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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* Include file for SDL joystick event handling */
24 
25 #ifndef _SDL_joystick_h
26 #define _SDL_joystick_h
27 
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /* In order to use these functions, SDL_Init() must have been called
38    with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
39    for joysticks, and load appropriate drivers.
40 */
41 
42 /* The joystick structure used to identify an SDL joystick */
43 struct _SDL_Joystick;
44 typedef struct _SDL_Joystick SDL_Joystick;
45 
46 
47 /* Function prototypes */
48 /*
49  * Count the number of joysticks attached to the system
50  */
51 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
52 
53 /*
54  * Get the implementation dependent name of a joystick.
55  * This can be called before any joysticks are opened.
56  * If no name can be found, this function returns NULL.
57  */
58 extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
59 
60 /*
61  * Open a joystick for use - the index passed as an argument refers to
62  * the N'th joystick on the system.  This index is the value which will
63  * identify this joystick in future joystick events.
64  *
65  * This function returns a joystick identifier, or NULL if an error occurred.
66  */
67 extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
68 
69 /*
70  * Returns 1 if the joystick has been opened, or 0 if it has not.
71  */
72 extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
73 
74 /*
75  * Get the device index of an opened joystick.
76  */
77 extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
78 
79 /*
80  * Get the number of general axis controls on a joystick
81  */
82 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
83 
84 /*
85  * Get the number of trackballs on a joystick
86  * Joystick trackballs have only relative motion events associated
87  * with them and their state cannot be polled.
88  */
89 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
90 
91 /*
92  * Get the number of POV hats on a joystick
93  */
94 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
95 
96 /*
97  * Get the number of buttons on a joystick
98  */
99 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
100 
101 /*
102  * Update the current state of the open joysticks.
103  * This is called automatically by the event loop if any joystick
104  * events are enabled.
105  */
106 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
107 
108 /*
109  * Enable/disable joystick event polling.
110  * If joystick events are disabled, you must call SDL_JoystickUpdate()
111  * yourself and check the state of the joystick when you want joystick
112  * information.
113  * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
114  */
115 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
116 
117 /*
118  * Get the current state of an axis control on a joystick
119  * The state is a value ranging from -32768 to 32767.
120  * The axis indices start at index 0.
121  */
122 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
123 
124 /*
125  * Get the current state of a POV hat on a joystick
126  * The return value is one of the following positions:
127  */
128 #define SDL_HAT_CENTERED	0x00
129 #define SDL_HAT_UP		0x01
130 #define SDL_HAT_RIGHT		0x02
131 #define SDL_HAT_DOWN		0x04
132 #define SDL_HAT_LEFT		0x08
133 #define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
134 #define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
135 #define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
136 #define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
137 /*
138  * The hat indices start at index 0.
139  */
140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
141 
142 /*
143  * Get the ball axis change since the last poll
144  * This returns 0, or -1 if you passed it invalid parameters.
145  * The ball indices start at index 0.
146  */
147 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
148 
149 /*
150  * Get the current state of a button on a joystick
151  * The button indices start at index 0.
152  */
153 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
154 
155 /*
156  * Close a joystick previously opened with SDL_JoystickOpen()
157  */
158 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
159 
160 
161 /* Ends C function definitions when using C++ */
162 #ifdef __cplusplus
163 }
164 #endif
165 #include "close_code.h"
166 
167 #endif /* _SDL_joystick_h */
168