Lines Matching refs:Animation
477 bool BootAnimation::validClock(const Animation::Part& part) { in validClock()
666 bool BootAnimation::parseAnimationDesc(Animation& animation) in parseAnimationDesc()
701 Animation::Part part; in parseAnimationDesc()
719 Animation::Part part; in parseAnimationDesc()
734 bool BootAnimation::preloadZip(Animation& animation) in preloadZip()
773 Animation::Part& part(animation.parts.editItemAt(j)); in preloadZip()
782 Animation::Frame frame; in preloadZip()
802 for (Animation::Part& part : animation.parts) { in preloadZip()
815 Animation::Frame& frame(part.frames.editItemAt(frameIdx)); in preloadZip()
843 for (const Animation::Part& part : mAnimation->parts) { in movie()
919 bool BootAnimation::playAnimation(const Animation& animation) in playAnimation()
929 const Animation::Part& part(animation.parts[i]); in playAnimation()
955 const Animation::Frame& frame(part.frames[j]); in playAnimation()
1025 for (const Animation::Part& part : animation.parts) { in playAnimation()
1029 const Animation::Frame& frame(part.frames[j]); in playAnimation()
1080 void BootAnimation::releaseAnimation(Animation* animation) const in releaseAnimation()
1082 for (Vector<Animation::Part>::iterator it = animation->parts.begin(), in releaseAnimation()
1092 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) in loadAnimation()
1106 Animation *animation = new Animation; in loadAnimation()