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1 /*
2  * Copyright 2006, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 #define LOG_TAG "WebCore"
26 
27 #include "config.h"
28 #include "RenderSkinAndroid.h"
29 #include "RenderSkinButton.h"
30 #include "RenderSkinCombo.h"
31 #include "RenderSkinRadio.h"
32 #include "SkImageDecoder.h"
33 
34 #include "utils/AssetManager.h"
35 #include "utils/Asset.h"
36 
37 namespace WebCore {
38 
RenderSkinAndroid()39 RenderSkinAndroid::RenderSkinAndroid()
40     : m_height(0)
41     , m_width(0)
42 {}
43 
Init(android::AssetManager * am)44 void RenderSkinAndroid::Init(android::AssetManager* am)
45 {
46     RenderSkinButton::Init(am);
47     RenderSkinCombo::Init(am);
48     RenderSkinRadio::Init(am);
49 }
50 
DecodeBitmap(android::AssetManager * am,const char * fileName,SkBitmap * bitmap)51 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
52 {
53     android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER);
54     if (!asset) {
55         asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
56         if (!asset) {
57             LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName);
58             return false;
59         }
60     }
61 
62     bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap);
63     if (!success) {
64         LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName);
65     }
66 
67     delete asset;
68     return success;
69 }
70 
71 } // namespace WebCore
72