Lines Matching refs:smooth
105 ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
106 ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
109 ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output
168 0:23 'c2D' ( smooth in mediump 2-component vector of float)
177 0:28 'c2D' ( smooth in mediump 2-component vector of float)
264 0:42 'c2D' ( smooth in mediump 2-component vector of float)
443 0:210 'inf' ( smooth in mediump 2-component vector of float)
444 0:210 'ing' ( smooth in mediump 2-component vector of float)
455 0:211 'inf' ( smooth in mediump 2-component vector of float)
479 0:220 'inf' ( smooth in mediump 2-component vector of float)
480 0:220 'ing' ( smooth in mediump 2-component vector of float)
491 0:221 'inf' ( smooth in mediump 2-component vector of float)
567 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
595 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
804 0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
812 0:379 'scalarIn' ( smooth in mediump float)
817 0:381 direct index ( smooth sample temp mediump 3-component vector of float)
818 0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
825 0:382 direct index ( smooth sample temp mediump 3-component vector of float)
826 0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
838 0:385 indirect index ( smooth sample temp mediump 3-component vector of float)
839 0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
847 0:386 direct index ( smooth sample temp mediump 3-component vector of float)
848 0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
861 0:387 'scalarIn' ( smooth in mediump float)
868 0:390 direct index ( smooth sample temp mediump 3-component vector of float)
869 0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
879 0:391 direct index ( smooth sample temp mediump 3-component vector of float)
880 0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
895 0:392 'scalarIn' ( smooth in mediump float)
896 0:392 'scalarIn' ( smooth in mediump float)
903 0:393 'scalarIn' ( smooth in mediump float)
933 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
934 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
935 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
940 0:? 'c2D' ( smooth in mediump 2-component vector of float)
951 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
958 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
964 0:? 'inb' ( smooth in bool)
965 0:? 'ino' ( smooth in highp sampler2D)
966 0:? 'ina' ( smooth in 4-element array of mediump float)
967 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
968 0:? 'ins' ( smooth in structure{ global mediump float f})
969 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
970 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
971 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
972 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
976 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
979 0:? 'inf' ( smooth in mediump 2-component vector of float)
980 0:? 'ing' ( smooth in mediump 2-component vector of float)
1013 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1016 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1019 0:? 'scalarIn' ( smooth in mediump float)
1020 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1023 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1060 0:23 'c2D' ( smooth in mediump 2-component vector of float)
1069 0:28 'c2D' ( smooth in mediump 2-component vector of float)
1144 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1145 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1146 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1151 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1162 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1169 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1175 0:? 'inb' ( smooth in bool)
1176 0:? 'ino' ( smooth in highp sampler2D)
1177 0:? 'ina' ( smooth in 4-element array of mediump float)
1178 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1179 0:? 'ins' ( smooth in structure{ global mediump float f})
1180 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1181 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1182 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1183 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1187 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1190 0:? 'inf' ( smooth in mediump 2-component vector of float)
1191 0:? 'ing' ( smooth in mediump 2-component vector of float)
1224 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1227 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1230 0:? 'scalarIn' ( smooth in mediump float)
1231 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1234 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)