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Lines Matching refs:isVertexCase

64 …const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase)  in createFloatPrecisionEvalProgram()  argument
73 ostringstream& op = isVertexCase ? vtx : frag; in createFloatPrecisionEvalProgram()
82 if (isVertexCase) in createFloatPrecisionEvalProgram()
99 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n" in createFloatPrecisionEvalProgram()
100 << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n"; in createFloatPrecisionEvalProgram()
102 if (!isVertexCase) in createFloatPrecisionEvalProgram()
105 op << "\t" << (isVertexCase ? "v_out" : "res") << " = " << evalOp << ";\n"; in createFloatPrecisionEvalProgram()
107 if (isVertexCase) in createFloatPrecisionEvalProgram()
124 …text& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) in createIntUintPrecisionEvalProgram() argument
130 ostringstream& op = isVertexCase ? vtx : frag; in createIntUintPrecisionEvalProgram()
139 if (isVertexCase) in createIntUintPrecisionEvalProgram()
156 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n" in createIntUintPrecisionEvalProgram()
157 << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n"; in createIntUintPrecisionEvalProgram()
159 op << "\t" << (isVertexCase ? "v_" : "o_") << "out = " << evalOp << ";\n"; in createIntUintPrecisionEvalProgram()
161 if (isVertexCase) in createIntUintPrecisionEvalProgram()
182 …nc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase);
215 …unc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase) in ShaderFloatPrecisionCase() argument
222 , m_isVertexCase (isVertexCase) in ShaderFloatPrecisionCase()
436 …cision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase);
467 …ecision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase) in ShaderIntPrecisionCase() argument
475 , m_isVertexCase (isVertexCase) in ShaderIntPrecisionCase()
630 …cision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase);
661 …ecision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase) in ShaderUintPrecisionCase() argument
669 , m_isVertexCase (isVertexCase) in ShaderUintPrecisionCase()