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1Android NDK Stable APIs:
2========================
3
4This is the list of stable APIs/ABIs exposed by the Android NDK.
5
6I. Purpose:
7-----------
8
9Each API corresponds to a set of headers files, and a shared library file
10that contains the corresponding implementation, and which must be linked
11against by your native code.
12
13For example, to use system library "Foo", you would include a header
14like <foo.h> in your code, then tell the build system that your native
15module needs to link to /system/lib/libfoo.so at load-time by adding
16the following line to your Android.mk file:
17
18  LOCAL_LDLIBS := -lfoo
19
20Note that the build system automatically links the C library, the Math
21library and the C++ support library to your native code, there is no
22need to list them in a LOCAL_LDLIBS line.
23
24There are several "API Levels" defined. Each API level corresponds to
25a given Android system platform release. The following levels are
26currently supported:
27
28    android-3      -> Official Android 1.5 system images
29    android-4      -> Experimental Donut system images
30
31II. Android-3 Stable Native APIs:
32---------------------------------
33
34All the APIs listed below are available for developing native code that
35runs on Android 1.5 system images and above.
36
37The C Library:
38--------------
39
40The C library headers, as they are defined on Android 1.5 are available
41through their standard names (<stdlib.h>, <stdio.h>, etc...). If one header
42is not there at build time, it's because its implementation is not available
43on a 1.5 system image.
44
45The build system automatically links your native modules to the C library,
46you don't need to add it to LOCAL_LDLIBS.
47
48Note that the Android C library includes support for pthread (<pthread.h>),
49so "LOCAL_LIBS := -lpthread" is not needed. The same is true for real-time
50extensions (-lrt on typical Linux distributions).
51
52
53** VERY IMPORTANT NOTE: ******************************************************
54*
55*  The kernel-specific headers in <linux/...> and <asm/...> are not considered
56*  stable at this point. Avoid including them directly because some of them
57*  are likely to change in future releases of the platform. This is especially
58*  true for anything related to specific hardware definitions.
59*
60******************************************************************************
61
62
63The Math Library:
64-----------------
65
66<math.h> is available, and the math library is automatically linked to your
67native modules at build time, so there is no need to list "-lm" through
68LOCAL_LDLIBS.
69
70
71
72C++ Library:
73------------
74
75An *extremely* minimal C++ support API is available. For Android 1.5, this is
76currently limited to the following headers:
77
78   <cstddef>
79   <new>
80   <utility>
81   <stl_pair.h>
82
83They may not contain all definitions required by the standard. Notably,
84support for C++ exceptions and RTTI is not available with Android 1.5 system
85images.
86
87The C++ support library (-lstdc++) is automatically linked to your native
88modules too, so there is no need to list it through LOCAL_LDLIBS
89
90
91
92Android-specific Log Support:
93-----------------------------
94
95<android/log.h> contains various definitions that can be used to send log
96messages to the kernel from your native code. Please have a look at its
97content in (build/platforms/android-3/common/include/android/log.h), which
98contain many informative comments on how to use it.
99
100You should be able to write helpful wrapper macros for your own usage to
101access this facility.
102
103If you use it, your native module should link to /system/lib/liblog.so with:
104
105  LOCAL_LDLIBS := -llog
106
107
108ZLib Compression Library:
109-------------------------
110
111<zlib.h> and <zconf.h> are available and can be used to use the ZLib
112compression library. Documentation for it is at the ZLib page:
113
114    http://www.zlib.net/manual.html
115
116If you use it, your native module should link to /system/lib/libz.so with:
117
118  LOCAL_LDLIBS := -lz
119
120
121III. Android-4 Stable Native APIs:
122----------------------------------
123
124All the APIs listed below are available for developing native code that runs
125on the Donut experimental branch, which will be used to make the next official
126platform system images.
127
128
129The OpenGL ES 1.x Library:
130--------------------------
131
132The standard OpenGL ES headers <GLES/gl.h> and <GLES/glext.h> contain the
133declarations needed to perform OpenGL ES 1.x rendering calls from native
134code.
135
136If you use them, your native module should link to /system/lib/libGLESv1_CM.so
137as in:
138
139  LOCAL_LDLIBS := -lGLESv1_CM.so
140
141Please note that, at the moment, native headers and libraries for the EGL APIs
142are *not* available. EGL is used to perform surface creation and flipping
143(instead of rendering). The corresponding operations must be performed in your
144VM application instead, for example with a GLSurfaceView, as described here:
145
146http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
147
148The "san-angeles" sample application shows how you can do that, while
149rendering each frame in native code. This is a small Android port of the
150excellent "San Angeles Observation" demo program. For more information about
151it, see:
152
153    http://jet.ro/visuals/san-angeles-observation/
154