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3Mesa Version History
4====================
5
61.0 beta   February 1995
7    Initial release
8
91.1 beta   March 4, 1995
10    Changes:
11	faster point and line drawing (2x faster)
12	more systems supported, better Makefiles
13	Renamed lib*.a files to avoid collisions
14	many small bug fixes
15    New:
16	pseudo-GLX functions added
17	new implementation of evaluators (eval2.c)
18	GLUT support
19
201.1.1 beta   March 7, 1995
21    Changes:
22	Reverted from eval2.c to eval.c due to FPE on Linux
23	more speed improvements
24	more Makefile changes
25
261.1.2 beta   March 14, 1995
27    New:
28	implementation of SGI's blending extensions
29	glXUseXFont implemented
30	added MESA_DEBUG environment variable support
31    Changes:
32	Using eval2.c again
33	more FPE-prevention checks (0-length normals are OK)
34	a few small bug fixes
35	much faster pixel logic ops!
36	faster transformation arithmetic
37
381.1.3 beta   March 31, 1995
39    New:
40	gluScaleImage() and gluBuild2DMipMaps() implemented
41	Mesa widgets for Xt/Motif
42	blendEXT demos
43	added environment variables for selecting visuals
44    Changes:
45	almost all GLUT demos work correctly now
46	faster X device driver functions
47	more bug fixes
48
491.1.4 beta   April 20, 1995
50    Bug fixes:
51	- missing #define SEEK_SET in src-tk/image.c
52	- compile glShadeModel into display lists
53	- fixed pow() domain error in src/light.c
54	- fixed "flickering bitmaps" in double buffer mode
55	- fixed tk.h and aux.h for C++
56	- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
57    New features:
58	- MUCH, MUCH nicer dithering in 8-bit RGB mode
59	- updated widgets and widget demos
60	- Implemented GLXPixmap functions
61	- Added GLU 1.1 and GLX 1.1 functions
62	- Changed the X/Mesa interface API, more versatile
63	- Implemented gluPartialDisk()
64
651.2   May 22, 1995
66    Bug fixes:
67	- IRIX 4.x makefile problem
68	- modified tk to share root colormap as needed
69	- gluLookAt normalization problem
70	- suppress Expose, NoExpose events in swapbuffers
71	- glBitmap() and glDrawPixels() clipping
72    New features:
73	- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
74	      modes implemented
75	- texture maps stored more efficiently
76	- texture maps can be compiled into display lists
77	- Bogdan Sikorski's GLU polygon tesselation code
78	- Linas Vepstas's sweep and extrusion library
79	- glXCreateContext()'s shareList parameter works as it's supposed to.
80	      XMesaCreateContext() updated to accept a shareList parameter too.
81	- Mesa can be compiled with real OpenGL .h files
82	- MESA_BACK_BUFFER environment variable
83	- better GLX error checking
84
851.2.1   June 22, 1995
86    Bug fixes:
87	- X/Mesa double buffer window resize crash
88	- widgets now pass PointerMotion events
89	- X/Mesa incorrect default clear color and drawing color
90	- more robust X MIT-SHM support in X/Mesa
91	- glTexImage( format=GL_LUMINANCE ) didn't work
92	- GL_LINE mode polygons with line width > 1.0 could cause a crash
93	- numerous feedback bugs
94	- glReadPixels() from depth buffer was wrong
95	- error prone depth and stencil buffer allocation
96    New features:
97	- Preliminary Microsoft Windows driver
98	- Implemented a number of missing functions: glEvalCoord[12][df]v(),
99	    glGet...(), etc.
100	- Added a few missing symbols to gl.h and glu.h
101	- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
102	- Faster rendering of lines when width=2.0
103	- Stencil-related functions now work in display lists
104    Changes:
105	- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
106	- most filenames are in 8.3 format to accommodate MS-DOS
107	- use GLubytes to store arrays of colors instead of GLints
108
1091.2.2   August 2, 1995
110    New features:
111	- texture mapped points and lines
112	- NURBS! (but not 100% complete)
113	- viewports may safely extend beyond window boundaries
114	- MESA_PRIVATE_CMAP environment variable
115	- Grayscale X display support
116	- two new demos:  demos/gears.c and demos/shadow.c
117	- MachTen for Macintosh configuration
118    Bug fixes:
119	- glGet*(GL_DEPTH_BITS) returned bytes, not bits
120	- point, line, and bitmap rasterization suffered from roundoff errors
121	- fixed a division by zero error in line clippping
122	- occasional wrong default background color really fixed!
123	- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
124	- gluBuild2DMipmaps malloc problem fixed
125	- view volume clipping of smooth shaded lines resulted in bad colors
126    Changes:
127	- new visual selection method in glXChooseVisual()
128	- improved GLU quadric functions
129	- call XSync for glFinish and XFlush for glFlush
130	- glVertex() calls now use a function pointer to avoid conditionals
131	- removed contrib directory from Mesa tar file (available on ftp site)
132	- AIX shared library support
133	- Removed GLUenum type as it's not in OpenGL
134
1351.2.3   September 26, 1995
136    New features:
137	- Mesa header files now equivalent to SGI OpenGL headers
138	- Support for HP's Color Recovery dithering displays
139	- Faster vertex transformation
140	- Faster raster operations into X windows under certain conditions
141	- New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
142	- 4-bit visuals now supported
143    Bug fixes:
144	- glScissor bug fixed
145	- round-off errors in clipping lines against clip planes fixed
146	- byte swapping between hosts and display servers implemented
147	- glGetError() can be called without a current rendering context
148	- problem with accidentally culled polygons is fixed
149	- fixed some widget compilation problems
150
1511.2.4   November 17, 1995
152    New features:
153	- More speed improvements (lighting, fogging, polygon drawing)
154	- Window system and OS-independent off-screen rendering
155	- Preliminary Fortran bindings
156	- glPolygonOffsetEXT implemented
157	- glColorMask and glIndexMask now fully implemented
158	- glPixelZoom implemented
159	- display lists fully implemented
160	- gamma correction
161	- dithering in 8-bit TrueColor/DirectColor visuals
162    Changes:
163	- Improved device driver interface
164	- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
165	- Dithering support moved from core into device driver
166    Bug fixes:
167	- glEnable/Disable( GL_LIGHTING ) didn't always take effect
168	- glReadPixels byte swapping was broken
169	- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
170	- duplicate glColor4b() prototype in GL/gl.h removed
171	- stripes in wave -ci demo fixed
172	- GL_LINEAR_MIPMAP_NEAREST had wrong value
173	- bugs in HP Color Recovery support fixed
174	- fixed bug when blending lines, points, bitmaps outside of window
175
1761.2.5   November 30, 1995
177    New Features:
178	- updated MS Windows driver
179	- new implementation of StaticGray/GrayScale visual support
180    Bug fixes:
181	- pixelzooming with gamma correction or blending didn't work
182	- HP color recovery visual wasn't being picked by glXChooseVisual
183	- glClear didn't always observe glColorMask changes
184	- olympic and offset demos didn't compile on some Suns
185	- texcoord clamping wasn't correct
186	- a polygon optimization introduced an occasional sampling problem
187
1881.2.6   January 26, 1996
189    New Features:
190	- faster line and polygon rendering under certain conditions.  See
191	  Performance Tips 9 and 10 in README
192	- profiling
193	- lighting is a bit faster
194	- better perspective corrected texture mapping
195	- Amiga AmiWin (X11) support
196	- preliminary Linux SVGA driver
197    Changes:
198	- now using a 16-bit depth buffer, faster, smaller
199	- GL_NORMALIZE is disabled by default
200    Bug fixes:
201	- projective texture mapping
202	- fixed a memory leak in the context destroy function
203	- GL_POLYGON with less than 3 vertices caused a crash
204	- glGet*() returned wrong result for GL_INDEX_MODE
205	- reading pixels from an unmapped X window caused a BadMatch error
206
2071.2.7   March 5, 1996
208    New:
209	- faster lighting
210	- faster 16-bit TrueColor rendering on Linux
211	- faster 32-bit TrueColor rendering on Linux, HP, IBM
212	- non-depth-buffered XImage polygons are faster
213	- vertex array extension
214	- software alpha planes
215	- updated Macintosh driver
216	- new NeXT driver
217	- GLU quadric functions generate texture coordinates
218	- reflect.c demo - reflective, textured surface demo
219    Changes:
220	- gamma correction code moved into the X driver for better performance
221    Bug fixes:
222	- multiple glClipPlane()'s didn't work reliably
223	- glPolygonMode() didn't always work
224	- glCullFace( GL_FRONT_AND_BACK ) didn't work
225	- texture mapping with gamma correction was buggy
226	- floating point exceptions in texture coordinate interpolation
227	- XImage byte swapping didn't always work
228	- polygon edge flags weren't always used correctly
229
2301.2.8   May 22, 1996
231    New:
232	- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
233	- better monochrome output
234	- more IRIX 6.x configurations
235	- more robust RGB mode color allocation
236	- added MESA_XSYNC environment variable
237	- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
238	- GL_MESA_window_pos extension
239	- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
240	  and GL_UNSIGNED_INT
241        - driver for prototype Cirrus Mondello 3-D board
242	- updated AmigaDOS driver
243        - a few small speed optimizations in polygon rendering
244    Changes:
245	- internal device driver interface modified to simplify device
246	  driver implementations and to support hardware Z buffers
247	- several changes to the X/Mesa interface (xmesa.h)
248    Bug fixes:
249	- fixed pow(0,0) domain error triggered on some systems
250	- glStencilClear() in a display list caused an infinite loop
251	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
252	- color masking and blending were performed in wrong order
253	- auxSolidCylinder() sometimes drew a wire-frame cylinder
254	- fixed file writing bug in osdemo.c
255	- pixel mapping didn't always work
256	- the GL_GEQUAL stencil func didn't work
257	- the GL_INVERT stencil op didn't work
258	- the stencil write mask didn't work
259	- glPush/PopAttrib() didn't do enough error checking
260	- glIsList() didn't always work correctly
261
2622.0  October 10, 1996
263    New:
264	- Implements OpenGL 1.1 API functions
265	- all texture filtering modes supported (mipmapping)
266	- faster texture mapping, see Performance Tip 11 in README
267	- antialiased RGB points
268	- X support for line and polygon stippling
269	- glDrawBuffer( GL_FRONT_AND_BACK ) works
270	- util/ directory of useful stuff
271	- demos/texobj demo of texture objects
272    Changes:
273	- major internal changes for thread-safeness
274	- new device driver interface
275	- MESA_ALPHA env variable removed
276	- triangle rasterizer replaces polygon rasterizer
277    Bug fixes:
278	- glPopAttrib() bug
279	- glDrawBuffer(GL_NONE) works now
280
2812.1  December 14, 1996
282    New:
283	- VMS support
284	- MS-DOS driver
285	- OpenStep support
286	- updated, combined Windows 95/NT driver
287	- implemented glGetLighti() and glGetTexGen*()
288	- GLX does garbage collection of ancillary buffers
289    Bug fixes:
290	- removed unused _EXT constants from gl.h
291	- fixed polygon offset bugs
292	- Z coordinates of clipped lines were incorrect
293	- glEdgeFlag() in display lists didn't always work
294	- glLight*() in display lists didn't work
295	- fixed X line stipple bugs (Michael Pichler)
296	- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
297	- fixed a feedback bug
298	- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
299	- polygons were sometimes culled instead of clipped
300	- triangle rasterizer suffered from float/int overflow exceptions
301	- fixed FP underflow exception in lighting (specular exponent)
302	- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
303	- fixed free(NULL) in GLU tesselator code
304	- using 24-bit color on some X servers resulted in garbage rendering
305	- 32-bit per pixel mode for XFree86 now works
306	- glRotate(a,0,0,0) gave unpredictable results
307	- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
308	- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
309	- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
310	- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
311	- accumulation buffer was limited to positive values
312	- projective textures didn't work
313	- selection buffer overflows weren't handled correctly
314    Changes:
315	- restored the GL_EXT_polygon_offset extension
316	- slightly faster RGB dithering
317	- the SVGA driver works again
318	- Amiga driver now distributed separately
319	- NeXT driver updated for Mesa 2.x
320
3212.2  March 14, 1997
322    New:
323	- better color selection when dithering
324	- added GL_EXT_texture_object extension
325	- updated MS-DOS driver for DJGPP
326	- added openbsd make configuration
327	- faster dithered flat-shaded triangles
328	- various compilation problems with Motif widgets fixed
329	- gl.h, glx.h and glu.h name mangling option
330	- BeOS driver
331	- 3D texture mapping extension
332	- GL_MESA_resize_buffers extension
333	- morph3d, stex3d and spectex demos
334	- 3Dfx support
335    Bug fixes:
336	- glColorMaterial should finally work right in all respects
337	- linear interpolation of mipmap levels was incorrectly weighted
338	- readpix.c didn't compile on Macintosh
339	- GL_INVERT and related logic ops didn't work right
340	- glTexImage[12]D() didn't check its parameters consistantly
341	- fixed a memory leak in glTexImage[12]D()
342	- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
343	- glReadPixels aborted instead of normally catching some errors
344	- a few 1.1 constants were missing or misnamed in gl.h
345	- glBegin(p); glBegin(q); didn't generate an error
346	- fixed a memory leak in GLX code
347	- clipping of concave polygons could cause a core dump
348	- 1-component alpha texture maps didn't work
349	- fixed a GLU polygon tesselator bug
350	- polygons with colinear vertices were sometimes culled
351	- feedback triangle colors were wrong when using smooth shading
352	- textures with borders didn't work correctly
353	- colors returned in feedback mode were wrong when using lighting
354	- spotlights didn't effect ambient lighting correctly
355	- gluPartialDisk() had a few bugs
356    Changes:
357	- device driver interface expanded to support texture mapping
358	- faster matrix inversion subroutine
359	- commented out #include "wmesa_extend.h" from src/wmesa.c
360	- fixed many compiler warnings in the demo programs
361
3622.3  June 30, 1997
363    New:
364	- Mesa distribution divided into two pieces:  library code and demos
365	- faster vertex transformation, clip testing, lighting
366	- faster line drawing
367	- TrueColor visuals how have dithering (for depths < 24 bits)
368	- added MESA_NO_DITHER environment variable
369	- new device driver function: NearFar(), RenderVB(), RasterSetup()
370	- added LynxOS configuration
371	- added cygnus Win32 configuration
372	- added texcyl.c GLUT demo
373	- added XMesaDitherColor() to X/Mesa interface
374	- new NURBS code from Bogdan Sikorski
375	- added demos/shape.c (non-rectangular X window!)
376    Bug fixes:
377	- glEnable/DisableClientState() were missing from GL/gl.h
378	- GL_SPHERE_MAP texcoord generation didn't work correctly
379	- glXGetConfig() returned wrong number of depth, stencil, accum bits
380	- glDrawPixels feedback/selection didn't examine RasterPos valid bit
381	- black and white were reversed on some monochrome displays
382	- fixed potential image memory leak (wasn't setting reference counter)
383	- glDrawPixels sometimes didn't recognize some GL state changes
384	- gluProject/UnProject() didn't check for divide by zero
385	- stex3d demo called random() and srandom(), not portable
386	- fixed memory leaks in context.c and drawpix.c
387	- fixed NULL dereferencing problem in gl_update_texture_state()
388	- glReadPixels between glBegin/glEnd didn't generate an error.
389	- fixed memory leak in polygon tesselator (Randy Frank)
390	- fixed seg fault bug drawing flat-shaded, depth-tested lines
391	- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
392	- glBindTexture sometimes didn't work
393	- fixed a bug deep in glXReleaseBuffersMESA()
394	- fog was mistakenly applied to alpha
395	- glPopMatrix didn't set "dirty matrix" flag
396	- glPolygonStipple pattern was sometimes wrong
397	- glClear wasn't disabled during feedback and selection
398	- fixed memory leak in glTexSubImage[123]D
399    Changes:
400	- many library source files reorganized
401	- faster X color allocation, colors also freed when finished with them
402	- new texture sampling function pointer in texture objects
403	- incorporated 3Dfx VooDoo driver v0.16 into main source tree
404	- many 3Dfx driver updates
405	- cygnus Makefiles now included
406	- updated DOS driver
407	- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
408	- internally, colors now stored in GLubytes, not GLfixed
409	- optimized changing of GL_SHININESS parameter
410
4112.4  September 18, 1997
412    New:
413	- updated 3Dfx Glide driver
414	- hacks for 3Dfx rendering into an X window or fullscreen
415	- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
416    Bug fixes:
417	- pixel buffer could overflow with long, wide lines
418	- fixed FP underflow problems in lighting
419	- glTexSubImage1D() had an unitialized variable
420	- incomplete texture objects could cause a segfault
421	- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
422	- flat-shaded quads in a strip were miscolored if clipped
423	- mipmapped triangle lod computation now works correctly
424	- fixed a few under/overflow bugs in triangle rasterizer
425	- glArrayElement() assigned bad normal if normal array disabled
426	- changed argument to glXReleaseBuffersMESA()
427	- fixed small triangle underflow bugs in tritemp.h (hopefully)
428	- glBindTexture(target, 0) caused a crash
429	- glTexImage[123]D() with NULL image pointer caused crash
430	- glPixelStore parameters are now ignored during display list execution
431	- fixed a two-sided lighting w/ clipping bug (black vertices)
432	- textures with width!=height were sometimes mis-rendered
433	- "weird" projection matrices could cause div by 0, other fp errors
434    Changes:
435	- changed precompiled header symbol from PCH to PC_HEADER
436	- split api.c into api1.c and api2.c
437	- added hash.c source file (but not used yet)
438	- a few Sun and HP configuration file changes
439	- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
440	- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
441
4422.5  November 20, 1997
443    New:
444	- updated 3Dfx driver (v20) for GLQuake
445	- added GL_EXT_paletted_texture extension
446	- added GL_EXT_shared_texture_palette extension
447	- added GL_EXT_point_parameters extension
448	- now including Mark Kilgard's GLUT library v3.6
449	- new GLUT-based demos in gdemos/
450	- added a few more Unix config targets
451	- added Intel X86 assembly language vertex transformation code
452	- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
453	- Windows 95 S3 Virge driver
454    Bug fixes:
455	- glCopyTexImage?D would crash due to uninitialized variable
456	- glColor w/ glColorMaterial in a display list caused a bug
457	- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
458	- glVertex4*() vertices weren't always projected correctly
459	- trying to use mipmapped textured points or lines caused crash
460	- glColor[34][fd]() values now clamped to [0,1] before int conversion
461    Changes:
462	- new device driver functions for texture mapping
463	- hash tables used for display list and texture object lookup
464	- fixed GLX visual handling code to avoid saving redundant visuals
465	- 3Dfx Glide libraries automatically linked to libMesaGL.so
466	- dropped the Cirrus Logic Mondello code since it's obsolete
467	- updated Cygnus Makefiles (Stephane Rehel)
468	- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
469	- procedure for making library files has changed: scripts now take
470	  a major and minor version arguments.  Make-config changed a lot.
471	- new implementation of glTexSubImage2D()
472	- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
473	- separate linux-glide and linux-386-glide configurations
474
4752.6  February 12, 1998
476    New:
477	- Windows WGL functions
478	- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
479	- v0.22 of 3Dfx Glide driver
480	- more X86 assembly language optimizations
481	- faster blending for some modes
482	- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
483	- added preliminary thread support
484	- added GLX_MESA_copy_sub_buffer extension
485	- some clipping optimizations
486    Bug fixes:
487	- fixed shading/material bug when drawing long primitive strips
488	- fixed clipping problem in long primitive strips
489	- fixed clipping bug when using 3Dfx driver
490	- fixed a problem when trying to use X fonts w/ 3Dfx driver
491	- fixed a texture filter bug in 3Dfx/Glide driver
492	- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
493	- glLoadMatrix to set projection matrix confused the 3Dfx driver
494	- non-identity texture matrices didn't work with linux-386 configs
495	- glGenTextures() didn't reserve the returned texture IDs
496	- NULL proxy image sent to glTexImageXD() caused crash
497	- added texture state validation optimization (Henk Kok)
498	- fixed colormap reuse problem when using both RGB and CI windows
499	- 32bpp True/DirectColor X visuals weren't recognized
500	- fixed potential problem in evaluators memory allocation
501	- fixed assorted demo compilation bugs
502    Changes:
503	- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
504	- converted a few old glaux/gltk demos to GLUT
505	- renamed directories:  demos -> xdemos,  gdemos -> demos
506
507
5083.0  September 17, 1998
509    New:
510	- OpenGL 1.2 API
511	- GL_EXT_abgr pixel format extension
512	- GL_SGIS_texture_edge_clamp extension
513	- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
514	- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
515	- GL_EXT_rescale_normal extension and renormal.c demo
516	- GLX_SGI_video_sync extension (a no-op)
517	- antialiased lines
518	- glGetTexImage() now implemented
519	- glDraw/Copy/ReadPixels() optimizations
520	- optimized textured triangle code (Marten Stromberg)
521	- more optimization of dithered TrueColor triangles in X driver
522	- Linux GGI driver
523	- updated MGL driver
524    Bug fixes:
525	- lots of assorted compilation fixes
526	- glInitNames didn't write initial hit record
527	- glBitmap didn't always check for invalid raster position
528	- switching between GLX and OSMesa contexts caused a crash
529	- fixed uninitialized variable in Mesa widget code
530	- fixed typo in texture code which caused book/texgen to crash
531	- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
532	- gluDisk() in POINT or LINE mode sometimes failed
533	- fixed texture + fog bug
534	- GL_COMPILE_AND_EXECUTE mode didn't work reliably
535	- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
536	- glDrawPixels(color index pixels) weren't converted to RGBA
537	- fixed possible getenv() buffer overflow security bug
538	- glBitmap in feedback mode was offset by xOrig, yOrig params
539	- device driver's DrawPixels hook was never used
540	- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
541	- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
542	- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
543	- glCopyTexSubImage2D() didn't work with 3Dfx driver
544	- lines with width = 2 could cause crash
545	- glClear with scissor rect sometimes cleared whole buffer
546	- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
547	- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
548	- computation of inverse modelview matrix sometimes failed
549	- fixed GL_CLAMP mode texture sampling bug
550	- textured line interpolation was somewhat broken
551	- textured triangle interpolation was also somewhat broken
552	- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
553	- evaluator state wasn't fully initialized
554	- texture coordinate clipping was buggy
555	- evaluator surfaces could be mis-colored
556	- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
557	- zero area polygons shouldn't be culled if polygon mode is point/line
558	- clipped width and height of glReadPixels was sometimes off by one
559	- blending with alpha = 0 or 1.0 wasn't always exact
560	- reading of pixels from clipped region was buggy
561	- minor tweaking of X visual management in GLX emulator
562	- glPolygonStipple now obeys pixel unpacking parameters
563	- glGetPolygonStipple now obeys pixel packing parameters
564	- interleaved vertex array texture coordinates were broken
565	- query of proxy texture internal format was broken
566	- alpha channel wasn't reliably cleared
567	- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
568    Conformance bug fixes:
569	- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
570	- GL_TEXTURE_INTERNAL_FORMAT was missing
571	- glGet*(GL_POLYGON_STIPPLE) was broken
572	- glPush/PopAttrib() didn't save/restore all texture state
573	- glBitmap in feedback mode didn't work
574	- feedback of texture coords didn't always work
575	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
576	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
577	- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
578    Changes:
579	- upgraded GLUT to version 3.7
580	- only GL and GLU library code included in MesaLib.tar.gz
581	- GLUT and all demos now in MesaDemos.tar.gz
582	- glaux and gltk libraries removed
583	- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
584
585
5863.1 beta 1  November 19, 1998
587    New:
588	- GL_EXT_stencil_wrap extension
589	- GL_INGR_blend_func_separate extension
590	- GL_ARB_multitexture extension
591	- GL_NV_texgen_reflection extension
592	- newly optimized vertex transformation code
593	- updated GLUT 3.7 code
594	- better precision when using 32-bit Z buffer
595	- Allegro DJGPP driver
596    Bug fixes:
597	- glCopyPixels between front/back buffers didn't copy alpha correctly
598	- fixed out-of-bounds memory access in optimized 2-D texture code
599	- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
600	- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
601	- clipping of texture coordinates sometimes had bad R,Q values
602	- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
603	- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
604	- texture was sometimes applied twice with 3Dfx driver
605	- glPush/PopAttrib() fouled up texture object reference counts
606	- glDeleteLists(0, n) caused assertion failure
607	- bilinear texture sampling wasn't accurate enough
608	- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
609	- color components were reversed on big endian 32 bpp X visuals
610    Changes:
611	- removed GL_EXT_multitexture extension
612
613
6143.1 beta 2  May 24, 1999
615    New:
616	- multi-textured points and lines (mjk@nvidia.com)
617	- optimized 24bpp X rendering (bernd.paysan@gmx.de)
618	- added allegro support (bernie-t@geocities.com)
619	- cleaned-up Windows-related stuff (Ted Jump)
620	- minor stereo changes (KendallB@scitechsoft.com)
621	- new BeOS driver which implements BGLView class
622	- new Direct3D driver (see src/D3D)
623	- more efficient filled gluCylinder() function
624	- utilities:  util/showbuffer.[ch] and util/glstate.[ch]
625	- fixed some IRIX compiler warnings
626	- added support for building Mesa in XFree86 with
627	    SGI's GLX (kevin@precisioninsight.com)
628    Bug fixes:
629	- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
630	- packed pixel images weren't unpacked correctly
631	- patches some win32 files in GLUT (mjk@nvidia.com)
632	- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
633	- fixed lighting bug in Keith's new shading code
634	- fixed texture segfault seen in Lament screensaver
635	- fixed miscellaneous low-memory bugs
636	- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
637	- GL_LINEAR sampling of 3D textures was broken
638	- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
639	- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
640	- fixed wide point and wide line conformance bugs (brianp)
641    Changes:
642	- some device driver changes (see src/dd.h)
643	- new copyright on core Mesa code
644
645
6463.1 beta 3  September 17, 1999
647    New:
648	- optimized glAccum function
649	- optimized 24bpp rendering in XMesa driver
650	- GLU 1.2 polygon tessellator
651    Bug Fixes:
652	- glGetTexLevelParameter wasn't fully implemented
653	- glXUseXFont now handles multi-byte fonts
654	- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
655	- alpha channel of blending points, lines was sometimes incorrect
656    Changes:
657	- New library names:  "libGL" instead of "libMesaGL"
658	- New library numbering: libGL.so.1.2.310
659	- New subdirectories:  docs/ and bin/
660	- New Makefile-system (autoconf,automake,libtool)
661
662
6633.1 final  December 14, 1999
664    New:
665	- added demos/gloss.c
666	- added xdemos/glxdpyinfo.c
667	- added GLX_ARB_get_proc_address extension
668	- rewritten glTexImage code paths (faster, less memory, bug fixes)
669    Bug Fixes:
670	- several vertex array bug fixes
671	- overlapping glCopyPixels with pixel zooming now works
672	- glXUseXFont() bitmaps were vertically shifted by one pixel
673	- glCopyPixels with pixel zooming now works
674
675
6763.2 final  April 24, 2000
677    Bug fixes:
678	- fixed memcpy bugs in span.c
679	- fixed missing glEnd problem in demos/tessdemo.c
680	- fixed bug when clearing 24bpp Ximages
681	- fixed clipping problem found in Unreal Tournament
682	- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
683	- fixed Loki's 3dfx RGB vs BGR bug
684	- fixed Loki's 3dfx smooth/flat shading bug in SoF
685    Changes:
686	- updated docs/README file
687	- use bcopy() optimizations on FreeBSD
688	- re-enabled the optimized persp_textured_triangle() function
689
690
6913.2.1  July 19, 2000
692    Bug fixes:
693	- gluBuild2DMipmaps() didn't accept GL_BGRA
694	- Fixed compile/makefile problems on IRIX
695	- fixed segfault in 3dfx driver when using GL selection/feedback
696	- no longer cull very, very tiny triangles
697	- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
698	- fixed Motif detection code in widgets-mesa/configure.in
699	- glColorMaterial and glMaterial updates to emissive and ambient
700	  didn't always work right
701	- Specular highlights weren't always in the right place
702	- clipped GL_LINE mode polygons had interior lines appear
703	- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
704	- GL_NICEST fog didn't always work with flat shading
705	- glRect commands in display lists were sometimes miscolored
706	- Line Z offset didn't always work
707	- fixed texgen normal vector problem (gloss's teapot)
708	- numerous GL conformance bugs fixed
709    Changes:
710	- glColorMask(false, false, false, false) handled better/faster
711	- reverted to old GLU polygon tessellator, GLU 1.1
712	- updated Win32 build files
713
714
7153.3  July 21, 2000
716    New:
717	- antialiased triangles now implemented
718	- GL_EXT_texture_env_add texture mode extension
719	- GLX 1.3 API
720	- support for separate draw/read buffers (ie GL_SGI_make_current_read)
721	- thread-safe API dispath
722	- improved glxinfo program
723	- demos/texdown program to measure texture download performance
724	- glext.h header file
725	- demos/geartrain program
726	- GL_EXT_texture_lod_bias extension
727	- demos/lodbias program
728	- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
729	- GLX_EXT_visual_rating extension (a no-op, however)
730	- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
731	- demos/occlude program
732	- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
733	- demos/pixeltex program
734	- GL_SGI_color_matrix extension
735	- GL_SGI_color_table extension
736	- GL_EXT_histogram extension
737	- GL_ARB_texture_cube_map extension
738	- added xdemos/glxheads and xdemos/manywin
739	- demos/texenv.c demo
740	- GL_EXT_texture_env_combine extension (by Holger Waechtler)
741	- Xlib driver is now thread-safe (see xdemos/glthreads)
742    Bug Fixes:
743	- various GL conformance failures fixed since 3.2.1
744    Changes:
745	- gl.h now uses #defines instead of C enums for all tokens
746	- glu.h now uses #defines instead of C enums for all tokens
747	- moved programs from 3Dfx/demos/ into demos/ directory
748
749
7503.4  November 3, 2000
751    New:
752	- optimized glDrawPixels for glPixelZoom(1,-1)
753    Bug Fixes:
754	- widgets-mesa/src/*.c files were missing from 3.3 distro
755	- include/GL/mesa_wgl.h file was missing from 3.3 distro
756	- fixed some Win32 compile problems
757	- texture object priorities weren't getting initialized to 1.0
758	- glAreTexturesResident return value was wrong when using hardware
759	- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
760	- glReadPixels with GLushort packed types was broken
761	- fixed a few bugs in the GL_EXT_texture_env_combine texture code
762	- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
763	- fixed some typos/bugs in the VB code
764	- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
765	- optimized glDrawPixels paths weren't being used
766	- per-fragment fog calculation didn't work without a Z buffer
767	- improved blending accuracy, fixes Glean blendFunc test failures
768	- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
769	- glXGetProcAddressARB() didn't always return the right address
770	- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
771	- texture matrix changes weren't always detected (GLUT projtex demo)
772	- fixed random color problem in vertex fog code
773	- fixed Glide-related bug that let Quake get a 24-bit Z buffer
774    Changes:
775	- finished internal support for compressed textures for DRI
776
777
7783.4.1  February 14, 2001
779    New:
780	- fixed some Linux build problems
781	- fixed some Windows build problems
782	- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
783    Bug fixes:
784	- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
785	- various state-update code changes needed for DRI bugs
786	- disabled pixel transfer ops in glColorTable commands, not needed
787	- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
788	- updated sources and fixed compile problems in widgets-mesa/
789	- GLX_PBUFFER enum value was wrong in glx.h
790	- fixed a glColorMaterial lighting bug
791	- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
792	- glXCopySubBufferMESA() Y position was off by one
793	- Error checking of glTexSubImage3D() was broken (bug 128775)
794	- glPopAttrib() didn't restore all derived Mesa state correctly
795	- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
796	  conformance problems at 16bpp.
797	- clearing depth buffer with scissoring was broken, would segfault
798	- OSMesaGetDepthBuffer() returned bad bytesPerValue value
799	- fixed a line clipping bug (reported by Craig McDaniel)
800	- fixed RGB color over/underflow bug for very tiny triangles
801    Known problems:
802	- NURBS or evaluator surfaces inside display lists don't always work
803
804
8053.4.2  May 17, 2001
806    Bug fixes:
807	- deleting the currently bound texture could cause bad problems
808	- using fog could result in random vertex alpha values
809	- AA triangle rendering could touch pixels outside right window bound
810	- fixed byteswapping problem in clear_32bit_ximage() function
811	- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
812	- fixed memory leak in glXUseXFont()
813	- fragment sampling in AA triangle function was off by 1/2 pixel
814	- Windows: reading pixels from framebuffer didn't always work
815	- glConvolutionFilter2D could segfault or cause FP exception
816	- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
817	- GL_NAND logicop didn't work right in RGBA mode
818	- fixed a memory corruption bug in vertex buffer reset code
819	- clearing the softwara alpha buffer with scissoring was broken
820	- fixed a few color index mode fog bugs
821	- fixed some bad assertions in color index mode
822	- fixed FX line 'stipple' bug #420091
823	- fixed stencil buffer clear width/height typo
824	- fixed GL error glitches in gl[Client]ActiveTextureARB()
825	- fixed Windows compilation problem in texutil.c
826	- fixed 1/8-pixel AA triangle sampling error
827    Changes:
828	- optimized writing mono-colored pixel spans to X pixmaps
829	- increased max viewport size to 2048 x 2048
830
831
8323.5  June 21, 2001
833    New:
834	- internals of Mesa divided into modular pieces (Keith Whitwell)
835	- 100% OpenGL 1.2 conformance (passes all conformance tests)
836	- new AA line algorithm
837	- GL_EXT_convolution extension
838	- GL_ARB_imaging subset
839	- OSMesaCreateContextExt() function
840	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
841	- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
842	- GL_EXT_fog_coord extension (Keith Whitwell)
843	- GL_EXT_secondary_color extension (Keith Whitwell)
844	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
845	- GL_SGIX_depth_texture extension
846	- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
847	- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
848	- GL_ARB_texture_env_combine extension
849	- GL_ARB_texture_env_dot3 extension
850	- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
851	- OSMesaCreateContextExt() function
852	- libOSMesa.so library, contains the OSMesa driver interface
853	- GL/glxext.h header file for GLX extensions
854	- somewhat faster software texturing, fogging, depth testing
855	- all color-index conformance tests now pass (only 8bpp tested)
856	- SPARC assembly language TCL optimizations (David Miller)
857	- GL_SGIS_generate_mipmap extension
858    Bug Fixes:
859	- fbiRev and tmuRev were unitialized when using Glide3
860	- fixed a few color index mode conformance failures; all pass now
861	- now appling antialiasing coverage to alpha after texturing
862	- colors weren't getting clamped to [0,1] before color table lookup
863	- fixed RISC alignment errors caused by COPY_4UBV macro
864	- drawing wide, flat-shaded lines could cause a segfault
865	- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
866    Changes:
867	- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
868	- new libOSMesa.so library, contains the OSMesa driver interface
869
870
8714.0  October 22, 2001
872    New:
873	- Mesa 4.0 implements the OpenGL 1.3 specification
874	- GL_IBM_rasterpos_clip extension
875	- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
876	- GL_ARB_texture_mirrored_repeat extension
877	- WindML UGL driver (Stephane Raimbault)
878	- added OSMESA_MAX_WIDTH/HEIGHT queries
879	- attempted compiliation fixes for Solaris 5, 7 and 8
880	- updated glext.h and glxext.h files
881	- updated Windows driver (Karl Schultz)
882    Bug fixes:
883	- added some missing GLX 1.3 tokens to include/GL/glx.h
884	- GL_COLOR_MATRIX changes weren't recognized by teximage functions
885	- glCopyPixels with scale and bias was broken
886	- glRasterPos with lighting could segfault
887	- glDeleteTextures could leave a dangling pointer
888	- Proxy textures for cube maps didn't work
889	- fixed a number of 16-bit color channel bugs
890	- fixed a few minor memory leaks
891	- GLX context sharing was broken in 3.5
892	- fixed state-update bugs in glPopClientAttrib()
893	- fixed glDrawRangeElements() bug
894	- fixed a glPush/PopAttrib() bug related to texture binding
895	- flat-shaded, textured lines were broken
896	- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
897	- lighting didn't always produce the correct alpha value
898	- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
899
900
9014.0.1 December 17, 2001
902    New:
903	- better sub-pixel sample positions for AA triangles (Ray Tice)
904	- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
905    Bug fixes:
906	- added missing break statements in glGet*() for multisample cases
907	- fixed uninitialized hash table mutex bug (display lists / texobjs)
908	- fixed bad teximage error check conditional (bug 476846)
909	- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
910	- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
911	- silence some compiler warnings (gcc 2.96)
912	- enable the #define GL_VERSION_1_3 in GL/gl.h
913	- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
914	- fixed glu.h typedef problem found with MSDev 6.0
915	- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
916	- added missing 'const' to glXGetContextIDEXT() in glxext.h
917	- fixed a few glXGetProcAddress() errors (texture compression, etc)
918	- fixed start index bug in compiled vertex arrays (Keith)
919	- fixed compilation problems in src/SPARC/glapi_sparc.S
920	- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
921	- use glXGetProcAddressARB in GLUT to avoid extension linking problems
922	- provoking vertex of flat-shaded, color-index triangles was wrong
923	- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
924	- glTexParameter didn't flush the vertex buffer (Ray Tice)
925	- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
926	- fixed bug in normal length caching (ParaView lighting bug)
927	- fixed separate_specular color bug found in Chimera (18 Dec 2001)
928
929
9304.0.2  April 2, 2002
931    New:
932	- New DOS (DJGPP) driver written by Daniel Borca
933	- New driver interface functions for TCL drivers (such as Radeon DRI)
934	- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
935	  if using deep color channels
936	- latest GL/glext.h and GL/glxext.h headers from SGI
937    Bug fixes:
938	- GL_BLEND with non-black texture env color wasn't always correct
939	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
940	- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
941	- glReadPixels was sometimes mistakenly clipped by the scissor box
942	- glDraw/ReadPixels didn't catch all the errors that they should have
943	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
944	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
945	- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
946	- glColorMask as sometimes effecting glXSwapBuffers()
947	- fixed a potential bug in XMesaGarbageCollect()
948	- N threads rendering into one window didn't work reliably
949	- glCopyPixels didn't work for deep color channels
950	- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
951	- glPopAttrib() didn't correctly restore user clip planes
952	- user clip planes failed for some perspective projections (Chromium)
953    Known bugs:
954	- mipmap LOD computation
955
956
9574.0.3  June 25, 2002
958    New:
959	- updated GL/glext.h file (version 15)
960	- corrected MMX blend code (Jose Fonseca)
961	- support for software-based alpha planes in Windows driver
962	- updated GGI driver (Filip Spacek)
963    Bug fixes:
964	- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
965	- OSMesaMakeCurrent() didn't recognize buffer size changes
966	- assorted conformance fixes for 16-bit/channel rendering
967	- texcombine alpha subtraction mode was broken
968	- fixed lighting bug with non-uniform scaling and display lists
969	- fixed bug when deleting shared display lists
970	- disabled SPARC cliptest assembly code (Mesa bug 544665)
971	- fixed a couple Solaris compilation/link problems
972	- blending clipped glDrawPixels didn't always work
973	- glGetTexImage() didn't accept packed pixel types
974	- glPixelMapu[is]v() could explode given too large of pixelmap
975	- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
976	- glXCopyContext() could lead to segfaults
977	- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
978    Changes:
979	- lots of C++ (g++) code clean-ups
980	- lots of T&L updates for the Radeon DRI driver
981    Known bugs:
982	- mipmap LOD computation (fixed for Mesa 4.1)
983
984
9854.0.4  October 3, 2002
986    New:
987	- GL_NV_texture_rectangle extension
988	- updated glext.h header (version 17)
989	- updated DOS driver (Daniel Borca)
990	- updated BeOS R5 driver (Philippe Houdoin)
991	- added GL_IBM_texture_mirror_repeat
992	- glxinfo now takes -l option to print interesting OpenGL limits info
993	- GL_MESA_ycbcr_texture extension
994	- GL_APPLE_client_storage extension (for some DRI drivers only)
995	- GL_MESA_pack_invert extension
996    Bug fixes:
997	- fixed GL_LINEAR fog bug by adding clamping
998	- fixed FP exceptions found using Alpha CPU
999	- 3dfx MESA_GLX_FX=window (render to window) didn't work
1000	- fixed memory leak in wglCreateContest (Karl Schultz)
1001	- define GLAPIENTRY and GLAPI if undefined in glu.h
1002	- wglGetProcAddress didn't handle all API functions
1003	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1004	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1005	- error checking in compressed tex image functions had some glitches
1006	- fixed AIX compile problem in src/config.c
1007	- glGetTexImage was using pixel unpacking instead of packing params
1008	- auto-mipmap generation for cube maps was incorrect
1009    Changes:
1010	- max texture units reduced to six to accommodate texture rectangles
1011	- removed unfinished GL_MESA_sprite_point extension code
1012
1013
10144.1  October 29, 2002
1015    New:
1016	- GL_NV_vertex_program extension
1017	- GL_NV_vertex_program1_1 extension
1018	- GL_ARB_window_pos extension
1019	- GL_ARB_depth_texture extension
1020	- GL_ARB_shadow extension
1021	- GL_ARB_shadow_ambient extension
1022	- GL_EXT_shadow_funcs extension
1023	- GL_ARB_point_parameters extension
1024	- GL_ARB_texture_env_crossbar
1025	- GL_NV_point_sprite extension
1026	- GL_NV_texture_rectangle extension
1027	- GL_EXT_multi_draw_arrays extension
1028	- GL_EXT_stencil_two_side extension
1029	- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1030	- GL_ATI_texture_mirror_once extension (Ian Romanick)
1031	- massive overhaul/simplification of software rasterizer module,
1032	  many contributions from Klaus Niederkrueger
1033	- faster software texturing in some cases (i.e. trilinear filtering)
1034	- new OSMesaGetProcAddress() function
1035	- more blend modes implemented with MMX code (Jose Fonseca)
1036	- added glutGetProcAddress() to GLUT
1037	- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1038	- pbinfo and pbdemo PBuffer programs
1039	- glxinfo -v prints transprent pixel info (Gerd Sussner)
1040    Bug fixes:
1041	- better mipmap LOD computation (prevents excessive blurriness)
1042	- OSMesaMakeCurrent() didn't recognize buffer size changes
1043	- assorted conformance fixes for 16-bit/channel rendering
1044	- texcombine alpha subtraction mode was broken
1045	- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1046	- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1047	- fixed divide by zero error in NURBS tessellator (Jon Perry)
1048	- fixed GL_LINEAR fog bug by adding clamping
1049	- fixed FP exceptions found using Alpha CPU
1050	- 3dfx/glide driver render-to-window feature was broken
1051	- added missing GLX_TRANSPARENT_RGB token to glx.h
1052	- fixed error checking related to paletted textures
1053	- fixed reference count error in glDeleteTextures (Randy Fayan)
1054    Changes:
1055	- New spec file and Python code to generate some GL dispatch files
1056	- Glide driver defaults to "no" with autoconf/automake
1057	- updated demos/stex3d with new options
1058
1059
10605.0  November 13, 2002
1061    New:
1062	- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1063	- removed some overlooked debugging code
1064	- glxinfo updated to support GLX_ARB_multisample
1065	- GLUT now support GLX_ARB_multisample
1066	- updated DOS driver (Daniel Borca)
1067    Bug fixes:
1068	- GL_POINT and GL_LINE-mode polygons didn't obey cull state
1069	- fixed potential bug in _mesa_align_malloc/calloc()
1070	- fixed missing triangle bug when running vertex programs
1071	- fixed a few HPUX compilation problems
1072	- FX (Glide) driver didn't compile
1073	- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1074	- a few EXT functions, like glGenTexturesEXT, were no-ops
1075	- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1076	  glMultiDrawArrays and glMultiDrawElements were missing
1077	- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1078	- Pentium 4 Mobile was mistakenly identified as having 3DNow!
1079	- fixed one-bit error in point/line fragment Z calculation
1080	- fixed potential segfault in fakeglx code
1081	- fixed color overflow problem in DOT3 texture env mode
1082
1083
10845.0.1  March 30, 2003
1085    New:
1086	- DOS driver updates from Daniel Borca
1087	- updated GL/gl_mangle.h file (Bill Hoffman)
1088    Bug fixes:
1089	- auto mipmap generation for cube maps was broken (bug 641363)
1090	- writing/clearing software alpha channels was unreliable
1091	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
1092	- fixed some bad assertions found with shadowtex demo
1093	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1094	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1095	- fixed potential segfault in texture object validation (bug 659012)
1096	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1097	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1098	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1099	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1100	- fixed compilation problem on Solaris7/x86 (bug 536406)
1101	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
1102	- fixed NeXT build problem (FABSF macro)
1103	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1104	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1105	- AA line and triangle Z values are now rounded, not truncated
1106	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1107	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1108	- fixed a minor GL_COLOR_MATERIAL bug
1109	- NV vertex program EXP instruction was broken
1110	- glColorMask misbehaved with X window / pixmap rendering
1111	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1112	- attempt to fix GGI compilation problem when MesaDemos not present
1113	- NV vertex program ARL-relative fetches didn't work
1114    Changes:
1115	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1116	- updated winpos and pointblast demos to use ARB extensions
1117	- disable SPARC normal transformation code (bug 673938)
1118	- GLU fixes for OS/2 (Evgeny Kotsuba)
1119
1120
11215.0.2  September 5, 2003
1122    Bug fixes:
1123	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
1124	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1125	- GL_CURRENT_MATRIX_NV query was wrong
1126	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1127	- GL_LIST_MODE query wasn't correct
1128	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1129	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1130	- blended, wide lines didn't always work correctly (bug 711595)
1131	- glVertexAttrib4svNV w component was always 1
1132	- fixed bug in GL_IBM_rasterpos_clip (missing return)
1133	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1134	- a few Solaris compilation fixes
1135	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1136	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1137	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1138	- glFog() didn't clamp fog colors
1139	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1140	  gl[Get]TexParameteri[v] functions
1141	- fixed invalid memory references in glTexGen functions (bug 781602)
1142	- integer-valued color arrays weren't handled correctly
1143	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1144	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1145    Changes:
1146	- build GLUT with -fexceptions so C++ apps propogate exceptions
1147
1148
11495.1  December 17, 2003
1150    New:
1151	- reorganized directory tree
1152	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1153	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
1154	- GL_SGI_texture_color_table extension (Eric Plante)
1155	- GL_NV_fragment_program extension
1156	- GL_NV_light_max_exponent extension
1157	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1158	- GL_ARB_occlusion_query extension
1159	- GL_ARB_point_sprite extension
1160	- GL_ARB_texture_non_power_of_two extension
1161	- GL_IBM_multimode_draw_arrays extension
1162	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1163	- GL_ARB_vertex_buffer_object extension
1164	- new X86 feature detection code (Petr Sebor)
1165	- less memory used for display lists and vertex buffers
1166	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
1167	- new version (18) of glext.h header
1168	- new spriteblast.c demo of GL_ARB_point_sprite
1169	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1170	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1171    Bug fixes:
1172	- really enable OpenGL 1.4 features in DOS driver.
1173	- fixed issues in glDrawPixels and glCopyPixels for very wide images
1174	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1175	- fixed some texgen bugs reported by Daniel Borca
1176	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1177	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1178	- fixed RGBA blend enable bug (Ville Syrjala)
1179	- glAccum is supposed to be a no-op in selection/feedback mode
1180	- fixed texgen bug #597589 (John Popplewell)
1181    Changes:
1182	- dropped API trace feature (src/Trace/)
1183	- documentation overhaul.  merged with website content.  more html.
1184	- glxgears.c demo updated to use GLX swap rate extensions
1185	- glTexImage1/2/3D now allows width/height/depth = 0
1186	- disable SPARC asm code on Linux (bug 852204)
1187
1188
11896.0  January 16, 2004
1190    New:
1191	- full OpenGL 1.5 support
1192	- updated GL/glext.h file to version 21
1193    Changes:
1194	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1195    Bug fixes:
1196	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1197	  clamping issue
1198	- updated suno5-gcc configs
1199	- glColor3 functions sometimes resulted in undefined alpha values
1200	- fixed FP divide by zero error seen on VMS with xlockmore, others
1201	- fixed vertex/fragment program debug problem (bug 873011)
1202	- building on AIX with gcc works now
1203	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1204	- glDrawRangeElements tried to modify potentially read-only storage
1205	- updated files for building on Windows
1206
1207
12086.0.1  April 2, 2004
1209    New:
1210	- upgraded glext.h to version 22
1211	- new build targets (Dan Schikore)
1212	- new linux-x86-opteron build target (Heath Feather)
1213    Bug fixes:
1214	- glBindProgramARB didn't update all necessary state
1215	- fixed build problems on OpenBSD
1216	- omit CVS directories from tarballs
1217	- glGetTexImage(GL_COLOR_INDEX) was broken
1218	- fixed an infinite loop in t&l module
1219	- silenced some valgrind warnings about using unitialized memory
1220	- fixed some compilation/link glitches on IRIX (Mike Stephens)
1221	- glBindProgram wasn't getting compiled into display lists
1222	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1223	- two-sided lighting and vertex program didn't work (bug 887330)
1224	- stores to program parameter registers in vertex state programs
1225	  didn't work.
1226	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
1227	- glXCreateWindow() wasn't fully implemented (bug 890894)
1228	- generic vertex attribute arrays didn't work in display lists
1229	- vertex buffer objects' default usage and access fields were wrong
1230	- glDrawArrays with start!=0 was broken
1231	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1232	- linux-osmesa16-static config didn't work
1233	- fixed a few color index rendering problems (bug 910687)
1234	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1235	- OSMesa RGB and BGR modes were broken
1236	- glProgramStringARB mistakenly required a null-terminated string
1237	- fragment program XPD instruction was incorrect
1238	- glGetMaterial() didn't work reliably
1239	- ARB_fragment_program KIL instruction was incorrect
1240
1241
12426.1  August 18, 2004
1243    New:
1244	- Revamped Makefile system
1245	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1246	- internal driver interface changes related to texture object
1247	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1248	- option to walk triangle edges with double-precision floats
1249	  (Justin Novosad of Discreet) (see config.h file)
1250	- support for AUX buffers in software GLX driver
1251	- updated glext.h to version 24 and glxext.h to version 6
1252	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1253	- updated BeOS support (Philippe Houdoin)
1254    Changes:
1255	- fragment fog interpolation is perspective corrected now
1256	- new glTexImage code, much cleaner, may be a bit faster
1257    Bug fixes:
1258	- glArrayElement in display lists didn't handle generic vertex attribs
1259	- glFogCoord didn't always work properly
1260	- ARB_fragment_program fog options didn't work
1261	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
1262	- ARB frag prog TEX and TEXP instructions now use LOD=0
1263	- glTexEnviv in display lists didn't work
1264	- glRasterPos didn't do texgen or apply texture matrix
1265	- GL_DOUBLE-valued vertex arrays were broken in some cases
1266	- fixed texture rectangle edge/border sampling bugs
1267	- sampling an incomplete texture in a fragment program would segfault
1268	- glTexImage was missing a few error checks
1269	- fixed some minor glGetTexParameter glitches
1270	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1271	- fragment program writes to RC/HC register were broken
1272	- fixed a few glitches in GL_HP_occlusion_test extension
1273	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
1274	- vertex program state references were broken
1275	- fixed triangle color interpolation bug on AIX (Shane Blackett)
1276	- fixed a number of minor memory leaks (bug #1002030)
1277
1278
12796.2  October 2, 2004
1280    New:
1281	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1282	- updated Doxygen support (Jose Fonseca)
1283    Changes:
1284	- some GGI driver updates (Christoph Egger, bug 1025977)
1285    Bug fixes:
1286	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1287	- fixed a few compilation issues on IRIX
1288	- fixed a matrix classification bug (reported by Wes Bethel)
1289	- we weren't reseting the vertex/fragment program error state
1290	  before parsing (Dave Reveman)
1291	- adjust texcoords for sampling texture rectangles (Dave Reveman)
1292	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1293	- repeated calls to glDeleteTexture(t) could lead to a crash
1294	- fixed potential ref count bugs in VBOs and vertex/fragment programs
1295	- spriteblast demo didn't handle window size changes correctly
1296	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
1297	- fixed color index mode glDrawPixels bug (Karl Schultz)
1298
1299
13006.2.1  December 9, 2004
1301    Bug fixes:
1302	- don't apply regular fog or color sum when using a fragment program
1303	- glProgramEnvParameter4fARB always generated an error on
1304	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1305	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1306	- fixed width/height mix-up in glSeparableFilter2D()
1307	- fixed regression in glCopyPixels + convolution
1308	- glReadPixels from a clipped front color buffer didn't always work
1309	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1310	- Attempting queries/accesses of VBO 0 weren't detected as errors
1311	- paletted textures failed if the palette had fewer than 256 entries
1312    Changes:
1313	- fixed a bunch of compiler warnings found with gcc 3.4
1314	- bug reports should to go bugzilla.freedesktop.org
1315
1316
13176.3  July 20, 2005
1318    New:
1319	- GL_EXT_framebuffer_object extension
1320	- GL_ARB_draw_buffers extension
1321	- GL_ARB_pixel_buffer_object extension
1322	- GL_OES_read_format extension (Ian Romanick)
1323	- DirectFB driver (Claudio Ciccani)
1324	- x86_64 vertex transformation code (Mikko T.)
1325	- Updated GL/glext.h to version 29
1326    Changes:
1327	- added -stereo option for glxgears demo (Jacek Rosik)
1328	- updated the PBuffer demo code in xdemos/ directory
1329	- glDeleteTextures/Programs/Buffers() now makes the object ID
1330	  available for immediate re-use
1331	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
1332	- lots of internal changes for GL_EXT_framebuffer_object
1333    Bug fixes:
1334	- some functions didn't support PBO functionality
1335	- glGetTexImage didn't convert color index images to RGBA as required
1336	- fragment program texcoords were sometimes wrong for points and lines
1337	- fixed problem with negative dot product in arbfplight, fplight demos
1338	- fixed bug in perspective correction of antialiased, textured lines
1339	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1340	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
1341	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1342	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
1343	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1344	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1345	- glXChooseFBConfig() crashed if attribList pointer was NULL
1346	- program state.light[n].spot.direction.w was wrong value (bug 3083)
1347	- fragment program fog option required glEnable(GL_FOG) - wrong.
1348	- glColorTable() could produce a Mesa implementation error (bug 3135)
1349	- RasterPos could get corrupted by color index rendering path
1350	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
1351	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1352	- fixed a few Darwin compilation problems
1353
1354
13556.3.1
1356    This was an intermediate release for X.org which wasn't otherwise released.
1357
1358
13596.3.2  August 19, 2005
1360    New:
1361	- The distribution now includes the DRI drivers and GLX code
1362    Changes:
1363	- Made the DRI "new" driver interface standard, remove old code
1364    Bug fixes:
1365	- GL_ARB_vertex/fragment_shader were mistakenly listed in the
1366	  extensions string
1367	- negative relative addressing in vertex programs was broken
1368	- update/fix SPARC assembly code for vertex transformation
1369	- fixed memory leak when freeing GLX drawables/renderbuffers
1370	- fixed display list memory leak
1371	- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1372	- wglGetProcAddress() didn't handle wgl-functions
1373	- fixed glxext.h cross-compile issue (Colin Harrison)
1374	- assorted DRI driver fixes
1375
1376
13776.4  October 24, 2005
1378    New:
1379	- Added a fast XOR line drawing function in Xlib driver
1380	- Added support for GL_ARB_texture_mirrored_repeat to savage
1381	  driver (supported only on Savage4 hardware).
1382    Changes:
1383	- Mesa now packaged in three parts: Library, Demos and GLUT
1384    Bug fixes:
1385	- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
1386	- Some files were present multiple times in the 6.3.2 tarballs
1387	- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
1388	- glxgears_fbconfig demo didn't work (bug 4237)
1389	- fixed bug when bilinear sampling 2d textures with borders
1390	- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
1391	- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1392	- fixed a few problems with proxy color tables (bug 4270)
1393	- fixed precision problem in Z clearing (bug 4395)
1394	- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
1395	- fixed potential segfault caused by reading pixels outside
1396	  of renderbuffer bounds
1397	- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
1398	- fixed memory corruption bug involving software alpha buffers
1399	- glReadPixels clipped by window bounds was sometimes broken
1400	- glDraw/CopyPixels of stencil data ignored the stencil write mask
1401	- glReadPixels from a texture bound to a framebuffer object didn't work
1402	- glIsRender/FramebufferEXT weren't totally correct
1403	- fixed a number of point size attenuation/fade bugs
1404	- fixed glFogCoord bug 4729
1405	- GLX encoding for transpose matrix functions was broken
1406	- fixed broken fragment program KIL and SWZ instructions
1407	- fragment programs that wrote result.depth.z didn't work
1408
1409
14106.4.1  November 30, 2005
1411    Bug fixes:
1412	- redefining a vertex program string didn't take effect in TNL module
1413	- fixed occasional segfault upon vertex/fragment parsing error
1414	- vertex program LIT instruction didn't handle 0^0=1 correctly
1415	- fragment program fog option didn't work with glDrawPixels, glBitmap
1416	- USE_MGL_NAMESPACE didn't work for x86-64
1417	- OSMesa demos were missing from previous release tarballs
1418	- fixed problem with float->ushort conversion in glClear (bug 4992)
1419	- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
1420	- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
1421	- fixed occasional triangle color interpolation problem on VMS
1422	- work around invalid free() call (bug 5131)
1423	- fixed BSD X server compilation problem by including stdint.h
1424
1425
14266.4.2  February 2, 2006
1427    New:
1428	- added OSMesaColorClamp() function/feature
1429	- added wglGetExtensionStringARB() function
1430    Bug fixes:
1431	- fixed some problems when building on Windows
1432	- GLw header files weren't installed by installmesa script (bug 5396)
1433	- GL/glfbdev.h file was missing from tarballs
1434	- fixed TNL initialization bug which could lead to crash (bug 5791)
1435
1436
14376.5  March 31, 2006
1438    New:
1439	- OpenGL Shading Language support through GL_ARB_shader_objects,
1440	  GL_ARB_shading_language_100, GL_ARB_vertex_shader and
1441	  GL_ARB_fragment_shader (done by Michal Krol)
1442	- GL_EXT_packed_depth_stencil extension
1443	- GL_EXT_timer_query extension
1444	- GL_EXT_framebuffer_blit extension
1445	- GL_ARB_half_float_pixel
1446	- reflect demo improved to support multiple windows
1447	- singlebuffer demo (shows no/little-flicker single-buffered rendering)
1448	- r200: enable GL_ARB_texture_env_crossbar, separate the texture
1449	  sampling unit bits from the texture env combine enable bits
1450	- r200: add support for GL_ATI_fragment_shader
1451	- added fast XOR-mode line drawing optimization
1452	- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
1453	  and GL_EXT_fog_coord
1454	- MESA_GLX_ALPHA_BITS env var for xlib driver
1455	- many DRI driver updates (including screen rotation support
1456	  for the Intel DRI driver)
1457    Changes:
1458	- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
1459	- removed GL_SGIX/SGIS_pixel_texture extensions
1460    Bug fixes:
1461	- fixed glxcontextmodes.c datatype problem (bug 5835)
1462	- fixed aix-gcc build/install bugs (bug 5874)
1463	- fixed some bugs in texture env program generation
1464	- glXCopyContext() didn't handle texture object bindings properly
1465	- glXCopyContext() didn't copy all lighting state
1466	- fixed FreeBSD config (Pedro Giffuni)
1467	- fixed some minor framebuffer object bugs
1468	- replaced dprintf() with _glu_printf() in GLU (bug 6244)
1469	- fixed a number of thread safety bugs/regressions
1470	- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1471	- paletted texturing was broken w/ floating point palettes (K. Schultz)
1472	- lots of assorted framebuffer object bug fixes
1473
14746.5.1  August 31, 2006
1475    New:
1476	- Intel i965 DRI driver
1477	- GL_APPLE_vertex_array_object extension (Ian Romanick)
1478	- GL_EXT_texture_sRGB extension
1479	- GL_EXT_gpu_program_parameters (Ian Romanick)
1480	- "engine" demo
1481	- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
1482	- many updates to the DRI drivers
1483    Changes:
1484	- The glVertexAttribARB functions no longer alias the conventional
1485	  vertex attributes.
1486	- glxinfo program prints more info with -l option
1487	- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
1488	  compatible, in terms of glBindProgramARB()
1489    Bug fixes:
1490	- fixed broken texture border handling for depth textures (bug 6498)
1491	- removed the test for duplicated framebuffer attachments, per
1492	  version 117 of the GL_EXT_framebuffer_object specification
1493	- fixed a few render-to-texture bugs, including render to depth texture
1494	- clipping of lines against user-defined clip planes was broken (6512)
1495	- assembly language dispatch for SPARC was broken (bug 6484)
1496	- assorted compilation fixes on various Unix platforms (Dan Schikore)
1497	- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
1498	- assorted minor fixes for 16 and 32 bit/channel modes
1499	- fixed assorted bugs in texture compression paths
1500	- fixed indirect rendering vertex array crashes (bug 6863)
1501	- glDrawPixels GL_INDEX_OFFSET didn't always work
1502	- fixed convolution memory leak (bug 7077)
1503	- rectangular depth textures didn't work
1504	- invalid mode to glBegin didn't generate an error (bug 7142)
1505	- 'normalized' parameter to glVertexAttribPointerARB didn't work
1506	- disable bogus GLX_SGI_video_sync extension in xlib driver
1507	- fixed R128 driver locking bug (Martijn van Oosterhout)
1508	- using evaluators with vertex programs caused crashes (bug 7564)
1509	- fragment.position wasn't set correctly for point/line primitives
1510	- fixed parser bug for scalar sources for GL_NV_fragment_program
1511	- max fragment program length was incorrectly 128, now 1024
1512	- writes to result.depth in fragment programs weren't clamped to [0,1]
1513	- fixed potential dangling pointer bug in glBindProgram()
1514	- fixed some memory leaks (and potential crashes) in Xlib driver
1515