Lines Matching refs:numBits
578 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in ShaderAtomicAndCase() local
580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase()
581 …m_initialValue = ~((1u<<(numBits-1u)) | 1u) & valueMask; // All bits except lowest and highest set. in ShaderAtomicAndCase()
590 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs() local
592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs()
597 const deUint32 groupMask = 1<<rnd.getInt(0, numBits-2); // One bit is always set. in getInputs()
608 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify() local
610 const deUint32 compareMask = (m_type == TYPE_UINT || numBits == 32) ? ~0u : (1u<<numBits)-1u; in verify()
663 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs() local
671 *(deUint32*)((deUint8*)inputs + stride*(groupOffset+localNdx)) = 1u<<rnd.getInt(0, numBits-1); in getInputs()
679 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify() local
681 const deUint32 compareMask = (m_type == TYPE_UINT || numBits == 32) ? ~0u : (1u<<numBits)-1u; in verify()
752 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify() local
754 const deUint32 compareMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in verify()