaint.h"
36 
37 namespace WebCore {
38 
toTileMode(bool doRepeat)39 static SkShader::TileMode toTileMode(bool doRepeat) {
40     return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
41 }
42 
createPlatformPattern(const TransformationMatrix & transform) const43 SkShader* Pattern::createPlatformPattern(const TransformationMatrix& transform) const
44 {
45     SkBitmapRef* ref = tileImage()->nativeImageForCurrentFrame();
46     SkShader* s = SkShader::CreateBitmapShader(ref->bitmap(),
47                                                toTileMode(m_repeatX),
48                                                toTileMode(m_repeatY));
49 
50     // TODO: do I treat transform as a local matrix???
51     return s;
52 }
53 
54 } //namespace
55