1 /*
2 * Copyright 2007, The Android Open Source Project
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "Path.h"
28 #include "FloatRect.h"
29 #include "GraphicsContext.h"
30 #include "ImageBuffer.h"
31 #include "StrokeStyleApplier.h"
32 #include "TransformationMatrix.h"
33
34 #include "SkPath.h"
35 #include "SkRegion.h"
36
37 #include "android_graphics.h"
38
39 namespace WebCore {
40
Path()41 Path::Path()
42 {
43 m_path = new SkPath;
44 // m_path->setFlags(SkPath::kWinding_FillType);
45 }
46
Path(const Path & other)47 Path::Path(const Path& other)
48 {
49 m_path = new SkPath(*other.m_path);
50 }
51
~Path()52 Path::~Path()
53 {
54 delete m_path;
55 }
56
operator =(const Path & other)57 Path& Path::operator=(const Path& other)
58 {
59 *m_path = *other.m_path;
60 return *this;
61 }
62
isEmpty() const63 bool Path::isEmpty() const
64 {
65 return m_path->isEmpty();
66 }
67
contains(const FloatPoint & point,WindRule rule) const68 bool Path::contains(const FloatPoint& point, WindRule rule) const
69 {
70 SkRegion rgn, clip;
71
72 int x = (int)floorf(point.x());
73 int y = (int)floorf(point.y());
74 clip.setRect(x, y, x + 1, y + 1);
75
76 SkPath::FillType ft = m_path->getFillType(); // save
77 m_path->setFillType(rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
78
79 bool contains = rgn.setPath(*m_path, clip);
80
81 m_path->setFillType(ft); // restore
82 return contains;
83 }
84
translate(const FloatSize & size)85 void Path::translate(const FloatSize& size)
86 {
87 m_path->offset(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
88 }
89
boundingRect() const90 FloatRect Path::boundingRect() const
91 {
92 SkRect r;
93
94 m_path->computeBounds(&r, SkPath::kExact_BoundsType);
95 return FloatRect( SkScalarToFloat(r.fLeft),
96 SkScalarToFloat(r.fTop),
97 SkScalarToFloat(r.width()),
98 SkScalarToFloat(r.height()));
99 }
100
moveTo(const FloatPoint & point)101 void Path::moveTo(const FloatPoint& point)
102 {
103 m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y()));
104 }
105
addLineTo(const FloatPoint & p)106 void Path::addLineTo(const FloatPoint& p)
107 {
108 m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y()));
109 }
110
addQuadCurveTo(const FloatPoint & cp,const FloatPoint & ep)111 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
112 {
113 m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()),
114 SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
115 }
116
addBezierCurveTo(const FloatPoint & p1,const FloatPoint & p2,const FloatPoint & ep)117 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
118 {
119 m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
120 SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
121 SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
122 }
123
addArcTo(const FloatPoint & p1,const FloatPoint & p2,float radius)124 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
125 {
126 m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
127 SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
128 SkFloatToScalar(radius));
129 }
130
closeSubpath()131 void Path::closeSubpath()
132 {
133 m_path->close();
134 }
135
136 static const float gPI = 3.14159265f;
137 static const float g2PI = 6.28318531f;
138 static const float g180OverPI = 57.29577951308f;
139
fast_mod(float angle,float max)140 static float fast_mod(float angle, float max) {
141 if (angle >= max || angle <= -max) {
142 angle = fmodf(angle, max);
143 }
144 return angle;
145 }
146
addArc(const FloatPoint & p,float r,float sa,float ea,bool clockwise)147 void Path::addArc(const FloatPoint& p, float r, float sa, float ea,
148 bool clockwise) {
149 SkScalar cx = SkFloatToScalar(p.x());
150 SkScalar cy = SkFloatToScalar(p.y());
151 SkScalar radius = SkFloatToScalar(r);
152
153 SkRect oval;
154 oval.set(cx - radius, cy - radius, cx + radius, cy + radius);
155
156 float sweep = ea - sa;
157 bool prependOval = false;
158
159 /* Note if clockwise and the sign of the sweep disagree. This particular
160 logic was deduced from http://canvex.lazyilluminati.com/misc/arc.html
161 */
162 if (clockwise && (sweep > 0 || sweep < -g2PI)) {
163 sweep = fmodf(sweep, g2PI) - g2PI;
164 } else if (!clockwise && (sweep < 0 || sweep > g2PI)) {
165 sweep = fmodf(sweep, g2PI) + g2PI;
166 }
167
168 // If the abs(sweep) >= 2PI, then we need to add a circle before we call
169 // arcTo, since it treats the sweep mod 2PI. We don't have a prepend call,
170 // so we just remember this, and at the end create a new path with an oval
171 // and our current path, and then swap then.
172 //
173 if (sweep >= g2PI || sweep <= -g2PI) {
174 prependOval = true;
175 // SkDebugf("addArc sa=%g ea=%g cw=%d sweep %g treat as circle\n", sa, ea, clockwise, sweep);
176
177 // now reduce sweep to just the amount we need, so that the current
178 // point is left where the caller expects it.
179 sweep = fmodf(sweep, g2PI);
180 }
181
182 sa = fast_mod(sa, g2PI);
183 SkScalar startDegrees = SkFloatToScalar(sa * g180OverPI);
184 SkScalar sweepDegrees = SkFloatToScalar(sweep * g180OverPI);
185
186 // SkDebugf("addArc sa=%g ea=%g cw=%d sweep=%g ssweep=%g\n", sa, ea, clockwise, sweep, SkScalarToFloat(sweepDegrees));
187 m_path->arcTo(oval, startDegrees, sweepDegrees, false);
188
189 if (prependOval) {
190 SkPath tmp;
191 tmp.addOval(oval);
192 tmp.addPath(*m_path);
193 m_path->swap(tmp);
194 }
195 }
196
addRect(const FloatRect & rect)197 void Path::addRect(const FloatRect& rect)
198 {
199 SkRect r;
200
201 android_setrect(&r, rect);
202 m_path->addRect(r);
203 }
204
addEllipse(const FloatRect & rect)205 void Path::addEllipse(const FloatRect& rect)
206 {
207 SkRect r;
208
209 android_setrect(&r, rect);
210 m_path->addOval(r);
211 }
212
clear()213 void Path::clear()
214 {
215 m_path->reset();
216 }
217
setfpts(FloatPoint dst[],const SkPoint src[],int count)218 static FloatPoint* setfpts(FloatPoint dst[], const SkPoint src[], int count)
219 {
220 for (int i = 0; i < count; i++)
221 {
222 dst[i].setX(SkScalarToFloat(src[i].fX));
223 dst[i].setY(SkScalarToFloat(src[i].fY));
224 }
225 return dst;
226 }
227
apply(void * info,PathApplierFunction function) const228 void Path::apply(void* info, PathApplierFunction function) const
229 {
230 SkPath::Iter iter(*m_path, false);
231 SkPoint pts[4];
232
233 PathElement elem;
234 FloatPoint fpts[3];
235
236 for (;;)
237 {
238 switch (iter.next(pts)) {
239 case SkPath::kMove_Verb:
240 elem.type = PathElementMoveToPoint;
241 elem.points = setfpts(fpts, &pts[0], 1);
242 break;
243 case SkPath::kLine_Verb:
244 elem.type = PathElementAddLineToPoint;
245 elem.points = setfpts(fpts, &pts[1], 1);
246 break;
247 case SkPath::kQuad_Verb:
248 elem.type = PathElementAddQuadCurveToPoint;
249 elem.points = setfpts(fpts, &pts[1], 2);
250 break;
251 case SkPath::kCubic_Verb:
252 elem.type = PathElementAddCurveToPoint;
253 elem.points = setfpts(fpts, &pts[1], 3);
254 break;
255 case SkPath::kClose_Verb:
256 elem.type = PathElementCloseSubpath;
257 elem.points = NULL;
258 break;
259 case SkPath::kDone_Verb:
260 return;
261 }
262 function(info, &elem);
263 }
264 }
265
transform(const TransformationMatrix & xform)266 void Path::transform(const TransformationMatrix& xform)
267 {
268 m_path->transform(xform);
269 }
270
271 ///////////////////////////////////////////////////////////////////////////////
272
273 // Computes the bounding box for the stroke and style currently selected into
274 // the given bounding box. This also takes into account the stroke width.
boundingBoxForCurrentStroke(GraphicsContext * context)275 static FloatRect boundingBoxForCurrentStroke(GraphicsContext* context)
276 {
277 const SkPath* path = context->getCurrPath();
278 if (NULL == path) {
279 return FloatRect();
280 }
281
282 SkPaint paint;
283 context->setupStrokePaint(&paint);
284 SkPath fillPath;
285 paint.getFillPath(*path, &fillPath);
286 SkRect r;
287 fillPath.computeBounds(&r, SkPath::kExact_BoundsType);
288 return FloatRect(r.fLeft, r.fTop, r.width(), r.height());
289 }
290
scratchContext()291 static GraphicsContext* scratchContext()
292 {
293 static ImageBuffer* scratch = 0;
294 if (!scratch)
295 scratch = ImageBuffer::create(IntSize(1, 1), false).release();
296 // We don't bother checking for failure creating the ImageBuffer, since our
297 // ImageBuffer initializer won't fail.
298 return scratch->context();
299 }
300
strokeBoundingRect(StrokeStyleApplier * applier)301 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
302 {
303 GraphicsContext* scratch = scratchContext();
304 scratch->save();
305 scratch->beginPath();
306 scratch->addPath(*this);
307
308 if (applier)
309 applier->strokeStyle(scratch);
310
311 FloatRect r = boundingBoxForCurrentStroke(scratch);
312 scratch->restore();
313 return r;
314 }
315
316 }
317