copyTo(spreadsheetId, sheetId, body, x__xgafv=None)
Copies a single sheet from a spreadsheet to another spreadsheet.
copyTo(spreadsheetId, sheetId, body, x__xgafv=None)
Copies a single sheet from a spreadsheet to another spreadsheet. Returns the properties of the newly created sheet. Args: spreadsheetId: string, The ID of the spreadsheet containing the sheet to copy. (required) sheetId: integer, The ID of the sheet to copy. (required) body: object, The request body. (required) The object takes the form of: { # The request to copy a sheet across spreadsheets. "destinationSpreadsheetId": "A String", # The ID of the spreadsheet to copy the sheet to. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Properties of a sheet. "sheetType": "A String", # The type of sheet. Defaults to GRID. # This field cannot be changed once set. "index": 42, # The index of the sheet within the spreadsheet. # When adding or updating sheet properties, if this field # is excluded then the sheet will be added or moved to the end # of the sheet list. When updating sheet indices or inserting # sheets, movement is considered in "before the move" indexes. # For example, if there were 3 sheets (S1, S2, S3) in order to # move S1 ahead of S2 the index would have to be set to 2. A sheet # index update request will be ignored if the requested index is # identical to the sheets current index or if the requested new # index is equal to the current sheet index + 1. "title": "A String", # The name of the sheet. "gridProperties": { # Properties of a grid. # Additional properties of the sheet if this sheet is a grid. # (If the sheet is an object sheet, containing a chart or image, then # this field will be absent.) # When writing it is an error to set any grid properties on non-grid sheets. "columnCount": 42, # The number of columns in the grid. "frozenRowCount": 42, # The number of rows that are frozen in the grid. "frozenColumnCount": 42, # The number of columns that are frozen in the grid. "hideGridlines": True or False, # True if the grid isn't showing gridlines in the UI. "rowCount": 42, # The number of rows in the grid. }, "rightToLeft": True or False, # True if the sheet is an RTL sheet instead of an LTR sheet. "tabColor": { # Represents a color in the RGBA color space. This representation is designed # The color of the tab in the UI. # for simplicity of conversion to/from color representations in various # languages over compactness; for example, the fields of this representation # can be trivially provided to the constructor of "java.awt.Color" in Java; it # can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" # method in iOS; and, with just a little work, it can be easily formatted into # a CSS "rgba()" string in JavaScript, as well. Here are some examples: # # Example (Java): # # import com.google.type.Color; # # // ... # public static java.awt.Color fromProto(Color protocolor) { # float alpha = protocolor.hasAlpha() # ? protocolor.getAlpha().getValue() # : 1.0; # # return new java.awt.Color( # protocolor.getRed(), # protocolor.getGreen(), # protocolor.getBlue(), # alpha); # } # # public static Color toProto(java.awt.Color color) { # float red = (float) color.getRed(); # float green = (float) color.getGreen(); # float blue = (float) color.getBlue(); # float denominator = 255.0; # Color.Builder resultBuilder = # Color # .newBuilder() # .setRed(red / denominator) # .setGreen(green / denominator) # .setBlue(blue / denominator); # int alpha = color.getAlpha(); # if (alpha != 255) { # result.setAlpha( # FloatValue # .newBuilder() # .setValue(((float) alpha) / denominator) # .build()); # } # return resultBuilder.build(); # } # // ... # # Example (iOS / Obj-C): # # // ... # static UIColor* fromProto(Color* protocolor) { # float red = [protocolor red]; # float green = [protocolor green]; # float blue = [protocolor blue]; # FloatValue* alpha_wrapper = [protocolor alpha]; # float alpha = 1.0; # if (alpha_wrapper != nil) { # alpha = [alpha_wrapper value]; # } # return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; # } # # static Color* toProto(UIColor* color) { # CGFloat red, green, blue, alpha; # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { # return nil; # } # Color* result = [Color alloc] init]; # [result setRed:red]; # [result setGreen:green]; # [result setBlue:blue]; # if (alpha <= 0.9999) { # [result setAlpha:floatWrapperWithValue(alpha)]; # } # [result autorelease]; # return result; # } # // ... # # Example (JavaScript): # # // ... # # var protoToCssColor = function(rgb_color) { # var redFrac = rgb_color.red || 0.0; # var greenFrac = rgb_color.green || 0.0; # var blueFrac = rgb_color.blue || 0.0; # var red = Math.floor(redFrac * 255); # var green = Math.floor(greenFrac * 255); # var blue = Math.floor(blueFrac * 255); # # if (!('alpha' in rgb_color)) { # return rgbToCssColor_(red, green, blue); # } # # var alphaFrac = rgb_color.alpha.value || 0.0; # var rgbParams = [red, green, blue].join(','); # return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); # }; # # var rgbToCssColor_ = function(red, green, blue) { # var rgbNumber = new Number((red << 16) | (green << 8) | blue); # var hexString = rgbNumber.toString(16); # var missingZeros = 6 - hexString.length; # var resultBuilder = ['#']; # for (var i = 0; i < missingZeros; i++) { # resultBuilder.push('0'); # } # resultBuilder.push(hexString); # return resultBuilder.join(''); # }; # # // ... "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1]. "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, # the final pixel color is defined by the equation: # # pixel color = alpha * (this color) + (1.0 - alpha) * (background color) # # This means that a value of 1.0 corresponds to a solid color, whereas # a value of 0.0 corresponds to a completely transparent color. This # uses a wrapper message rather than a simple float scalar so that it is # possible to distinguish between a default value and the value being unset. # If omitted, this color object is to be rendered as a solid color # (as if the alpha value had been explicitly given with a value of 1.0). "green": 3.14, # The amount of green in the color as a value in the interval [0, 1]. "red": 3.14, # The amount of red in the color as a value in the interval [0, 1]. }, "hidden": True or False, # True if the sheet is hidden in the UI, false if it's visible. "sheetId": 42, # The ID of the sheet. Must be non-negative. # This field cannot be changed once set. }