1 /*
2 * Copyright (C) 2007 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30
31 #include "AnimationController.h"
32 #include "CompositeAnimation.h"
33 #include "CSSPropertyNames.h"
34 #include "EventNames.h"
35 #include "ImplicitAnimation.h"
36 #include "KeyframeAnimation.h"
37 #include "RenderObject.h"
38
39 namespace WebCore {
40
ImplicitAnimation(const Animation * transition,int animatingProperty,RenderObject * renderer,CompositeAnimation * compAnim,RenderStyle * fromStyle)41 ImplicitAnimation::ImplicitAnimation(const Animation* transition, int animatingProperty, RenderObject* renderer, CompositeAnimation* compAnim, RenderStyle* fromStyle)
42 : AnimationBase(transition, renderer, compAnim)
43 , m_transitionProperty(transition->property())
44 , m_animatingProperty(animatingProperty)
45 , m_overridden(false)
46 , m_fromStyle(fromStyle)
47 {
48 ASSERT(animatingProperty != cAnimateAll);
49 }
50
~ImplicitAnimation()51 ImplicitAnimation::~ImplicitAnimation()
52 {
53 // Do the cleanup here instead of in the base class so the specialized methods get called
54 if (!postActive())
55 updateStateMachine(AnimationStateInputEndAnimation, -1);
56 }
57
shouldSendEventForListener(Document::ListenerType inListenerType)58 bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType)
59 {
60 return m_object->document()->hasListenerType(inListenerType);
61 }
62
animate(CompositeAnimation *,RenderObject *,RenderStyle *,RenderStyle * targetStyle,RefPtr<RenderStyle> & animatedStyle)63 void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
64 {
65 // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
66 // So just return. Everything is already all cleaned up.
67 if (postActive())
68 return;
69
70 // Reset to start the transition if we are new
71 if (isNew())
72 reset(targetStyle);
73
74 // Run a cycle of animation.
75 // We know we will need a new render style, so make one if needed
76 if (!animatedStyle)
77 animatedStyle = RenderStyle::clone(targetStyle);
78
79 if (blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0)))
80 setAnimating();
81
82 // Fire the start timeout if needed
83 fireAnimationEventsIfNeeded();
84 }
85
onAnimationEnd(double elapsedTime)86 void ImplicitAnimation::onAnimationEnd(double elapsedTime)
87 {
88 // If we have a keyframe animation on this property, this transition is being overridden. The keyframe
89 // animation keeps an unanimated style in case a transition starts while the keyframe animation is
90 // running. But now that the transition has completed, we need to update this style with its new
91 // destination. If we didn't, the next time through we would think a transition had started
92 // (comparing the old unanimated style with the new final style of the transition).
93 RefPtr<KeyframeAnimation> keyframeAnim = m_compAnim->getAnimationForProperty(m_animatingProperty);
94 if (keyframeAnim)
95 keyframeAnim->setUnanimatedStyle(m_toStyle);
96
97 if (!sendTransitionEvent(eventNames().webkitTransitionEndEvent, elapsedTime)) {
98 // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.
99 endAnimation(true);
100 }
101 }
102
sendTransitionEvent(const AtomicString & eventType,double elapsedTime)103 bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, double elapsedTime)
104 {
105 if (eventType == eventNames().webkitTransitionEndEvent) {
106 Document::ListenerType listenerType = Document::TRANSITIONEND_LISTENER;
107
108 if (shouldSendEventForListener(listenerType)) {
109 String propertyName;
110 if (m_animatingProperty != cAnimateAll)
111 propertyName = getPropertyName(static_cast<CSSPropertyID>(m_animatingProperty));
112
113 // Dispatch the event
114 RefPtr<Element> element = 0;
115 if (m_object->node() && m_object->node()->isElementNode())
116 element = static_cast<Element*>(m_object->node());
117
118 ASSERT(!element || element->document() && !element->document()->inPageCache());
119 if (!element)
120 return false;
121
122 // Schedule event handling
123 m_object->animation()->addEventToDispatch(element, eventType, propertyName, elapsedTime);
124
125 // Restore the original (unanimated) style
126 if (eventType == eventNames().webkitTransitionEndEvent && element->renderer())
127 setChanged(element.get());
128
129 return true; // Did dispatch an event
130 }
131 }
132
133 return false; // Didn't dispatch an event
134 }
135
reset(RenderStyle * to)136 void ImplicitAnimation::reset(RenderStyle* to)
137 {
138 ASSERT(to);
139 ASSERT(m_fromStyle);
140
141
142 m_toStyle = to;
143
144 // Restart the transition
145 if (m_fromStyle && m_toStyle)
146 updateStateMachine(AnimationStateInputRestartAnimation, -1);
147
148 // set the transform animation list
149 validateTransformFunctionList();
150 }
151
setOverridden(bool b)152 void ImplicitAnimation::setOverridden(bool b)
153 {
154 if (b == m_overridden)
155 return;
156
157 m_overridden = b;
158 updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);
159 }
160
affectsProperty(int property) const161 bool ImplicitAnimation::affectsProperty(int property) const
162 {
163 return (m_animatingProperty == property);
164 }
165
isTargetPropertyEqual(int prop,const RenderStyle * targetStyle)166 bool ImplicitAnimation::isTargetPropertyEqual(int prop, const RenderStyle* targetStyle)
167 {
168 return propertiesEqual(prop, m_toStyle.get(), targetStyle);
169 }
170
blendPropertyValueInStyle(int prop,RenderStyle * currentStyle)171 void ImplicitAnimation::blendPropertyValueInStyle(int prop, RenderStyle* currentStyle)
172 {
173 blendProperties(this, prop, currentStyle, m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
174 }
175
validateTransformFunctionList()176 void ImplicitAnimation::validateTransformFunctionList()
177 {
178 m_transformFunctionListValid = false;
179
180 if (!m_fromStyle || !m_toStyle)
181 return;
182
183 const TransformOperations* val = &m_fromStyle->transform();
184 const TransformOperations* toVal = &m_toStyle->transform();
185
186 if (val->operations().isEmpty())
187 val = toVal;
188
189 if (val->operations().isEmpty())
190 return;
191
192 // See if the keyframes are valid
193 if (val != toVal) {
194 // A list of length 0 matches anything
195 if (!toVal->operations().isEmpty()) {
196 // If the sizes of the function lists don't match, the lists don't match
197 if (val->operations().size() != toVal->operations().size())
198 return;
199
200 // If the types of each function are not the same, the lists don't match
201 for (size_t j = 0; j < val->operations().size(); ++j) {
202 if (!val->operations()[j]->isSameType(*toVal->operations()[j]))
203 return;
204 }
205 }
206 }
207
208 // Keyframes are valid
209 m_transformFunctionListValid = true;
210 }
211
212 } // namespace WebCore
213