Lines Matching full:fixed
53 - fixed pow() domain error in src/light.c
54 - fixed "flickering bitmaps" in double buffer mode
55 - fixed tk.h and aux.h for C++
121 - fixed a division by zero error in line clippping
122 - occasional wrong default background color really fixed!
124 - gluBuild2DMipmaps malloc problem fixed
144 - glScissor bug fixed
145 - round-off errors in clipping lines against clip planes fixed
148 - problem with accidentally culled polygons is fixed
149 - fixed some widget compilation problems
171 - stripes in wave -ci demo fixed
173 - bugs in HP Color Recovery support fixed
174 - fixed bug when blending lines, points, bitmaps outside of window
202 - fixed a memory leak in the context destroy function
249 - fixed pow(0,0) domain error triggered on some systems
254 - fixed file writing bug in osdemo.c
291 - fixed polygon offset bugs
295 - fixed X line stipple bugs (Michael Pichler)
296 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
297 - fixed a feedback bug
301 - fixed FP underflow exception in lighting (specular exponent)
303 - fixed free(NULL) in GLU tesselator code
328 - various compilation problems with Motif widgets fixed
341 - fixed a memory leak in glTexImage[12]D()
346 - fixed a memory leak in GLX code
349 - fixed a GLU polygon tesselator bug
360 - fixed many compiler warnings in the demo programs
382 - fixed potential image memory leak (wasn't setting reference counter)
386 - fixed memory leaks in context.c and drawpix.c
387 - fixed NULL dereferencing problem in gl_update_texture_state()
389 - fixed memory leak in polygon tesselator (Randy Frank)
390 - fixed seg fault bug drawing flat-shaded, depth-tested lines
393 - fixed a bug deep in glXReleaseBuffersMESA()
398 - fixed memory leak in glTexSubImage[123]D
418 - fixed FP underflow problems in lighting
424 - fixed a few under/overflow bugs in triangle rasterizer
427 - fixed small triangle underflow bugs in tritemp.h (hopefully)
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
440 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
457 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
464 - fixed GLX visual handling code to avoid saving redundant visuals
487 - fixed shading/material bug when drawing long primitive strips
488 - fixed clipping problem in long primitive strips
489 - fixed clipping bug when using 3Dfx driver
490 - fixed a problem when trying to use X fonts w/ 3Dfx driver
491 - fixed a texture filter bug in 3Dfx/Glide driver
492 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
498 - fixed colormap reuse problem when using both RGB and CI windows
500 - fixed potential problem in evaluators memory allocation
501 - fixed assorted demo compilation bugs
529 - fixed uninitialized variable in Mesa widget code
530 - fixed typo in texture code which caused book/texgen to crash
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
533 - fixed texture + fog bug
537 - fixed possible getenv() buffer overflow security bug
542 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
549 - fixed GL_CLAMP mode texture sampling bug
567 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
598 - fixed out-of-bounds memory access in optimized 2-D texture code
625 - fixed some IRIX compiler warnings
633 - fixed lighting bug in Keith's new shading code
634 - fixed texture segfault seen in Lament screensaver
635 - fixed miscellaneous low-memory bugs
638 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
640 - fixed wide point and wide line conformance bugs (brianp)
678 - fixed memcpy bugs in span.c
679 - fixed missing glEnd problem in demos/tessdemo.c
680 - fixed bug when clearing 24bpp Ximages
681 - fixed clipping problem found in Unreal Tournament
682 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
683 - fixed Loki's 3dfx RGB vs BGR bug
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
694 - Fixed compile/makefile problems on IRIX
695 - fixed segfault in 3dfx driver when using GL selection/feedback
698 - fixed Motif detection code in widgets-mesa/configure.in
707 - fixed texgen normal vector problem (gloss's teapot)
708 - numerous GL conformance bugs fixed
743 - various GL conformance failures fixed since 3.2.1
756 - fixed some Win32 compile problems
761 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
763 - fixed some typos/bugs in the VB code
772 - fixed random color problem in vertex fog code
773 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
780 - fixed some Linux build problems
781 - fixed some Windows build problems
787 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
788 - updated sources and fixed compile problems in widgets-mesa/
790 - fixed a glColorMaterial lighting bug
791 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
799 - fixed a line clipping bug (reported by Craig McDaniel)
800 - fixed RGB color over/underflow bug for very tiny triangles
810 - fixed byteswapping problem in clear_32bit_ximage() function
811 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
812 - fixed memory leak in glXUseXFont()
816 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
818 - fixed a memory corruption bug in vertex buffer reset code
820 - fixed a few color index mode fog bugs
821 - fixed some bad assertions in color index mode
822 - fixed FX line 'stipple' bug #420091
823 - fixed stencil buffer clear width/height typo
824 - fixed GL error glitches in gl[Client]ActiveTextureARB()
825 - fixed Windows compilation problem in texutil.c
826 - fixed 1/8-pixel AA triangle sampling error
860 - fixed a few color index mode conformance failures; all pass now
863 - fixed RISC alignment errors caused by COPY_4UBV macro
889 - fixed a number of 16-bit color channel bugs
890 - fixed a few minor memory leaks
892 - fixed state-update bugs in glPopClientAttrib()
893 - fixed glDrawRangeElements() bug
894 - fixed a glPush/PopAttrib() bug related to texture binding
896 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
898 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
907 - fixed uninitialized hash table mutex bug (display lists / texobjs)
908 - fixed bad teximage error check conditional (bug 476846)
909 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
914 - fixed glu.h typedef problem found with MSDev 6.0
917 - fixed a few glXGetProcAddress() errors (texture compression, etc)
918 - fixed start index bug in compiled vertex arrays (Keith)
919 - fixed compilation problems in src/SPARC/glapi_sparc.S
920 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
923 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
926 - fixed bug in normal length caching (ParaView lighting bug)
927 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
943 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
945 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
947 - fixed a potential bug in XMesaGarbageCollect()
968 - fixed lighting bug with non-uniform scaling and display lists
969 - fixed bug when deleting shared display lists
971 - fixed a couple Solaris compilation/link problems
982 - mipmap LOD computation (fixed for Mesa 4.1)
997 - fixed GL_LINEAR fog bug by adding clamping
998 - fixed FP exceptions found using Alpha CPU
1000 - fixed memory leak in wglCreateContest (Karl Schultz)
1006 - fixed AIX compile problem in src/config.c
1045 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1047 - fixed divide by zero error in NURBS tessellator (Jon Perry)
1048 - fixed GL_LINEAR fog bug by adding clamping
1049 - fixed FP exceptions found using Alpha CPU
1052 - fixed error checking related to paletted textures
1053 - fixed reference count error in glDeleteTextures (Randy Fayan)
1069 - fixed potential bug in _mesa_align_malloc/calloc()
1070 - fixed missing triangle bug when running vertex programs
1071 - fixed a few HPUX compilation problems
1079 - fixed one-bit error in point/line fragment Z calculation
1080 - fixed potential segfault in fakeglx code
1081 - fixed color overflow problem in DOT3 texture env mode
1092 - fixed some bad assertions found with shadowtex demo
1093 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1095 - fixed potential segfault in texture object validation (bug 659012)
1096 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1100 - fixed compilation problem on Solaris7/x86 (bug 536406)
1101 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
1102 - fixed NeXT build problem (FABSF macro)
1106 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1108 - fixed a minor GL_COLOR_MATERIAL bug
1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1132 - fixed bug in GL_IBM_rasterpos_clip (missing return)
1135 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1136 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1137 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1139 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1141 - fixed invalid memory references in glTexGen functions (bug 781602)
1173 - fixed issues in glDrawPixels and glCopyPixels for very wide images
1175 - fixed some texgen bugs reported by Daniel Borca
1176 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1177 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1178 - fixed RGBA blend enable bug (Ville Syrjala)
1180 - fixed texgen bug #597589 (John Popplewell)
1196 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1200 - fixed FP divide by zero error seen on VMS with xlockmore, others
1201 - fixed vertex/fragment program debug problem (bug 873011)
1215 - fixed build problems on OpenBSD
1218 - fixed an infinite loop in t&l module
1220 - fixed some compilation/link glitches on IRIX (Mike Stephens)
1226 - fixed glOrtho bug found with gcc 3.2.2 (RH9)
1233 - fixed a few color index rendering problems (bug 910687)
1266 - fixed texture rectangle edge/border sampling bugs
1269 - fixed some minor glGetTexParameter glitches
1272 - fixed a few glitches in GL_HP_occlusion_test extension
1275 - fixed triangle color interpolation bug on AIX (Shane Blackett)
1276 - fixed a number of minor memory leaks (bug #1002030)
1287 - fixed a few compilation issues on IRIX
1288 - fixed a matrix classification bug (reported by Wes Bethel)
1294 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1297 - fixed color index mode glDrawPixels bug (Karl Schultz)
1306 - fixed width/height mix-up in glSeparableFilter2D()
1307 - fixed regression in glCopyPixels + convolution
1313 - fixed a bunch of compiler warnings found with gcc 3.4
1337 - fixed problem with negative dot product in arbfplight, fplight demos
1338 - fixed bug in perspective correction of antialiased, textured lines
1340 - fixed a couple per-pixel fog bugs (Soju Matsumoto)
1342 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
1352 - fixed a few Darwin compilation problems
1369 - fixed memory leak when freeing GLX drawables/renderbuffers
1370 - fixed display list memory leak
1373 - fixed glxext.h cross-compile issue (Colin Harrison)
1389 - fixed bug when bilinear sampling 2d textures with borders
1391 - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1392 - fixed a few problems with proxy color tables (bug 4270)
1393 - fixed precision problem in Z clearing (bug 4395)
1395 - fixed potential segfault caused by reading pixels outside
1398 - fixed memory corruption bug involving software alpha buffers
1403 - fixed a number of point size attenuation/fade bugs
1404 - fixed glFogCoord bug 4729
1406 - fixed broken fragment program KIL and SWZ instructions
1413 - fixed occasional segfault upon vertex/fragment parsing error
1418 - fixed problem with float->ushort conversion in glClear (bug 4992)
1421 - fixed occasional triangle color interpolation problem on VMS
1423 - fixed BSD X server compilation problem by including stdint.h
1431 - fixed some problems when building on Windows
1434 - fixed TNL initialization bug which could lead to crash (bug 5791)
1461 - fixed glxcontextmodes.c datatype problem (bug 5835)
1462 - fixed aix-gcc build/install bugs (bug 5874)
1463 - fixed some bugs in texture env program generation
1466 - fixed FreeBSD config (Pedro Giffuni)
1467 - fixed some minor framebuffer object bugs
1469 - fixed a number of thread safety bugs/regressions
1470 - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1490 - fixed broken texture border handling for depth textures (bug 6498)
1493 - fixed a few render-to-texture bugs, including render to depth texture
1499 - fixed assorted bugs in texture compression paths
1500 - fixed indirect rendering vertex array crashes (bug 6863)
1502 - fixed convolution memory leak (bug 7077)
1507 - fixed R128 driver locking bug (Martijn van Oosterhout)
1510 - fixed parser bug for scalar sources for GL_NV_fragment_program
1513 - fixed potential dangling pointer bug in glBindProgram()
1514 - fixed some memory leaks (and potential crashes) in Xlib driver