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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "FloatQuad.h"
31 
32 #include <algorithm>
33 
34 using std::max;
35 using std::min;
36 
37 namespace WebCore {
38 
min4(float a,float b,float c,float d)39 static inline float min4(float a, float b, float c, float d)
40 {
41     return min(min(a, b), min(c, d));
42 }
43 
max4(float a,float b,float c,float d)44 static inline float max4(float a, float b, float c, float d)
45 {
46     return max(max(a, b), max(c, d));
47 }
48 
boundingBox() const49 FloatRect FloatQuad::boundingBox() const
50 {
51     float left   = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
52     float top    = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
53 
54     float right  = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
55     float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
56 
57     return FloatRect(left, top, right - left, bottom - top);
58 }
59 
60 } // namespace WebCore
61