1310.frag 2ERROR: 0:2: 'float' : type requires declaration of default precision qualifier 3ERROR: 0:8: 'origin_upper_left' : not supported with this profile: es 4ERROR: 0:8: 'pixel_center_integer' : not supported with this profile: es 5ERROR: 0:8: 'gl_FragCoord' : identifiers starting with "gl_" are reserved 6ERROR: 0:11: 'location' : overlapping use of location 2 7ERROR: 0:15: 'usampler2DRect' : Reserved word. 8ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier 9ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions 10ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found 11ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' 12ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument 13ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument 14ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions 15ERROR: 0:42: 'texel offset' : argument must be compile-time constant 16ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 17ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 18ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 19ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] 20ERROR: 0:66: 'sampler/image' : type requires declaration of default precision qualifier 21ERROR: 0:66: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 22ERROR: 0:67: 'sampler/image' : type requires declaration of default precision qualifier 23ERROR: 0:67: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 24ERROR: 0:68: 'sampler/image' : type requires declaration of default precision qualifier 25ERROR: 0:68: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 26ERROR: 0:69: 'sampler/image' : type requires declaration of default precision qualifier 27ERROR: 0:69: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 28ERROR: 0:73: 'binding' : requires block, or sampler/image, or atomic-counter type 29ERROR: 0:77: 'location' : location is too large 30ERROR: 0:81: 'location' : too large for fragment output 31ERROR: 0:82: 'location' : too large for fragment output 32ERROR: 0:82: 'location' : overlapping use of location 40 33ERROR: 0:83: 'non-literal layout-id value' : not supported with this profile: es 34ERROR: 0:83: 'layout-id value' : cannot be negative 35ERROR: 0:96: 'sampler/image' : type requires declaration of default precision qualifier 36ERROR: 0:110: 'out' : cannot be bool 37ERROR: 0:111: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut 38ERROR: 0:111: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported with this profile: es 39ERROR: 0:112: 'out' : cannot be a matrix 40ERROR: 0:114: 'in' : cannot be bool 41ERROR: 0:115: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino 42ERROR: 0:117: 'fragment-shader array-of-array input' : not supported with this profile: es 43ERROR: 0:120: 'fragment-shader array-of-struct input' : not supported with this profile: es 44ERROR: 0:121: 'fragment-shader array-of-struct input' : not supported with this profile: es 45ERROR: 0:123: 'fragment-shader struct input containing an array' : not supported with this profile: es 46ERROR: 0:125: 'fragment-shader struct input containing structure' : not supported with this profile: es 47ERROR: 0:133: 'output block' : not supported in this stage: fragment 48ERROR: 0:138: '' : cannot nest a structure definition inside a structure or block 49ERROR: 0:146: 'location' : overlapping use of location 13 50ERROR: 0:148: 'inbname2' : Cannot reuse block name within the same interface: in 51ERROR: 0:153: 'badmember' : nameless block contains a member that already has a name at global scope 52ERROR: 0:157: 'inbname' : redefinition 53ERROR: 0:159: 'vAnon' : redefinition 54ERROR: 0:173: 'origin_upper_left' : not supported with this profile: es 55ERROR: 0:173: 'pixel_center_integer' : not supported with this profile: es 56ERROR: 0:173: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 57ERROR: 0:177: 'depth layout qualifier' : not supported with this profile: es 58ERROR: 0:181: 'assign' : l-value required "gl_FragDepth" (can't modify gl_FragDepth if using early_fragment_tests) 59ERROR: 0:182: 'gl_Layer' : required extension not requested: Possible extensions include: 60GL_EXT_geometry_shader 61GL_OES_geometry_shader 62ERROR: 0:183: 'gl_PrimitiveID' : required extension not requested: Possible extensions include: 63GL_EXT_geometry_shader 64GL_OES_geometry_shader 65ERROR: 0:209: 'precise' : Reserved word. 66ERROR: 0:209: 'precise' : not supported for this version or the enabled extensions 67ERROR: 0:210: 'fma' : required extension not requested: Possible extensions include: 68GL_EXT_gpu_shader5 69GL_OES_gpu_shader5 70ERROR: 0:211: 'non-constant offset argument' : not supported for this version or the enabled extensions 71ERROR: 0:212: 'textureGatherOffsets' : required extension not requested: Possible extensions include: 72GL_EXT_gpu_shader5 73GL_OES_gpu_shader5 74ERROR: 0:223: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument 75ERROR: 0:257: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables 76ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables 77ERROR: 0:259: 'gl_SampleMaskIn' : required extension not requested: GL_OES_sample_variables 78ERROR: 0:260: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables 79ERROR: 0:261: 'gl_NumSamples' : required extension not requested: GL_OES_sample_variables 80ERROR: 0:289: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic 81ERROR: 0:290: 'imageAtomicAdd' : required extension not requested: GL_OES_shader_image_atomic 82ERROR: 0:291: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic 83ERROR: 0:292: 'imageAtomicMin' : required extension not requested: GL_OES_shader_image_atomic 84ERROR: 0:293: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic 85ERROR: 0:294: 'imageAtomicMax' : required extension not requested: GL_OES_shader_image_atomic 86ERROR: 0:295: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic 87ERROR: 0:296: 'imageAtomicAnd' : required extension not requested: GL_OES_shader_image_atomic 88ERROR: 0:297: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic 89ERROR: 0:298: 'imageAtomicOr' : required extension not requested: GL_OES_shader_image_atomic 90ERROR: 0:299: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic 91ERROR: 0:300: 'imageAtomicXor' : required extension not requested: GL_OES_shader_image_atomic 92ERROR: 0:301: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 93ERROR: 0:302: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 94ERROR: 0:303: 'imageAtomicExchange' : required extension not requested: GL_OES_shader_image_atomic 95ERROR: 0:304: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic 96ERROR: 0:305: 'imageAtomicCompSwap' : required extension not requested: GL_OES_shader_image_atomic 97ERROR: 0:312: 'rgba32f' : format requires readonly or writeonly memory qualifier 98ERROR: 0:313: 'rgba8ui' : format requires readonly or writeonly memory qualifier 99ERROR: 0:314: 'rgba16i' : format requires readonly or writeonly memory qualifier 100ERROR: 0:340: 'imageAtomicMax' : only supported on image with format r32i or r32ui 101ERROR: 0:341: 'imageAtomicMax' : only supported on image with format r32i or r32ui 102ERROR: 0:342: 'imageAtomicExchange' : only supported on image with format r32f 103ERROR: 0:345: 'sample' : Reserved word. 104ERROR: 0:346: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 105ERROR: 0:347: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 106ERROR: 0:348: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 107ERROR: 0:349: 'noperspective' : Reserved word. 108ERROR: 0:349: 'noperspective' : not supported for this version or the enabled extensions 109ERROR: 0:349: 'flat/smooth/noperspective' : can't use interpolation qualifier on a fragment output 110ERROR: 0:355: 'interpolateAtCentroid' : required extension not requested: GL_OES_shader_multisample_interpolation 111ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_shader_multisample_interpolation 112ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation 113ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output 114ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found 115ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 116ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 117ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found 118ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 119ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 120ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found 121ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' 122ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 123ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element 124ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element 125ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element 126ERROR: 0:400: 'blend equation' : not supported for this version or the enabled extensions 127ERROR: 0:423: 'blend equation' : can only apply to 'out' 128ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier 129ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier 130ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier 131ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier 132ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier 133ERROR: 0:429: 'blend_support' : unknown blend equation 134ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es 135ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group 136ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview 137ERROR: 127 compilation errors. No code generated. 138 139 140Shader version: 310 141Requested GL_EXT_device_group 142Requested GL_EXT_multiview 143Requested GL_EXT_shader_io_blocks 144Requested GL_EXT_texture_cube_map_array 145Requested GL_KHR_blend_equation_advanced 146Requested GL_OES_geometry_shader 147Requested GL_OES_gpu_shader5 148Requested GL_OES_sample_variables 149Requested GL_OES_shader_image_atomic 150Requested GL_OES_shader_io_blocks 151Requested GL_OES_shader_multisample_interpolation 152gl_FragCoord pixel center is integer 153gl_FragCoord origin is upper left 154using early_fragment_tests 155using depth_any 156using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 157ERROR: node is still EOpNull! 1580:21 Function Definition: main( ( global void) 1590:21 Function Parameters: 1600:23 Sequence 1610:23 Sequence 1620:23 move second child to first child ( temp highp 4-component vector of float) 1630:23 'v' ( temp mediump 4-component vector of float) 1640:23 texture ( global highp 4-component vector of float) 1650:23 indirect index ( temp highp sampler2D) 1660:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 1670:23 'i' ( uniform mediump int) 1680:23 'c2D' ( smooth in mediump 2-component vector of float) 1690:28 Sequence 1700:28 move second child to first child ( temp highp 4-component vector of float) 1710:28 'v4' ( temp mediump 4-component vector of float) 1720:28 textureGather ( global highp 4-component vector of float) 1730:28 direct index ( temp highp sampler2D) 1740:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 1750:28 Constant: 1760:28 0 (const int) 1770:28 'c2D' ( smooth in mediump 2-component vector of float) 1780:29 Sequence 1790:29 move second child to first child ( temp highp 4-component vector of int) 1800:29 'iv4' ( temp mediump 4-component vector of int) 1810:29 textureGatherOffset ( global highp 4-component vector of int) 1820:29 'isamp2DA' ( uniform highp isampler2DArray) 1830:29 Constant: 1840:29 0.100000 1850:29 0.100000 1860:29 0.100000 1870:29 Constant: 1880:29 1 (const int) 1890:29 1 (const int) 1900:29 Constant: 1910:29 3 (const int) 1920:30 move second child to first child ( temp highp 4-component vector of int) 1930:30 'iv4' ( temp mediump 4-component vector of int) 1940:30 textureGatherOffset ( global highp 4-component vector of int) 1950:30 'isamp2DA' ( uniform highp isampler2DArray) 1960:30 Constant: 1970:30 0.100000 1980:30 0.100000 1990:30 0.100000 2000:30 Constant: 2010:30 1 (const int) 2020:30 1 (const int) 2030:30 'i' ( uniform mediump int) 2040:31 move second child to first child ( temp highp 4-component vector of int) 2050:31 'iv4' ( temp mediump 4-component vector of int) 2060:31 textureGatherOffset ( global highp 4-component vector of int) 2070:31 'isamp2DA' ( uniform highp isampler2DArray) 2080:31 Constant: 2090:31 0.100000 2100:31 0.100000 2110:31 0.100000 2120:31 Constant: 2130:31 1 (const int) 2140:31 1 (const int) 2150:31 Constant: 2160:31 4 (const int) 2170:32 move second child to first child ( temp highp 4-component vector of int) 2180:32 'iv4' ( temp mediump 4-component vector of int) 2190:32 textureGatherOffset ( global highp 4-component vector of int) 2200:32 'isamp2DA' ( uniform highp isampler2DArray) 2210:32 Constant: 2220:32 0.100000 2230:32 0.100000 2240:32 0.100000 2250:32 Constant: 2260:32 1 (const int) 2270:32 1 (const int) 2280:32 Constant: 2290:32 3 (const int) 2300:33 move second child to first child ( temp highp 4-component vector of int) 2310:33 'iv4' ( temp mediump 4-component vector of int) 2320:33 textureGatherOffset ( global highp 4-component vector of int) 2330:33 'isamp2DA' ( uniform highp isampler2DArray) 2340:33 Constant: 2350:33 0.100000 2360:33 0.100000 2370:33 0.100000 2380:33 Constant: 2390:33 0 (const int) 2400:33 0 (const int) 2410:34 move second child to first child ( temp highp 4-component vector of int) 2420:34 'iv4' ( temp mediump 4-component vector of int) 2430:34 textureGatherOffset ( global highp 4-component vector of int) 2440:34 'isamp2DA' ( uniform highp isampler2DArray) 2450:34 Constant: 2460:34 0.100000 2470:34 0.100000 2480:34 0.100000 2490:34 Construct ivec2 ( temp highp 2-component vector of int) 2500:34 'i' ( uniform mediump int) 2510:38 Function Definition: foo23( ( global void) 2520:38 Function Parameters: 2530:? Sequence 2540:42 textureProjGradOffset ( global highp 4-component vector of uint) 2550:42 'usamp2d' ( uniform highp usampler2D) 2560:42 'outp' ( out mediump 4-component vector of float) 2570:42 Constant: 2580:42 0.000000 2590:42 0.000000 2600:42 Constant: 2610:42 0.000000 2620:42 0.000000 2630:42 Convert float to int ( temp highp 2-component vector of int) 2640:42 'c2D' ( smooth in mediump 2-component vector of float) 2650:43 textureProjGradOffset ( global highp 4-component vector of uint) 2660:43 'usamp2d' ( uniform highp usampler2D) 2670:43 'outp' ( out mediump 4-component vector of float) 2680:43 Constant: 2690:43 0.000000 2700:43 0.000000 2710:43 Constant: 2720:43 0.000000 2730:43 0.000000 2740:43 Constant: 2750:43 3 (const int) 2760:43 4 (const int) 2770:44 textureProjGradOffset ( global highp 4-component vector of uint) 2780:44 'usamp2d' ( uniform highp usampler2D) 2790:44 'outp' ( out mediump 4-component vector of float) 2800:44 Constant: 2810:44 0.000000 2820:44 0.000000 2830:44 Constant: 2840:44 0.000000 2850:44 0.000000 2860:44 Constant: 2870:44 15 (const int) 2880:44 16 (const int) 2890:45 textureProjGradOffset ( global highp 4-component vector of uint) 2900:45 'usamp2d' ( uniform highp usampler2D) 2910:45 'outp' ( out mediump 4-component vector of float) 2920:45 Constant: 2930:45 0.000000 2940:45 0.000000 2950:45 Constant: 2960:45 0.000000 2970:45 0.000000 2980:45 Constant: 2990:45 -10 (const int) 3000:45 20 (const int) 3010:47 Test condition and select ( temp void) 3020:47 Condition 3030:47 'gl_HelperInvocation' ( in bool HelperInvocation) 3040:47 true case 3050:48 Pre-Increment ( temp mediump 4-component vector of float) 3060:48 'outp' ( out mediump 4-component vector of float) 3070:50 Sequence 3080:50 move second child to first child ( temp mediump int) 3090:50 'sum' ( temp mediump int) 3100:50 Constant: 3110:50 32 (const int) 3120:58 move second child to first child ( temp bool) 3130:58 'b1' ( temp bool) 3140:58 mix ( global bool) 3150:58 'b2' ( temp bool) 3160:58 'b3' ( temp bool) 3170:58 'b' ( temp bool) 3180:59 Sequence 3190:59 move second child to first child ( temp mediump 3-component vector of uint) 3200:59 'um3' ( temp mediump 3-component vector of uint) 3210:59 mix ( global mediump 3-component vector of uint) 3220:59 Construct uvec3 ( temp mediump 3-component vector of uint) 3230:59 Convert int to uint ( temp mediump uint) 3240:59 'i' ( uniform mediump int) 3250:59 Construct uvec3 ( temp mediump 3-component vector of uint) 3260:59 Convert int to uint ( temp mediump uint) 3270:59 'i' ( uniform mediump int) 3280:59 Construct bvec3 ( temp 3-component vector of bool) 3290:59 'b' ( temp bool) 3300:60 Sequence 3310:60 move second child to first child ( temp mediump 4-component vector of int) 3320:60 'im4' ( temp mediump 4-component vector of int) 3330:60 mix ( global mediump 4-component vector of int) 3340:60 Construct ivec4 ( temp mediump 4-component vector of int) 3350:60 'i' ( uniform mediump int) 3360:60 Construct ivec4 ( temp mediump 4-component vector of int) 3370:60 'i' ( uniform mediump int) 3380:60 Construct bvec4 ( temp 4-component vector of bool) 3390:60 'b' ( temp bool) 3400:98 Function Definition: foots( ( global void) 3410:98 Function Parameters: 3420:100 Sequence 3430:100 Sequence 3440:100 move second child to first child ( temp highp 2-component vector of int) 3450:100 'v2' ( temp highp 2-component vector of int) 3460:100 textureSize ( global highp 2-component vector of int) 3470:100 's1' (layout( binding=3) uniform highp sampler2D) 3480:100 Constant: 3490:100 2 (const int) 3500:101 Sequence 3510:101 move second child to first child ( temp highp 3-component vector of int) 3520:101 'v3' ( temp highp 3-component vector of int) 3530:101 textureSize ( global highp 3-component vector of int) 3540:101 'isamp2DA' ( uniform highp isampler2DArray) 3550:101 Constant: 3560:101 3 (const int) 3570:102 move second child to first child ( temp highp 2-component vector of int) 3580:102 'v2' ( temp highp 2-component vector of int) 3590:102 textureSize ( global highp 2-component vector of int, operation at mediump) 3600:102 's2dms' ( uniform mediump sampler2DMS) 3610:103 move second child to first child ( temp highp 2-component vector of int) 3620:103 'v2' ( temp highp 2-component vector of int) 3630:103 imageQuerySize ( global highp 2-component vector of int) 3640:103 'i2D' (layout( binding=2) writeonly uniform highp image2D) 3650:104 move second child to first child ( temp highp 3-component vector of int) 3660:104 'v3' ( temp highp 3-component vector of int) 3670:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 3680:104 'i3D' (layout( binding=4) readonly uniform mediump image3D) 3690:105 move second child to first child ( temp highp 2-component vector of int) 3700:105 'v2' ( temp highp 2-component vector of int) 3710:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 3720:105 'iCube' (layout( binding=5) uniform mediump imageCube) 3730:106 move second child to first child ( temp highp 3-component vector of int) 3740:106 'v3' ( temp highp 3-component vector of int) 3750:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump) 3760:106 'i2DA' (layout( binding=6) uniform mediump image2DArray) 3770:107 move second child to first child ( temp highp 2-component vector of int) 3780:107 'v2' ( temp highp 2-component vector of int) 3790:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump) 3800:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 3810:165 Function Definition: fooIO( ( global void) 3820:165 Function Parameters: 3830:167 Sequence 3840:167 Sequence 3850:167 move second child to first child ( temp mediump 4-component vector of float) 3860:167 'v' ( temp mediump 4-component vector of float) 3870:167 add ( temp mediump 4-component vector of float) 3880:167 v: direct index for structure ( in mediump 4-component vector of float) 3890:167 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 3900:167 Constant: 3910:167 1 (const int) 3920:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float) 3930:167 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 3940:167 Constant: 3950:167 1 (const uint) 3960:168 vector scale second child into first child ( temp mediump 4-component vector of float) 3970:168 'v' ( temp mediump 4-component vector of float) 3980:168 f: direct index for structure ( in mediump float) 3990:168 direct index ( temp block{ in mediump float f}) 4000:168 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 4010:168 Constant: 4020:168 2 (const int) 4030:168 Constant: 4040:168 0 (const int) 4050:169 vector scale second child into first child ( temp mediump 4-component vector of float) 4060:169 'v' ( temp mediump 4-component vector of float) 4070:169 f: direct index for structure ( in mediump float) 4080:169 indirect index ( temp block{ in mediump float f}) 4090:169 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 4100:169 'i' ( uniform mediump int) 4110:169 Constant: 4120:169 0 (const int) 4130:179 Function Definition: foo_IO( ( global void) 4140:179 Function Parameters: 4150:181 Sequence 4160:181 move second child to first child ( temp highp float) 4170:181 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 4180:181 Constant: 4190:181 0.200000 4200:182 'gl_Layer' ( flat in highp int Layer) 4210:183 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 4220:184 Sequence 4230:184 move second child to first child ( temp bool) 4240:184 'f' ( temp bool) 4250:184 'gl_FrontFacing' ( gl_FrontFacing bool Face) 4260:191 Function Definition: foo_GS( ( global void) 4270:191 Function Parameters: 4280:193 Sequence 4290:193 Sequence 4300:193 move second child to first child ( temp highp int) 4310:193 'l' ( temp highp int) 4320:193 'gl_Layer' ( flat in highp int Layer) 4330:194 Sequence 4340:194 move second child to first child ( temp highp int) 4350:194 'p' ( temp highp int) 4360:194 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 4370:207 Function Definition: pfooBad( ( global void) 4380:207 Function Parameters: 4390:? Sequence 4400:210 move second child to first child ( temp mediump 2-component vector of float) 4410:210 'h' ( noContraction temp mediump 2-component vector of float) 4420:210 fma ( global mediump 2-component vector of float) 4430:210 'inf' ( smooth in mediump 2-component vector of float) 4440:210 'ing' ( smooth in mediump 2-component vector of float) 4450:210 'h' ( noContraction temp mediump 2-component vector of float) 4460:211 textureGatherOffset ( global highp 4-component vector of float) 4470:211 direct index ( temp highp sampler2D) 4480:211 'sArray' ( uniform 4-element array of highp sampler2D) 4490:211 Constant: 4500:211 0 (const int) 4510:211 Constant: 4520:211 0.100000 4530:211 0.100000 4540:211 Convert float to int ( temp highp 2-component vector of int) 4550:211 'inf' ( smooth in mediump 2-component vector of float) 4560:212 textureGatherOffsets ( global highp 4-component vector of float) 4570:212 direct index ( temp highp sampler2D) 4580:212 'sArray' ( uniform 4-element array of highp sampler2D) 4590:212 Constant: 4600:212 0 (const int) 4610:212 Constant: 4620:212 0.100000 4630:212 0.100000 4640:212 Constant: 4650:212 0 (const int) 4660:212 0 (const int) 4670:212 0 (const int) 4680:212 0 (const int) 4690:212 0 (const int) 4700:212 0 (const int) 4710:212 0 (const int) 4720:212 0 (const int) 4730:217 Function Definition: pfoo( ( global void) 4740:217 Function Parameters: 4750:? Sequence 4760:220 move second child to first child ( temp mediump 2-component vector of float) 4770:220 'h' ( noContraction temp mediump 2-component vector of float) 4780:220 fma ( global mediump 2-component vector of float) 4790:220 'inf' ( smooth in mediump 2-component vector of float) 4800:220 'ing' ( smooth in mediump 2-component vector of float) 4810:220 'h' ( noContraction temp mediump 2-component vector of float) 4820:221 textureGatherOffset ( global highp 4-component vector of float) 4830:221 direct index ( temp highp sampler2D) 4840:221 'sArray' ( uniform 4-element array of highp sampler2D) 4850:221 Constant: 4860:221 0 (const int) 4870:221 Constant: 4880:221 0.100000 4890:221 0.100000 4900:221 Convert float to int ( temp highp 2-component vector of int) 4910:221 'inf' ( smooth in mediump 2-component vector of float) 4920:222 textureGatherOffsets ( global highp 4-component vector of float) 4930:222 direct index ( temp highp sampler2D) 4940:222 'sArray' ( uniform 4-element array of highp sampler2D) 4950:222 Constant: 4960:222 0 (const int) 4970:222 Constant: 4980:222 0.100000 4990:222 0.100000 5000:222 Constant: 5010:222 0 (const int) 5020:222 0 (const int) 5030:222 0 (const int) 5040:222 0 (const int) 5050:222 0 (const int) 5060:222 0 (const int) 5070:222 0 (const int) 5080:222 0 (const int) 5090:223 textureGatherOffsets ( global highp 4-component vector of float) 5100:223 direct index ( temp highp sampler2D) 5110:223 'sArray' ( uniform 4-element array of highp sampler2D) 5120:223 Constant: 5130:223 0 (const int) 5140:223 Constant: 5150:223 0.100000 5160:223 0.100000 5170:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 5180:248 Function Definition: CAT( ( global void) 5190:248 Function Parameters: 5200:250 Sequence 5210:250 Sequence 5220:250 move second child to first child ( temp highp 4-component vector of float) 5230:250 'b4' ( temp highp 4-component vector of float) 5240:250 texture ( global highp 4-component vector of float) 5250:250 'CA4' ( uniform highp samplerCubeArray) 5260:250 Constant: 5270:250 0.500000 5280:250 0.500000 5290:250 0.500000 5300:250 0.500000 5310:250 Constant: 5320:250 0.240000 5330:251 Sequence 5340:251 move second child to first child ( temp highp 4-component vector of int) 5350:251 'b6' ( temp highp 4-component vector of int) 5360:251 texture ( global highp 4-component vector of int) 5370:251 'CA6' ( uniform highp isamplerCubeArray) 5380:251 Constant: 5390:251 0.500000 5400:251 0.500000 5410:251 0.500000 5420:251 0.500000 5430:251 Constant: 5440:251 0.260000 5450:252 Sequence 5460:252 move second child to first child ( temp highp 4-component vector of uint) 5470:252 'b7' ( temp highp 4-component vector of uint) 5480:252 texture ( global highp 4-component vector of uint) 5490:252 'CA7' ( uniform highp usamplerCubeArray) 5500:252 Constant: 5510:252 0.500000 5520:252 0.500000 5530:252 0.500000 5540:252 0.500000 5550:252 Constant: 5560:252 0.270000 5570:255 Function Definition: badSample( ( global void) 5580:255 Function Parameters: 5590:257 Sequence 5600:257 Sequence 5610:257 move second child to first child ( temp lowp int) 5620:257 'a1' ( temp lowp int) 5630:257 'gl_SampleID' ( flat in lowp int SampleId) 5640:258 Sequence 5650:258 move second child to first child ( temp mediump 2-component vector of float) 5660:258 'a2' ( temp mediump 2-component vector of float) 5670:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 5680:259 Sequence 5690:259 move second child to first child ( temp highp int) 5700:259 'a3' ( temp highp int) 5710:259 direct index ( flat temp highp int SampleMaskIn) 5720:259 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 5730:259 Constant: 5740:259 0 (const int) 5750:260 move second child to first child ( temp highp int) 5760:260 direct index ( temp highp int SampleMaskIn) 5770:260 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 5780:260 Constant: 5790:260 0 (const int) 5800:260 'a3' ( temp highp int) 5810:261 Sequence 5820:261 move second child to first child ( temp mediump int) 5830:261 'n' ( temp mediump int) 5840:261 'gl_NumSamples' ( uniform lowp int) 5850:268 Function Definition: goodSample( ( global void) 5860:268 Function Parameters: 5870:270 Sequence 5880:270 Sequence 5890:270 move second child to first child ( temp lowp int) 5900:270 'a1' ( temp lowp int) 5910:270 'gl_SampleID' ( flat in lowp int SampleId) 5920:271 Sequence 5930:271 move second child to first child ( temp mediump 2-component vector of float) 5940:271 'a2' ( temp mediump 2-component vector of float) 5950:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 5960:272 Sequence 5970:272 move second child to first child ( temp highp int) 5980:272 'a3' ( temp highp int) 5990:272 direct index ( flat temp highp int SampleMaskIn) 6000:272 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 6010:272 Constant: 6020:272 0 (const int) 6030:273 move second child to first child ( temp highp int) 6040:273 direct index ( temp highp int SampleMaskIn) 6050:273 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 6060:273 Constant: 6070:273 0 (const int) 6080:273 'a3' ( temp highp int) 6090:274 Sequence 6100:274 move second child to first child ( temp mediump int) 6110:274 'n1' ( temp mediump int) 6120:274 Constant: 6130:274 4 (const int) 6140:275 Sequence 6150:275 move second child to first child ( temp mediump int) 6160:275 'n2' ( temp mediump int) 6170:275 'gl_NumSamples' ( uniform lowp int) 6180:283 Function Definition: badImageAtom( ( global void) 6190:283 Function Parameters: 6200:? Sequence 6210:289 imageAtomicAdd ( global highp int) 6220:289 'im2Di' (layout( r32i) uniform highp iimage2D) 6230:289 'P' ( uniform mediump 2-component vector of int) 6240:289 'dati' ( temp mediump int) 6250:290 imageAtomicAdd ( global highp uint) 6260:290 'im2Du' (layout( r32ui) uniform highp uimage2D) 6270:290 'P' ( uniform mediump 2-component vector of int) 6280:290 'datu' ( temp mediump uint) 6290:291 imageAtomicMin ( global highp int) 6300:291 'im2Di' (layout( r32i) uniform highp iimage2D) 6310:291 'P' ( uniform mediump 2-component vector of int) 6320:291 'dati' ( temp mediump int) 6330:292 imageAtomicMin ( global highp uint) 6340:292 'im2Du' (layout( r32ui) uniform highp uimage2D) 6350:292 'P' ( uniform mediump 2-component vector of int) 6360:292 'datu' ( temp mediump uint) 6370:293 imageAtomicMax ( global highp int) 6380:293 'im2Di' (layout( r32i) uniform highp iimage2D) 6390:293 'P' ( uniform mediump 2-component vector of int) 6400:293 'dati' ( temp mediump int) 6410:294 imageAtomicMax ( global highp uint) 6420:294 'im2Du' (layout( r32ui) uniform highp uimage2D) 6430:294 'P' ( uniform mediump 2-component vector of int) 6440:294 'datu' ( temp mediump uint) 6450:295 imageAtomicAnd ( global highp int) 6460:295 'im2Di' (layout( r32i) uniform highp iimage2D) 6470:295 'P' ( uniform mediump 2-component vector of int) 6480:295 'dati' ( temp mediump int) 6490:296 imageAtomicAnd ( global highp uint) 6500:296 'im2Du' (layout( r32ui) uniform highp uimage2D) 6510:296 'P' ( uniform mediump 2-component vector of int) 6520:296 'datu' ( temp mediump uint) 6530:297 imageAtomicOr ( global highp int) 6540:297 'im2Di' (layout( r32i) uniform highp iimage2D) 6550:297 'P' ( uniform mediump 2-component vector of int) 6560:297 'dati' ( temp mediump int) 6570:298 imageAtomicOr ( global highp uint) 6580:298 'im2Du' (layout( r32ui) uniform highp uimage2D) 6590:298 'P' ( uniform mediump 2-component vector of int) 6600:298 'datu' ( temp mediump uint) 6610:299 imageAtomicXor ( global highp int) 6620:299 'im2Di' (layout( r32i) uniform highp iimage2D) 6630:299 'P' ( uniform mediump 2-component vector of int) 6640:299 'dati' ( temp mediump int) 6650:300 imageAtomicXor ( global highp uint) 6660:300 'im2Du' (layout( r32ui) uniform highp uimage2D) 6670:300 'P' ( uniform mediump 2-component vector of int) 6680:300 'datu' ( temp mediump uint) 6690:301 imageAtomicExchange ( global highp int) 6700:301 'im2Di' (layout( r32i) uniform highp iimage2D) 6710:301 'P' ( uniform mediump 2-component vector of int) 6720:301 'dati' ( temp mediump int) 6730:302 imageAtomicExchange ( global highp uint) 6740:302 'im2Du' (layout( r32ui) uniform highp uimage2D) 6750:302 'P' ( uniform mediump 2-component vector of int) 6760:302 'datu' ( temp mediump uint) 6770:303 imageAtomicExchange ( global highp float) 6780:303 'im2Df' (layout( r32f) uniform highp image2D) 6790:303 'P' ( uniform mediump 2-component vector of int) 6800:303 'datf' ( temp mediump float) 6810:304 imageAtomicCompSwap ( global highp int) 6820:304 'im2Di' (layout( r32i) uniform highp iimage2D) 6830:304 'P' ( uniform mediump 2-component vector of int) 6840:304 Constant: 6850:304 3 (const int) 6860:304 'dati' ( temp mediump int) 6870:305 imageAtomicCompSwap ( global highp uint) 6880:305 'im2Du' (layout( r32ui) uniform highp uimage2D) 6890:305 'P' ( uniform mediump 2-component vector of int) 6900:305 Constant: 6910:305 5 (const uint) 6920:305 'datu' ( temp mediump uint) 6930:316 Function Definition: goodImageAtom( ( global void) 6940:316 Function Parameters: 6950:? Sequence 6960:322 imageAtomicAdd ( global highp int) 6970:322 'im2Di' (layout( r32i) uniform highp iimage2D) 6980:322 'P' ( uniform mediump 2-component vector of int) 6990:322 'dati' ( temp mediump int) 7000:323 imageAtomicAdd ( global highp uint) 7010:323 'im2Du' (layout( r32ui) uniform highp uimage2D) 7020:323 'P' ( uniform mediump 2-component vector of int) 7030:323 'datu' ( temp mediump uint) 7040:324 imageAtomicMin ( global highp int) 7050:324 'im2Di' (layout( r32i) uniform highp iimage2D) 7060:324 'P' ( uniform mediump 2-component vector of int) 7070:324 'dati' ( temp mediump int) 7080:325 imageAtomicMin ( global highp uint) 7090:325 'im2Du' (layout( r32ui) uniform highp uimage2D) 7100:325 'P' ( uniform mediump 2-component vector of int) 7110:325 'datu' ( temp mediump uint) 7120:326 imageAtomicMax ( global highp int) 7130:326 'im2Di' (layout( r32i) uniform highp iimage2D) 7140:326 'P' ( uniform mediump 2-component vector of int) 7150:326 'dati' ( temp mediump int) 7160:327 imageAtomicMax ( global highp uint) 7170:327 'im2Du' (layout( r32ui) uniform highp uimage2D) 7180:327 'P' ( uniform mediump 2-component vector of int) 7190:327 'datu' ( temp mediump uint) 7200:328 imageAtomicAnd ( global highp int) 7210:328 'im2Di' (layout( r32i) uniform highp iimage2D) 7220:328 'P' ( uniform mediump 2-component vector of int) 7230:328 'dati' ( temp mediump int) 7240:329 imageAtomicAnd ( global highp uint) 7250:329 'im2Du' (layout( r32ui) uniform highp uimage2D) 7260:329 'P' ( uniform mediump 2-component vector of int) 7270:329 'datu' ( temp mediump uint) 7280:330 imageAtomicOr ( global highp int) 7290:330 'im2Di' (layout( r32i) uniform highp iimage2D) 7300:330 'P' ( uniform mediump 2-component vector of int) 7310:330 'dati' ( temp mediump int) 7320:331 imageAtomicOr ( global highp uint) 7330:331 'im2Du' (layout( r32ui) uniform highp uimage2D) 7340:331 'P' ( uniform mediump 2-component vector of int) 7350:331 'datu' ( temp mediump uint) 7360:332 imageAtomicXor ( global highp int) 7370:332 'im2Di' (layout( r32i) uniform highp iimage2D) 7380:332 'P' ( uniform mediump 2-component vector of int) 7390:332 'dati' ( temp mediump int) 7400:333 imageAtomicXor ( global highp uint) 7410:333 'im2Du' (layout( r32ui) uniform highp uimage2D) 7420:333 'P' ( uniform mediump 2-component vector of int) 7430:333 'datu' ( temp mediump uint) 7440:334 imageAtomicExchange ( global highp int) 7450:334 'im2Di' (layout( r32i) uniform highp iimage2D) 7460:334 'P' ( uniform mediump 2-component vector of int) 7470:334 'dati' ( temp mediump int) 7480:335 imageAtomicExchange ( global highp uint) 7490:335 'im2Du' (layout( r32ui) uniform highp uimage2D) 7500:335 'P' ( uniform mediump 2-component vector of int) 7510:335 'datu' ( temp mediump uint) 7520:336 imageAtomicExchange ( global highp float) 7530:336 'im2Df' (layout( r32f) uniform highp image2D) 7540:336 'P' ( uniform mediump 2-component vector of int) 7550:336 'datf' ( temp mediump float) 7560:337 imageAtomicCompSwap ( global highp int) 7570:337 'im2Di' (layout( r32i) uniform highp iimage2D) 7580:337 'P' ( uniform mediump 2-component vector of int) 7590:337 Constant: 7600:337 3 (const int) 7610:337 'dati' ( temp mediump int) 7620:338 imageAtomicCompSwap ( global highp uint) 7630:338 'im2Du' (layout( r32ui) uniform highp uimage2D) 7640:338 'P' ( uniform mediump 2-component vector of int) 7650:338 Constant: 7660:338 5 (const uint) 7670:338 'datu' ( temp mediump uint) 7680:340 imageAtomicMax ( global highp int) 7690:340 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 7700:340 'P' ( uniform mediump 2-component vector of int) 7710:340 'dati' ( temp mediump int) 7720:341 imageAtomicMax ( global highp uint) 7730:341 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 7740:341 'P' ( uniform mediump 2-component vector of int) 7750:341 'datu' ( temp mediump uint) 7760:342 imageAtomicExchange ( global highp float) 7770:342 'badIm2Df' (layout( rgba32f) uniform highp image2D) 7780:342 'P' ( uniform mediump 2-component vector of int) 7790:342 'datf' ( temp mediump float) 7800:353 Function Definition: badInterp( ( global void) 7810:353 Function Parameters: 7820:355 Sequence 7830:355 interpolateAtCentroid ( global mediump 2-component vector of float) 7840:355 'colorfc' ( centroid flat in mediump 2-component vector of float) 7850:356 interpolateAtSample ( global mediump 2-component vector of float) 7860:356 'colorfc' ( centroid flat in mediump 2-component vector of float) 7870:356 Constant: 7880:356 1 (const int) 7890:357 interpolateAtOffset ( global mediump 2-component vector of float) 7900:357 'colorfc' ( centroid flat in mediump 2-component vector of float) 7910:357 Constant: 7920:357 0.200000 7930:357 0.200000 7940:369 Function Definition: interp( ( global void) 7950:369 Function Parameters: 7960:? Sequence 7970:376 move second child to first child ( temp mediump 2-component vector of float) 7980:376 'res2' ( temp mediump 2-component vector of float) 7990:376 interpolateAtCentroid ( global mediump 2-component vector of float) 8000:376 'colorfc' ( centroid flat in mediump 2-component vector of float) 8010:377 move second child to first child ( temp mediump 4-component vector of float) 8020:377 'res4' ( temp mediump 4-component vector of float) 8030:377 interpolateAtCentroid ( global mediump 4-component vector of float) 8040:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 8050:378 move second child to first child ( temp mediump 4-component vector of float) 8060:378 'res4' ( temp mediump 4-component vector of float) 8070:378 interpolateAtCentroid ( global mediump 4-component vector of float) 8080:378 'colorfsi' ( flat sample in mediump 4-component vector of float) 8090:379 move second child to first child ( temp mediump float) 8100:379 'res' ( temp mediump float) 8110:379 interpolateAtCentroid ( global mediump float) 8120:379 'scalarIn' ( smooth in mediump float) 8130:380 'res3' ( temp mediump 3-component vector of float) 8140:381 move second child to first child ( temp mediump 3-component vector of float) 8150:381 'res3' ( temp mediump 3-component vector of float) 8160:381 interpolateAtCentroid ( global mediump 3-component vector of float) 8170:381 direct index ( smooth sample temp mediump 3-component vector of float) 8180:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8190:381 Constant: 8200:381 2 (const int) 8210:382 move second child to first child ( temp mediump 2-component vector of float) 8220:382 'res2' ( temp mediump 2-component vector of float) 8230:382 interpolateAtCentroid ( global mediump 2-component vector of float) 8240:382 vector swizzle ( temp mediump 2-component vector of float) 8250:382 direct index ( smooth sample temp mediump 3-component vector of float) 8260:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8270:382 Constant: 8280:382 2 (const int) 8290:382 Sequence 8300:382 Constant: 8310:382 0 (const int) 8320:382 Constant: 8330:382 1 (const int) 8340:384 'res3' ( temp mediump 3-component vector of float) 8350:385 move second child to first child ( temp mediump 3-component vector of float) 8360:385 'res3' ( temp mediump 3-component vector of float) 8370:385 interpolateAtSample ( global mediump 3-component vector of float) 8380:385 indirect index ( smooth sample temp mediump 3-component vector of float) 8390:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8400:385 'i' ( uniform mediump int) 8410:385 Constant: 8420:385 0 (const int) 8430:386 move second child to first child ( temp mediump 2-component vector of float) 8440:386 'res2' ( temp mediump 2-component vector of float) 8450:386 interpolateAtSample ( global mediump 2-component vector of float) 8460:386 vector swizzle ( temp mediump 2-component vector of float) 8470:386 direct index ( smooth sample temp mediump 3-component vector of float) 8480:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8490:386 Constant: 8500:386 2 (const int) 8510:386 Sequence 8520:386 Constant: 8530:386 0 (const int) 8540:386 Constant: 8550:386 1 (const int) 8560:386 Constant: 8570:386 2 (const int) 8580:387 move second child to first child ( temp mediump float) 8590:387 'res' ( temp mediump float) 8600:387 interpolateAtSample ( global mediump float) 8610:387 'scalarIn' ( smooth in mediump float) 8620:387 Constant: 8630:387 1 (const int) 8640:389 'res3' ( temp mediump 3-component vector of float) 8650:390 move second child to first child ( temp mediump 3-component vector of float) 8660:390 'res3' ( temp mediump 3-component vector of float) 8670:390 interpolateAtOffset ( global mediump 3-component vector of float) 8680:390 direct index ( smooth sample temp mediump 3-component vector of float) 8690:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8700:390 Constant: 8710:390 2 (const int) 8720:390 Constant: 8730:390 0.200000 8740:390 0.200000 8750:391 move second child to first child ( temp mediump 2-component vector of float) 8760:391 'res2' ( temp mediump 2-component vector of float) 8770:391 interpolateAtOffset ( global mediump 2-component vector of float) 8780:391 vector swizzle ( temp mediump 2-component vector of float) 8790:391 direct index ( smooth sample temp mediump 3-component vector of float) 8800:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 8810:391 Constant: 8820:391 2 (const int) 8830:391 Sequence 8840:391 Constant: 8850:391 0 (const int) 8860:391 Constant: 8870:391 1 (const int) 8880:391 Constant: 8890:391 0.200000 8900:391 0.200000 8910:392 move second child to first child ( temp mediump float) 8920:392 'res' ( temp mediump float) 8930:392 interpolateAtOffset ( global mediump float) 8940:392 add ( temp mediump float) 8950:392 'scalarIn' ( smooth in mediump float) 8960:392 'scalarIn' ( smooth in mediump float) 8970:392 Constant: 8980:392 0.200000 8990:392 0.200000 9000:393 move second child to first child ( temp mediump float) 9010:393 'res' ( temp mediump float) 9020:393 interpolateAtOffset ( global mediump float) 9030:393 'scalarIn' ( smooth in mediump float) 9040:393 Constant: 9050:393 0.200000 9060:393 0.200000 9070:396 move second child to first child ( temp mediump float) 9080:396 'res' ( temp mediump float) 9090:396 interpolateAtCentroid ( global mediump float) 9100:396 'f' ( temp mediump float) 9110:397 move second child to first child ( temp mediump 4-component vector of float) 9120:397 'res4' ( temp mediump 4-component vector of float) 9130:397 interpolateAtSample ( global mediump 4-component vector of float) 9140:397 'outp' ( out mediump 4-component vector of float) 9150:397 Constant: 9160:397 0 (const int) 9170:427 Function Definition: blendFoo( ( temp void) 9180:427 Function Parameters: 9190:428 Function Definition: blendFoo(vf3; ( global void) 9200:428 Function Parameters: 9210:428 'v' ( in mediump 3-component vector of float) 9220:433 Function Definition: devi( ( global void) 9230:433 Function Parameters: 9240:435 Sequence 9250:435 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 9260:436 'gl_ViewIndex' ( flat in highp int ViewIndex) 9270:447 Function Definition: devie( ( global void) 9280:447 Function Parameters: 9290:449 Sequence 9300:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex) 9310:450 'gl_ViewIndex' ( flat in highp int ViewIndex) 9320:? Linker Objects 9330:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 9340:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 9350:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 9360:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 9370:? 'usamp2d' ( uniform highp usampler2D) 9380:? 'samp2dr' ( uniform mediump usampler2DRect) 9390:? 'isamp2DA' ( uniform highp isampler2DArray) 9400:? 'c2D' ( smooth in mediump 2-component vector of float) 9410:? 'i' ( uniform mediump int) 9420:? 'outp' ( out mediump 4-component vector of float) 9430:? 's1' (layout( binding=3) uniform highp sampler2D) 9440:? 's2' (layout( binding=3) uniform highp sampler2D) 9450:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 9460:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 9470:? 'iCube' (layout( binding=5) uniform mediump imageCube) 9480:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 9490:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 9500:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 9510:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 9520:? 'bigl' ( uniform mediump 4-component vector of float) 9530:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 9540:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 9550:? 'neg' ( out mediump 4-component vector of float) 9560:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 9570:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 9580:? 'smoothIn' ( smooth in mediump 4-component vector of float) 9590:? 'flatIn' ( flat in mediump int) 9600:? 's2dms' ( uniform mediump sampler2DMS) 9610:? 'bout' ( out bool) 9620:? 'imageOut' ( out highp image2D) 9630:? 'mout' ( out mediump 2X3 matrix of float) 9640:? 'inb' ( smooth in bool) 9650:? 'ino' ( smooth in highp sampler2D) 9660:? 'ina' ( smooth in 4-element array of mediump float) 9670:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 9680:? 'ins' ( smooth in structure{ global mediump float f}) 9690:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 9700:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 9710:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 9720:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 9730:? 'outbinst' ( out block{ out mediump int a}) 9740:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 9750:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 9760:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 9770:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 9780:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 9790:? 'inf' ( smooth in mediump 2-component vector of float) 9800:? 'ing' ( smooth in mediump 2-component vector of float) 9810:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 9820:? 'sArray' ( uniform 4-element array of highp sampler2D) 9830:? 'sIndex' ( uniform mediump int) 9840:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 9850:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 9860:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 9870:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 9880:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 9890:? 0 (const int) 9900:? 0 (const int) 9910:? 0 (const int) 9920:? 0 (const int) 9930:? 0 (const int) 9940:? 0 (const int) 9950:? 0 (const int) 9960:? 0 (const int) 9970:? 'CA1' ( writeonly uniform highp imageCubeArray) 9980:? 'CA2' ( writeonly uniform highp iimageCubeArray) 9990:? 'CA3' ( writeonly uniform highp uimageCubeArray) 10000:? 'CA4' ( uniform highp samplerCubeArray) 10010:? 'CA5' ( uniform highp samplerCubeArrayShadow) 10020:? 'CA6' ( uniform highp isamplerCubeArray) 10030:? 'CA7' ( uniform highp usamplerCubeArray) 10040:? 'gl_SampleMaskIn' ( flat in unsized 1-element array of highp int SampleMaskIn) 10050:? 'gl_SampleMask' ( out unsized 1-element array of highp int SampleMaskIn) 10060:? 'im2Df' (layout( r32f) uniform highp image2D) 10070:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 10080:? 'im2Di' (layout( r32i) uniform highp iimage2D) 10090:? 'P' ( uniform mediump 2-component vector of int) 10100:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 10110:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 10120:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 10130:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 10140:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 10150:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 10160:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 10170:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 10180:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 10190:? 'scalarIn' ( smooth in mediump float) 10200:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 10210:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 10220:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 10230:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 10240:? 'badout' ( out mediump 4-component vector of float) 10250:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 1026 1027 1028Linked fragment stage: 1029 1030ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers 1031 1032Shader version: 310 1033Requested GL_EXT_device_group 1034Requested GL_EXT_multiview 1035Requested GL_EXT_shader_io_blocks 1036Requested GL_EXT_texture_cube_map_array 1037Requested GL_KHR_blend_equation_advanced 1038Requested GL_OES_geometry_shader 1039Requested GL_OES_gpu_shader5 1040Requested GL_OES_sample_variables 1041Requested GL_OES_shader_image_atomic 1042Requested GL_OES_shader_io_blocks 1043Requested GL_OES_shader_multisample_interpolation 1044gl_FragCoord pixel center is integer 1045gl_FragCoord origin is upper left 1046using early_fragment_tests 1047using depth_any 1048using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations 1049ERROR: node is still EOpNull! 10500:21 Function Definition: main( ( global void) 10510:21 Function Parameters: 10520:23 Sequence 10530:23 Sequence 10540:23 move second child to first child ( temp highp 4-component vector of float) 10550:23 'v' ( temp mediump 4-component vector of float) 10560:23 texture ( global highp 4-component vector of float) 10570:23 indirect index ( temp highp sampler2D) 10580:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 10590:23 'i' ( uniform mediump int) 10600:23 'c2D' ( smooth in mediump 2-component vector of float) 10610:28 Sequence 10620:28 move second child to first child ( temp highp 4-component vector of float) 10630:28 'v4' ( temp mediump 4-component vector of float) 10640:28 textureGather ( global highp 4-component vector of float) 10650:28 direct index ( temp highp sampler2D) 10660:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 10670:28 Constant: 10680:28 0 (const int) 10690:28 'c2D' ( smooth in mediump 2-component vector of float) 10700:29 Sequence 10710:29 move second child to first child ( temp highp 4-component vector of int) 10720:29 'iv4' ( temp mediump 4-component vector of int) 10730:29 textureGatherOffset ( global highp 4-component vector of int) 10740:29 'isamp2DA' ( uniform highp isampler2DArray) 10750:29 Constant: 10760:29 0.100000 10770:29 0.100000 10780:29 0.100000 10790:29 Constant: 10800:29 1 (const int) 10810:29 1 (const int) 10820:29 Constant: 10830:29 3 (const int) 10840:30 move second child to first child ( temp highp 4-component vector of int) 10850:30 'iv4' ( temp mediump 4-component vector of int) 10860:30 textureGatherOffset ( global highp 4-component vector of int) 10870:30 'isamp2DA' ( uniform highp isampler2DArray) 10880:30 Constant: 10890:30 0.100000 10900:30 0.100000 10910:30 0.100000 10920:30 Constant: 10930:30 1 (const int) 10940:30 1 (const int) 10950:30 'i' ( uniform mediump int) 10960:31 move second child to first child ( temp highp 4-component vector of int) 10970:31 'iv4' ( temp mediump 4-component vector of int) 10980:31 textureGatherOffset ( global highp 4-component vector of int) 10990:31 'isamp2DA' ( uniform highp isampler2DArray) 11000:31 Constant: 11010:31 0.100000 11020:31 0.100000 11030:31 0.100000 11040:31 Constant: 11050:31 1 (const int) 11060:31 1 (const int) 11070:31 Constant: 11080:31 4 (const int) 11090:32 move second child to first child ( temp highp 4-component vector of int) 11100:32 'iv4' ( temp mediump 4-component vector of int) 11110:32 textureGatherOffset ( global highp 4-component vector of int) 11120:32 'isamp2DA' ( uniform highp isampler2DArray) 11130:32 Constant: 11140:32 0.100000 11150:32 0.100000 11160:32 0.100000 11170:32 Constant: 11180:32 1 (const int) 11190:32 1 (const int) 11200:32 Constant: 11210:32 3 (const int) 11220:33 move second child to first child ( temp highp 4-component vector of int) 11230:33 'iv4' ( temp mediump 4-component vector of int) 11240:33 textureGatherOffset ( global highp 4-component vector of int) 11250:33 'isamp2DA' ( uniform highp isampler2DArray) 11260:33 Constant: 11270:33 0.100000 11280:33 0.100000 11290:33 0.100000 11300:33 Constant: 11310:33 0 (const int) 11320:33 0 (const int) 11330:34 move second child to first child ( temp highp 4-component vector of int) 11340:34 'iv4' ( temp mediump 4-component vector of int) 11350:34 textureGatherOffset ( global highp 4-component vector of int) 11360:34 'isamp2DA' ( uniform highp isampler2DArray) 11370:34 Constant: 11380:34 0.100000 11390:34 0.100000 11400:34 0.100000 11410:34 Construct ivec2 ( temp highp 2-component vector of int) 11420:34 'i' ( uniform mediump int) 11430:? Linker Objects 11440:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) 11450:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) 11460:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) 11470:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 11480:? 'usamp2d' ( uniform highp usampler2D) 11490:? 'samp2dr' ( uniform mediump usampler2DRect) 11500:? 'isamp2DA' ( uniform highp isampler2DArray) 11510:? 'c2D' ( smooth in mediump 2-component vector of float) 11520:? 'i' ( uniform mediump int) 11530:? 'outp' ( out mediump 4-component vector of float) 11540:? 's1' (layout( binding=3) uniform highp sampler2D) 11550:? 's2' (layout( binding=3) uniform highp sampler2D) 11560:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) 11570:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) 11580:? 'iCube' (layout( binding=5) uniform mediump imageCube) 11590:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) 11600:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) 11610:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) 11620:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) 11630:? 'bigl' ( uniform mediump 4-component vector of float) 11640:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) 11650:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) 11660:? 'neg' ( out mediump 4-component vector of float) 11670:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) 11680:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) 11690:? 'smoothIn' ( smooth in mediump 4-component vector of float) 11700:? 'flatIn' ( flat in mediump int) 11710:? 's2dms' ( uniform mediump sampler2DMS) 11720:? 'bout' ( out bool) 11730:? 'imageOut' ( out highp image2D) 11740:? 'mout' ( out mediump 2X3 matrix of float) 11750:? 'inb' ( smooth in bool) 11760:? 'ino' ( smooth in highp sampler2D) 11770:? 'ina' ( smooth in 4-element array of mediump float) 11780:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) 11790:? 'ins' ( smooth in structure{ global mediump float f}) 11800:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) 11810:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) 11820:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) 11830:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) 11840:? 'outbinst' ( out block{ out mediump int a}) 11850:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 11860:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 11870:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) 11880:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 11890:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 11900:? 'inf' ( smooth in mediump 2-component vector of float) 11910:? 'ing' ( smooth in mediump 2-component vector of float) 11920:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) 11930:? 'sArray' ( uniform 4-element array of highp sampler2D) 11940:? 'sIndex' ( uniform mediump int) 11950:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 11960:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) 11970:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) 11980:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 11990:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 12000:? 0 (const int) 12010:? 0 (const int) 12020:? 0 (const int) 12030:? 0 (const int) 12040:? 0 (const int) 12050:? 0 (const int) 12060:? 0 (const int) 12070:? 0 (const int) 12080:? 'CA1' ( writeonly uniform highp imageCubeArray) 12090:? 'CA2' ( writeonly uniform highp iimageCubeArray) 12100:? 'CA3' ( writeonly uniform highp uimageCubeArray) 12110:? 'CA4' ( uniform highp samplerCubeArray) 12120:? 'CA5' ( uniform highp samplerCubeArrayShadow) 12130:? 'CA6' ( uniform highp isamplerCubeArray) 12140:? 'CA7' ( uniform highp usamplerCubeArray) 12150:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn) 12160:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) 12170:? 'im2Df' (layout( r32f) uniform highp image2D) 12180:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 12190:? 'im2Di' (layout( r32i) uniform highp iimage2D) 12200:? 'P' ( uniform mediump 2-component vector of int) 12210:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) 12220:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) 12230:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) 12240:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) 12250:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) 12260:? 'colorBadFlat' ( flat out mediump 4-component vector of float) 12270:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) 12280:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) 12290:? 'colorfc' ( centroid flat in mediump 2-component vector of float) 12300:? 'scalarIn' ( smooth in mediump float) 12310:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) 12320:? 'colorSampleBad' ( sample out mediump 4-component vector of float) 12330:? 'colorfsi' ( flat sample in mediump 4-component vector of float) 12340:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 12350:? 'badout' ( out mediump 4-component vector of float) 12360:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) 1237 1238