1 /*
2 * Copyright 2006, The Android Open Source Project
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25 #define LOG_TAG "WebCore"
26
27 #include "config.h"
28 #include "RenderSkinAndroid.h"
29 #include "RenderSkinButton.h"
30 #include "RenderSkinCombo.h"
31 #include "RenderSkinRadio.h"
32 #include "SkImageDecoder.h"
33
34 #include "utils/AssetManager.h"
35 #include "utils/Asset.h"
36
37 namespace WebCore {
38
RenderSkinAndroid()39 RenderSkinAndroid::RenderSkinAndroid()
40 : m_height(0)
41 , m_width(0)
42 {}
43
Init(android::AssetManager * am)44 void RenderSkinAndroid::Init(android::AssetManager* am)
45 {
46 RenderSkinButton::Init(am);
47 RenderSkinCombo::Init(am);
48 RenderSkinRadio::Init(am);
49 }
50
DecodeBitmap(android::AssetManager * am,const char * fileName,SkBitmap * bitmap)51 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
52 {
53 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER);
54 if (!asset) {
55 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
56 if (!asset) {
57 LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName);
58 return false;
59 }
60 }
61
62 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap);
63 if (!success) {
64 LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName);
65 }
66
67 delete asset;
68 return success;
69 }
70
71 } // namespace WebCore
72