Lines Matching refs:Example
6 export namespace MyGame.Example{
16 export namespace MyGame.Example{
27 export namespace MyGame.Example{
38 export namespace MyGame.Example{
149 export namespace MyGame.Example{
228 export namespace MyGame.Example{
256 color():MyGame.Example.Color {
258 return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
265 mutate_color(value:MyGame.Example.Color):boolean {
287 static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
288 builder.addFieldInt8(0, color, MyGame.Example.Color.Green);
300 static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatb…
310 export namespace MyGame.Example{
417 test2():MyGame.Example.Color {
425 mutate_test2(value:MyGame.Example.Color):boolean {
440 test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
441 return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!);
455 …s.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: n…
477 export namespace MyGame.Example{
555 export namespace MyGame.Example{
689 export namespace MyGame.Example{
773 export namespace MyGame.Example{
810 pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
812 return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null;
900 color():MyGame.Example.Color {
902 return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
909 mutate_color(value:MyGame.Example.Color):boolean {
923 testType():MyGame.Example.Any {
925 return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;
932 mutate_test_type(value:MyGame.Example.Any):boolean {
957 test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
959 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + …
998 testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
1000 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(t…
1015 enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
1017 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offse…
1049 testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
1051 …return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset),…
1380 testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
1382 …return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset)…
1423 test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
1425 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + …
1492 vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
1494 …return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vecto…
1550 vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|…
1552 …return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vecto…
1646 anyUniqueType():MyGame.Example.AnyUniqueAliases {
1648 …return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAlias…
1655 mutate_any_unique_type(value:MyGame.Example.AnyUniqueAliases):boolean {
1678 anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases {
1680 …return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAl…
1687 mutate_any_ambiguous_type(value:MyGame.Example.AnyAmbiguousAliases):boolean {
1711 vectorOfEnums(index: number):MyGame.Example.Color|null {
1804 static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
1805 builder.addFieldInt8(6, color, MyGame.Example.Color.Blue);
1812 static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) {
1813 builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE);
2397 static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases)…
2398 builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE);
2413 static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguou…
2414 builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE);
2438 static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuff…
2472 …Example.Color, testType:MyGame.Example.Any, testOffset:flatbuffers.Offset, test4Offset:flatbuffers…
2528 export namespace MyGame.Example{