Lines Matching refs:lighting
153 - More speed improvements (lighting, fogging, polygon drawing)
193 - lighting is a bit faster
209 - faster lighting
301 - fixed FP underflow exception in lighting (specular exponent)
353 - colors returned in feedback mode were wrong when using lighting
354 - spotlights didn't effect ambient lighting correctly
365 - faster vertex transformation, clip testing, lighting
418 - fixed FP underflow problems in lighting
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
633 - fixed lighting bug in Keith's new shading code
790 - fixed a glColorMaterial lighting bug
886 - glRasterPos with lighting could segfault
897 - lighting didn't always produce the correct alpha value
926 - fixed bug in normal length caching (ParaView lighting bug)
968 - fixed lighting bug with non-uniform scaling and display lists
1166 - demo of per-pixel lighting with a fragment program (demos/fplight.c)
1223 - two-sided lighting and vertex program didn't work (bug 887330)
1465 - glXCopyContext() didn't copy all lighting state