1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::FlatBuffers; 10 11 public struct Stat : IFlatbufferObject 12 { 13 private Table __p; 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsStatMyGame.Example.Stat15 public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } GetRootAsStatMyGame.Example.Stat16 public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example.Stat17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.Example.Stat18 public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 19 20 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 21 #if ENABLE_SPAN_T GetIdBytesMyGame.Example.Stat22 public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); } 23 #else GetIdBytesMyGame.Example.Stat24 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } 25 #endif GetIdArrayMyGame.Example.Stat26 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } 27 public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateValMyGame.Example.Stat28 public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } 29 public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } MutateCountMyGame.Example.Stat30 public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } 31 CreateStatMyGame.Example.Stat32 public static Offset<Stat> CreateStat(FlatBufferBuilder builder, 33 StringOffset idOffset = default(StringOffset), 34 long val = 0, 35 ushort count = 0) { 36 builder.StartObject(3); 37 Stat.AddVal(builder, val); 38 Stat.AddId(builder, idOffset); 39 Stat.AddCount(builder, count); 40 return Stat.EndStat(builder); 41 } 42 StartStatMyGame.Example.Stat43 public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } AddIdMyGame.Example.Stat44 public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } AddValMyGame.Example.Stat45 public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } AddCountMyGame.Example.Stat46 public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } EndStatMyGame.Example.Stat47 public static Offset<Stat> EndStat(FlatBufferBuilder builder) { 48 int o = builder.EndObject(); 49 return new Offset<Stat>(o); 50 } 51 }; 52 53 54 } 55