1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19
20 #include <stdint.h>
21 #include <inttypes.h>
22 #include <sys/inotify.h>
23 #include <sys/poll.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include <math.h>
27 #include <fcntl.h>
28 #include <utils/misc.h>
29 #include <signal.h>
30 #include <time.h>
31
32 #include <cutils/atomic.h>
33 #include <cutils/properties.h>
34
35 #include <androidfw/AssetManager.h>
36 #include <binder/IPCThreadState.h>
37 #include <utils/Errors.h>
38 #include <utils/Log.h>
39 #include <utils/SystemClock.h>
40
41 #include <android-base/properties.h>
42
43 #include <ui/PixelFormat.h>
44 #include <ui/Rect.h>
45 #include <ui/Region.h>
46 #include <ui/DisplayInfo.h>
47
48 #include <gui/ISurfaceComposer.h>
49 #include <gui/Surface.h>
50 #include <gui/SurfaceComposerClient.h>
51
52 // TODO: Fix Skia.
53 #pragma GCC diagnostic push
54 #pragma GCC diagnostic ignored "-Wunused-parameter"
55 #include <SkBitmap.h>
56 #include <SkImage.h>
57 #include <SkStream.h>
58 #pragma GCC diagnostic pop
59
60 #include <GLES/gl.h>
61 #include <GLES/glext.h>
62 #include <EGL/eglext.h>
63
64 #include "BootAnimation.h"
65
66 namespace android {
67
68 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
69 static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip";
70 static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip";
71 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
72 static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip";
73 static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip";
74 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
75 static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
76 static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip";
77 static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
78
79 static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
80 static const char SYSTEM_TIME_DIR_NAME[] = "time";
81 static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
82 static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
83 static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
84 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
85 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
86 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
87 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
88 static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/system/time/time_format_12_hour";
89 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
90 static const long long ACCURATE_TIME_EPOCH = 946684800000;
91 static constexpr char FONT_BEGIN_CHAR = ' ';
92 static constexpr char FONT_END_CHAR = '~' + 1;
93 static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
94 static constexpr size_t FONT_NUM_COLS = 16;
95 static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
96 static const int TEXT_CENTER_VALUE = INT_MAX;
97 static const int TEXT_MISSING_VALUE = INT_MIN;
98 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
99 static const int ANIM_ENTRY_NAME_MAX = 256;
100 static constexpr size_t TEXT_POS_LEN_MAX = 16;
101
102 // ---------------------------------------------------------------------------
103
BootAnimation(sp<Callbacks> callbacks)104 BootAnimation::BootAnimation(sp<Callbacks> callbacks)
105 : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
106 mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) {
107 mSession = new SurfaceComposerClient();
108
109 std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
110 if (powerCtl.empty()) {
111 mShuttingDown = false;
112 } else {
113 mShuttingDown = true;
114 }
115 ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
116 elapsedRealtime());
117 }
118
~BootAnimation()119 BootAnimation::~BootAnimation() {
120 if (mAnimation != nullptr) {
121 releaseAnimation(mAnimation);
122 mAnimation = nullptr;
123 }
124 ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
125 elapsedRealtime());
126 }
127
onFirstRef()128 void BootAnimation::onFirstRef() {
129 status_t err = mSession->linkToComposerDeath(this);
130 SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
131 if (err == NO_ERROR) {
132 // Load the animation content -- this can be slow (eg 200ms)
133 // called before waitForSurfaceFlinger() in main() to avoid wait
134 ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms",
135 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
136 preloadAnimation();
137 ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms",
138 mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime());
139 }
140 }
141
session() const142 sp<SurfaceComposerClient> BootAnimation::session() const {
143 return mSession;
144 }
145
binderDied(const wp<IBinder> &)146 void BootAnimation::binderDied(const wp<IBinder>&)
147 {
148 // woah, surfaceflinger died!
149 SLOGD("SurfaceFlinger died, exiting...");
150
151 // calling requestExit() is not enough here because the Surface code
152 // might be blocked on a condition variable that will never be updated.
153 kill( getpid(), SIGKILL );
154 requestExit();
155 }
156
initTexture(Texture * texture,AssetManager & assets,const char * name)157 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
158 const char* name) {
159 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
160 if (asset == nullptr)
161 return NO_INIT;
162 SkBitmap bitmap;
163 sk_sp<SkData> data = SkData::MakeWithoutCopy(asset->getBuffer(false),
164 asset->getLength());
165 sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
166 image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
167 asset->close();
168 delete asset;
169
170 const int w = bitmap.width();
171 const int h = bitmap.height();
172 const void* p = bitmap.getPixels();
173
174 GLint crop[4] = { 0, h, w, -h };
175 texture->w = w;
176 texture->h = h;
177
178 glGenTextures(1, &texture->name);
179 glBindTexture(GL_TEXTURE_2D, texture->name);
180
181 switch (bitmap.colorType()) {
182 case kAlpha_8_SkColorType:
183 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
184 GL_UNSIGNED_BYTE, p);
185 break;
186 case kARGB_4444_SkColorType:
187 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
188 GL_UNSIGNED_SHORT_4_4_4_4, p);
189 break;
190 case kN32_SkColorType:
191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
192 GL_UNSIGNED_BYTE, p);
193 break;
194 case kRGB_565_SkColorType:
195 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
196 GL_UNSIGNED_SHORT_5_6_5, p);
197 break;
198 default:
199 break;
200 }
201
202 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
203 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
204 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
205 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
206 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
207
208 return NO_ERROR;
209 }
210
initTexture(FileMap * map,int * width,int * height)211 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height)
212 {
213 SkBitmap bitmap;
214 sk_sp<SkData> data = SkData::MakeWithoutCopy(map->getDataPtr(),
215 map->getDataLength());
216 sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
217 image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
218
219 // FileMap memory is never released until application exit.
220 // Release it now as the texture is already loaded and the memory used for
221 // the packed resource can be released.
222 delete map;
223
224 const int w = bitmap.width();
225 const int h = bitmap.height();
226 const void* p = bitmap.getPixels();
227
228 GLint crop[4] = { 0, h, w, -h };
229 int tw = 1 << (31 - __builtin_clz(w));
230 int th = 1 << (31 - __builtin_clz(h));
231 if (tw < w) tw <<= 1;
232 if (th < h) th <<= 1;
233
234 switch (bitmap.colorType()) {
235 case kN32_SkColorType:
236 if (!mUseNpotTextures && (tw != w || th != h)) {
237 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
238 GL_UNSIGNED_BYTE, nullptr);
239 glTexSubImage2D(GL_TEXTURE_2D, 0,
240 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
241 } else {
242 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
243 GL_UNSIGNED_BYTE, p);
244 }
245 break;
246
247 case kRGB_565_SkColorType:
248 if (!mUseNpotTextures && (tw != w || th != h)) {
249 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
250 GL_UNSIGNED_SHORT_5_6_5, nullptr);
251 glTexSubImage2D(GL_TEXTURE_2D, 0,
252 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
253 } else {
254 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
255 GL_UNSIGNED_SHORT_5_6_5, p);
256 }
257 break;
258 default:
259 break;
260 }
261
262 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
263
264 *width = w;
265 *height = h;
266
267 return NO_ERROR;
268 }
269
readyToRun()270 status_t BootAnimation::readyToRun() {
271 mAssets.addDefaultAssets();
272
273 mDisplayToken = SurfaceComposerClient::getInternalDisplayToken();
274 if (mDisplayToken == nullptr)
275 return -1;
276
277 DisplayInfo dinfo;
278 status_t status = SurfaceComposerClient::getDisplayInfo(mDisplayToken, &dinfo);
279 if (status)
280 return -1;
281
282 // create the native surface
283 sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
284 dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
285
286 SurfaceComposerClient::Transaction t;
287 t.setLayer(control, 0x40000000)
288 .apply();
289
290 sp<Surface> s = control->getSurface();
291
292 // initialize opengl and egl
293 const EGLint attribs[] = {
294 EGL_RED_SIZE, 8,
295 EGL_GREEN_SIZE, 8,
296 EGL_BLUE_SIZE, 8,
297 EGL_DEPTH_SIZE, 0,
298 EGL_NONE
299 };
300 EGLint w, h;
301 EGLint numConfigs;
302 EGLConfig config;
303 EGLSurface surface;
304 EGLContext context;
305
306 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
307
308 eglInitialize(display, nullptr, nullptr);
309 eglChooseConfig(display, attribs, &config, 1, &numConfigs);
310 surface = eglCreateWindowSurface(display, config, s.get(), nullptr);
311 context = eglCreateContext(display, config, nullptr, nullptr);
312 eglQuerySurface(display, surface, EGL_WIDTH, &w);
313 eglQuerySurface(display, surface, EGL_HEIGHT, &h);
314
315 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
316 return NO_INIT;
317
318 mDisplay = display;
319 mContext = context;
320 mSurface = surface;
321 mWidth = w;
322 mHeight = h;
323 mFlingerSurfaceControl = control;
324 mFlingerSurface = s;
325 mTargetInset = -1;
326
327 return NO_ERROR;
328 }
329
preloadAnimation()330 bool BootAnimation::preloadAnimation() {
331 findBootAnimationFile();
332 if (!mZipFileName.isEmpty()) {
333 mAnimation = loadAnimation(mZipFileName);
334 return (mAnimation != nullptr);
335 }
336
337 return false;
338 }
339
findBootAnimationFile()340 void BootAnimation::findBootAnimationFile() {
341 // If the device has encryption turned on or is in process
342 // of being encrypted we show the encrypted boot animation.
343 char decrypt[PROPERTY_VALUE_MAX];
344 property_get("vold.decrypt", decrypt, "");
345
346 bool encryptedAnimation = atoi(decrypt) != 0 ||
347 !strcmp("trigger_restart_min_framework", decrypt);
348
349 if (!mShuttingDown && encryptedAnimation) {
350 static const char* encryptedBootFiles[] =
351 {PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE};
352 for (const char* f : encryptedBootFiles) {
353 if (access(f, R_OK) == 0) {
354 mZipFileName = f;
355 return;
356 }
357 }
358 }
359
360 const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1;
361 static const char* bootFiles[] =
362 {APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE,
363 OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE};
364 static const char* shutdownFiles[] =
365 {PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, ""};
366
367 for (const char* f : (!mShuttingDown ? bootFiles : shutdownFiles)) {
368 if (access(f, R_OK) == 0) {
369 mZipFileName = f;
370 return;
371 }
372 }
373 }
374
threadLoop()375 bool BootAnimation::threadLoop()
376 {
377 bool r;
378 // We have no bootanimation file, so we use the stock android logo
379 // animation.
380 if (mZipFileName.isEmpty()) {
381 r = android();
382 } else {
383 r = movie();
384 }
385
386 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
387 eglDestroyContext(mDisplay, mContext);
388 eglDestroySurface(mDisplay, mSurface);
389 mFlingerSurface.clear();
390 mFlingerSurfaceControl.clear();
391 eglTerminate(mDisplay);
392 eglReleaseThread();
393 IPCThreadState::self()->stopProcess();
394 return r;
395 }
396
android()397 bool BootAnimation::android()
398 {
399 SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
400 elapsedRealtime());
401 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
402 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
403
404 mCallbacks->init({});
405
406 // clear screen
407 glShadeModel(GL_FLAT);
408 glDisable(GL_DITHER);
409 glDisable(GL_SCISSOR_TEST);
410 glClearColor(0,0,0,1);
411 glClear(GL_COLOR_BUFFER_BIT);
412 eglSwapBuffers(mDisplay, mSurface);
413
414 glEnable(GL_TEXTURE_2D);
415 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
416
417 const GLint xc = (mWidth - mAndroid[0].w) / 2;
418 const GLint yc = (mHeight - mAndroid[0].h) / 2;
419 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
420
421 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
422 updateRect.height());
423
424 // Blend state
425 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
426 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
427
428 const nsecs_t startTime = systemTime();
429 do {
430 nsecs_t now = systemTime();
431 double time = now - startTime;
432 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
433 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
434 GLint x = xc - offset;
435
436 glDisable(GL_SCISSOR_TEST);
437 glClear(GL_COLOR_BUFFER_BIT);
438
439 glEnable(GL_SCISSOR_TEST);
440 glDisable(GL_BLEND);
441 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
442 glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
443 glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
444
445 glEnable(GL_BLEND);
446 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
447 glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
448
449 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
450 if (res == EGL_FALSE)
451 break;
452
453 // 12fps: don't animate too fast to preserve CPU
454 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
455 if (sleepTime > 0)
456 usleep(sleepTime);
457
458 checkExit();
459 } while (!exitPending());
460
461 glDeleteTextures(1, &mAndroid[0].name);
462 glDeleteTextures(1, &mAndroid[1].name);
463 return false;
464 }
465
checkExit()466 void BootAnimation::checkExit() {
467 // Allow surface flinger to gracefully request shutdown
468 char value[PROPERTY_VALUE_MAX];
469 property_get(EXIT_PROP_NAME, value, "0");
470 int exitnow = atoi(value);
471 if (exitnow) {
472 requestExit();
473 mCallbacks->shutdown();
474 }
475 }
476
validClock(const Animation::Part & part)477 bool BootAnimation::validClock(const Animation::Part& part) {
478 return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
479 }
480
parseTextCoord(const char * str,int * dest)481 bool parseTextCoord(const char* str, int* dest) {
482 if (strcmp("c", str) == 0) {
483 *dest = TEXT_CENTER_VALUE;
484 return true;
485 }
486
487 char* end;
488 int val = (int) strtol(str, &end, 0);
489 if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
490 return false;
491 }
492 *dest = val;
493 return true;
494 }
495
496 // Parse two position coordinates. If only string is non-empty, treat it as the y value.
parsePosition(const char * str1,const char * str2,int * x,int * y)497 void parsePosition(const char* str1, const char* str2, int* x, int* y) {
498 bool success = false;
499 if (strlen(str1) == 0) { // No values were specified
500 // success = false
501 } else if (strlen(str2) == 0) { // we have only one value
502 if (parseTextCoord(str1, y)) {
503 *x = TEXT_CENTER_VALUE;
504 success = true;
505 }
506 } else {
507 if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
508 success = true;
509 }
510 }
511
512 if (!success) {
513 *x = TEXT_MISSING_VALUE;
514 *y = TEXT_MISSING_VALUE;
515 }
516 }
517
518 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
519 // characters in str is a hex number in [0, 255], which are converted to
520 // floating point values in the range [0.0, 1.0] and placed in the
521 // corresponding elements of color.
522 //
523 // If the input string isn't valid, parseColor returns false and color is
524 // left unchanged.
parseColor(const char str[7],float color[3])525 static bool parseColor(const char str[7], float color[3]) {
526 float tmpColor[3];
527 for (int i = 0; i < 3; i++) {
528 int val = 0;
529 for (int j = 0; j < 2; j++) {
530 val *= 16;
531 char c = str[2*i + j];
532 if (c >= '0' && c <= '9') val += c - '0';
533 else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
534 else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
535 else return false;
536 }
537 tmpColor[i] = static_cast<float>(val) / 255.0f;
538 }
539 memcpy(color, tmpColor, sizeof(tmpColor));
540 return true;
541 }
542
543
readFile(ZipFileRO * zip,const char * name,String8 & outString)544 static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
545 {
546 ZipEntryRO entry = zip->findEntryByName(name);
547 SLOGE_IF(!entry, "couldn't find %s", name);
548 if (!entry) {
549 return false;
550 }
551
552 FileMap* entryMap = zip->createEntryFileMap(entry);
553 zip->releaseEntry(entry);
554 SLOGE_IF(!entryMap, "entryMap is null");
555 if (!entryMap) {
556 return false;
557 }
558
559 outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
560 delete entryMap;
561 return true;
562 }
563
564 // The font image should be a 96x2 array of character images. The
565 // columns are the printable ASCII characters 0x20 - 0x7f. The
566 // top row is regular text; the bottom row is bold.
initFont(Font * font,const char * fallback)567 status_t BootAnimation::initFont(Font* font, const char* fallback) {
568 status_t status = NO_ERROR;
569
570 if (font->map != nullptr) {
571 glGenTextures(1, &font->texture.name);
572 glBindTexture(GL_TEXTURE_2D, font->texture.name);
573
574 status = initTexture(font->map, &font->texture.w, &font->texture.h);
575
576 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
577 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
578 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
579 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
580 } else if (fallback != nullptr) {
581 status = initTexture(&font->texture, mAssets, fallback);
582 } else {
583 return NO_INIT;
584 }
585
586 if (status == NO_ERROR) {
587 font->char_width = font->texture.w / FONT_NUM_COLS;
588 font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows
589 }
590
591 return status;
592 }
593
drawText(const char * str,const Font & font,bool bold,int * x,int * y)594 void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) {
595 glEnable(GL_BLEND); // Allow us to draw on top of the animation
596 glBindTexture(GL_TEXTURE_2D, font.texture.name);
597
598 const int len = strlen(str);
599 const int strWidth = font.char_width * len;
600
601 if (*x == TEXT_CENTER_VALUE) {
602 *x = (mWidth - strWidth) / 2;
603 } else if (*x < 0) {
604 *x = mWidth + *x - strWidth;
605 }
606 if (*y == TEXT_CENTER_VALUE) {
607 *y = (mHeight - font.char_height) / 2;
608 } else if (*y < 0) {
609 *y = mHeight + *y - font.char_height;
610 }
611
612 int cropRect[4] = { 0, 0, font.char_width, -font.char_height };
613
614 for (int i = 0; i < len; i++) {
615 char c = str[i];
616
617 if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
618 c = '?';
619 }
620
621 // Crop the texture to only the pixels in the current glyph
622 const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters
623 const int row = charPos / FONT_NUM_COLS;
624 const int col = charPos % FONT_NUM_COLS;
625 cropRect[0] = col * font.char_width; // Left of column
626 cropRect[1] = row * font.char_height * 2; // Top of row
627 // Move down to bottom of regular (one char_heigh) or bold (two char_heigh) line
628 cropRect[1] += bold ? 2 * font.char_height : font.char_height;
629 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
630
631 glDrawTexiOES(*x, *y, 0, font.char_width, font.char_height);
632
633 *x += font.char_width;
634 }
635
636 glDisable(GL_BLEND); // Return to the animation's default behaviour
637 glBindTexture(GL_TEXTURE_2D, 0);
638 }
639
640 // We render 12 or 24 hour time.
drawClock(const Font & font,const int xPos,const int yPos)641 void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) {
642 static constexpr char TIME_FORMAT_12[] = "%l:%M";
643 static constexpr char TIME_FORMAT_24[] = "%H:%M";
644 static constexpr int TIME_LENGTH = 6;
645
646 time_t rawtime;
647 time(&rawtime);
648 struct tm* timeInfo = localtime(&rawtime);
649
650 char timeBuff[TIME_LENGTH];
651 const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
652 size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
653
654 if (length != TIME_LENGTH - 1) {
655 SLOGE("Couldn't format time; abandoning boot animation clock");
656 mClockEnabled = false;
657 return;
658 }
659
660 char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
661 int x = xPos;
662 int y = yPos;
663 drawText(out, font, false, &x, &y);
664 }
665
parseAnimationDesc(Animation & animation)666 bool BootAnimation::parseAnimationDesc(Animation& animation)
667 {
668 String8 desString;
669
670 if (!readFile(animation.zip, "desc.txt", desString)) {
671 return false;
672 }
673 char const* s = desString.string();
674
675 // Parse the description file
676 for (;;) {
677 const char* endl = strstr(s, "\n");
678 if (endl == nullptr) break;
679 String8 line(s, endl - s);
680 const char* l = line.string();
681 int fps = 0;
682 int width = 0;
683 int height = 0;
684 int count = 0;
685 int pause = 0;
686 char path[ANIM_ENTRY_NAME_MAX];
687 char color[7] = "000000"; // default to black if unspecified
688 char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
689 char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
690
691 char pathType;
692 if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
693 // SLOGD("> w=%d, h=%d, fps=%d", width, height, fps);
694 animation.width = width;
695 animation.height = height;
696 animation.fps = fps;
697 } else if (sscanf(l, " %c %d %d %s #%6s %16s %16s",
698 &pathType, &count, &pause, path, color, clockPos1, clockPos2) >= 4) {
699 //SLOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPos1=%s, clockPos2=%s",
700 // pathType, count, pause, path, color, clockPos1, clockPos2);
701 Animation::Part part;
702 part.playUntilComplete = pathType == 'c';
703 part.count = count;
704 part.pause = pause;
705 part.path = path;
706 part.audioData = nullptr;
707 part.animation = nullptr;
708 if (!parseColor(color, part.backgroundColor)) {
709 SLOGE("> invalid color '#%s'", color);
710 part.backgroundColor[0] = 0.0f;
711 part.backgroundColor[1] = 0.0f;
712 part.backgroundColor[2] = 0.0f;
713 }
714 parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
715 animation.parts.add(part);
716 }
717 else if (strcmp(l, "$SYSTEM") == 0) {
718 // SLOGD("> SYSTEM");
719 Animation::Part part;
720 part.playUntilComplete = false;
721 part.count = 1;
722 part.pause = 0;
723 part.audioData = nullptr;
724 part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
725 if (part.animation != nullptr)
726 animation.parts.add(part);
727 }
728 s = ++endl;
729 }
730
731 return true;
732 }
733
preloadZip(Animation & animation)734 bool BootAnimation::preloadZip(Animation& animation)
735 {
736 // read all the data structures
737 const size_t pcount = animation.parts.size();
738 void *cookie = nullptr;
739 ZipFileRO* zip = animation.zip;
740 if (!zip->startIteration(&cookie)) {
741 return false;
742 }
743
744 ZipEntryRO entry;
745 char name[ANIM_ENTRY_NAME_MAX];
746 while ((entry = zip->nextEntry(cookie)) != nullptr) {
747 const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
748 if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
749 SLOGE("Error fetching entry file name");
750 continue;
751 }
752
753 const String8 entryName(name);
754 const String8 path(entryName.getPathDir());
755 const String8 leaf(entryName.getPathLeaf());
756 if (leaf.size() > 0) {
757 if (entryName == CLOCK_FONT_ZIP_NAME) {
758 FileMap* map = zip->createEntryFileMap(entry);
759 if (map) {
760 animation.clockFont.map = map;
761 }
762 continue;
763 }
764
765 for (size_t j = 0; j < pcount; j++) {
766 if (path == animation.parts[j].path) {
767 uint16_t method;
768 // supports only stored png files
769 if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) {
770 if (method == ZipFileRO::kCompressStored) {
771 FileMap* map = zip->createEntryFileMap(entry);
772 if (map) {
773 Animation::Part& part(animation.parts.editItemAt(j));
774 if (leaf == "audio.wav") {
775 // a part may have at most one audio file
776 part.audioData = (uint8_t *)map->getDataPtr();
777 part.audioLength = map->getDataLength();
778 } else if (leaf == "trim.txt") {
779 part.trimData.setTo((char const*)map->getDataPtr(),
780 map->getDataLength());
781 } else {
782 Animation::Frame frame;
783 frame.name = leaf;
784 frame.map = map;
785 frame.trimWidth = animation.width;
786 frame.trimHeight = animation.height;
787 frame.trimX = 0;
788 frame.trimY = 0;
789 part.frames.add(frame);
790 }
791 }
792 } else {
793 SLOGE("bootanimation.zip is compressed; must be only stored");
794 }
795 }
796 }
797 }
798 }
799 }
800
801 // If there is trimData present, override the positioning defaults.
802 for (Animation::Part& part : animation.parts) {
803 const char* trimDataStr = part.trimData.string();
804 for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
805 const char* endl = strstr(trimDataStr, "\n");
806 // No more trimData for this part.
807 if (endl == nullptr) {
808 break;
809 }
810 String8 line(trimDataStr, endl - trimDataStr);
811 const char* lineStr = line.string();
812 trimDataStr = ++endl;
813 int width = 0, height = 0, x = 0, y = 0;
814 if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
815 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
816 frame.trimWidth = width;
817 frame.trimHeight = height;
818 frame.trimX = x;
819 frame.trimY = y;
820 } else {
821 SLOGE("Error parsing trim.txt, line: %s", lineStr);
822 break;
823 }
824 }
825 }
826
827 zip->endIteration(cookie);
828
829 return true;
830 }
831
movie()832 bool BootAnimation::movie()
833 {
834 if (mAnimation == nullptr) {
835 mAnimation = loadAnimation(mZipFileName);
836 }
837
838 if (mAnimation == nullptr)
839 return false;
840
841 // mCallbacks->init() may get called recursively,
842 // this loop is needed to get the same results
843 for (const Animation::Part& part : mAnimation->parts) {
844 if (part.animation != nullptr) {
845 mCallbacks->init(part.animation->parts);
846 }
847 }
848 mCallbacks->init(mAnimation->parts);
849
850 bool anyPartHasClock = false;
851 for (size_t i=0; i < mAnimation->parts.size(); i++) {
852 if(validClock(mAnimation->parts[i])) {
853 anyPartHasClock = true;
854 break;
855 }
856 }
857 if (!anyPartHasClock) {
858 mClockEnabled = false;
859 }
860
861 // Check if npot textures are supported
862 mUseNpotTextures = false;
863 String8 gl_extensions;
864 const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
865 if (!exts) {
866 glGetError();
867 } else {
868 gl_extensions.setTo(exts);
869 if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
870 (gl_extensions.find("GL_OES_texture_npot") != -1)) {
871 mUseNpotTextures = true;
872 }
873 }
874
875 // Blend required to draw time on top of animation frames.
876 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
877 glShadeModel(GL_FLAT);
878 glDisable(GL_DITHER);
879 glDisable(GL_SCISSOR_TEST);
880 glDisable(GL_BLEND);
881
882 glBindTexture(GL_TEXTURE_2D, 0);
883 glEnable(GL_TEXTURE_2D);
884 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
885 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
886 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
887 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
888 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
889
890 bool clockFontInitialized = false;
891 if (mClockEnabled) {
892 clockFontInitialized =
893 (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
894 mClockEnabled = clockFontInitialized;
895 }
896
897 if (mClockEnabled && !updateIsTimeAccurate()) {
898 mTimeCheckThread = new TimeCheckThread(this);
899 mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
900 }
901
902 playAnimation(*mAnimation);
903
904 if (mTimeCheckThread != nullptr) {
905 mTimeCheckThread->requestExit();
906 mTimeCheckThread = nullptr;
907 }
908
909 if (clockFontInitialized) {
910 glDeleteTextures(1, &mAnimation->clockFont.texture.name);
911 }
912
913 releaseAnimation(mAnimation);
914 mAnimation = nullptr;
915
916 return false;
917 }
918
playAnimation(const Animation & animation)919 bool BootAnimation::playAnimation(const Animation& animation)
920 {
921 const size_t pcount = animation.parts.size();
922 nsecs_t frameDuration = s2ns(1) / animation.fps;
923 const int animationX = (mWidth - animation.width) / 2;
924 const int animationY = (mHeight - animation.height) / 2;
925
926 SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
927 elapsedRealtime());
928 for (size_t i=0 ; i<pcount ; i++) {
929 const Animation::Part& part(animation.parts[i]);
930 const size_t fcount = part.frames.size();
931 glBindTexture(GL_TEXTURE_2D, 0);
932
933 // Handle animation package
934 if (part.animation != nullptr) {
935 playAnimation(*part.animation);
936 if (exitPending())
937 break;
938 continue; //to next part
939 }
940
941 for (int r=0 ; !part.count || r<part.count ; r++) {
942 // Exit any non playuntil complete parts immediately
943 if(exitPending() && !part.playUntilComplete)
944 break;
945
946 mCallbacks->playPart(i, part, r);
947
948 glClearColor(
949 part.backgroundColor[0],
950 part.backgroundColor[1],
951 part.backgroundColor[2],
952 1.0f);
953
954 for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
955 const Animation::Frame& frame(part.frames[j]);
956 nsecs_t lastFrame = systemTime();
957
958 if (r > 0) {
959 glBindTexture(GL_TEXTURE_2D, frame.tid);
960 } else {
961 if (part.count != 1) {
962 glGenTextures(1, &frame.tid);
963 glBindTexture(GL_TEXTURE_2D, frame.tid);
964 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
965 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
966 }
967 int w, h;
968 initTexture(frame.map, &w, &h);
969 }
970
971 const int xc = animationX + frame.trimX;
972 const int yc = animationY + frame.trimY;
973 Region clearReg(Rect(mWidth, mHeight));
974 clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight));
975 if (!clearReg.isEmpty()) {
976 Region::const_iterator head(clearReg.begin());
977 Region::const_iterator tail(clearReg.end());
978 glEnable(GL_SCISSOR_TEST);
979 while (head != tail) {
980 const Rect& r2(*head++);
981 glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height());
982 glClear(GL_COLOR_BUFFER_BIT);
983 }
984 glDisable(GL_SCISSOR_TEST);
985 }
986 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
987 // which is equivalent to mHeight - (yc + frame.trimHeight)
988 glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight),
989 0, frame.trimWidth, frame.trimHeight);
990 if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
991 drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
992 }
993 handleViewport(frameDuration);
994
995 eglSwapBuffers(mDisplay, mSurface);
996
997 nsecs_t now = systemTime();
998 nsecs_t delay = frameDuration - (now - lastFrame);
999 //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
1000 lastFrame = now;
1001
1002 if (delay > 0) {
1003 struct timespec spec;
1004 spec.tv_sec = (now + delay) / 1000000000;
1005 spec.tv_nsec = (now + delay) % 1000000000;
1006 int err;
1007 do {
1008 err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr);
1009 } while (err<0 && errno == EINTR);
1010 }
1011
1012 checkExit();
1013 }
1014
1015 usleep(part.pause * ns2us(frameDuration));
1016
1017 // For infinite parts, we've now played them at least once, so perhaps exit
1018 if(exitPending() && !part.count && mCurrentInset >= mTargetInset)
1019 break;
1020 }
1021
1022 }
1023
1024 // Free textures created for looping parts now that the animation is done.
1025 for (const Animation::Part& part : animation.parts) {
1026 if (part.count != 1) {
1027 const size_t fcount = part.frames.size();
1028 for (size_t j = 0; j < fcount; j++) {
1029 const Animation::Frame& frame(part.frames[j]);
1030 glDeleteTextures(1, &frame.tid);
1031 }
1032 }
1033 }
1034
1035 return true;
1036 }
1037
handleViewport(nsecs_t timestep)1038 void BootAnimation::handleViewport(nsecs_t timestep) {
1039 if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) {
1040 return;
1041 }
1042 if (mTargetInset < 0) {
1043 // Poll the amount for the top display inset. This will return -1 until persistent properties
1044 // have been loaded.
1045 mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top",
1046 -1 /* default */, -1 /* min */, mHeight / 2 /* max */);
1047 }
1048 if (mTargetInset <= 0) {
1049 return;
1050 }
1051
1052 if (mCurrentInset < mTargetInset) {
1053 // After the device boots, the inset will effectively be cropped away. We animate this here.
1054 float fraction = static_cast<float>(mCurrentInset) / mTargetInset;
1055 int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset;
1056
1057 SurfaceComposerClient::Transaction()
1058 .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight))
1059 .apply();
1060 } else {
1061 // At the end of the animation, we switch to the viewport that DisplayManager will apply
1062 // later. This changes the coordinate system, and means we must move the surface up by
1063 // the inset amount.
1064 Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset);
1065 Rect displayRect(0, mTargetInset, mWidth, mHeight);
1066
1067 SurfaceComposerClient::Transaction t;
1068 t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
1069 .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
1070 t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect);
1071 t.apply();
1072
1073 mTargetInset = mCurrentInset = 0;
1074 }
1075
1076 int delta = timestep * mTargetInset / ms2ns(200);
1077 mCurrentInset += delta;
1078 }
1079
releaseAnimation(Animation * animation) const1080 void BootAnimation::releaseAnimation(Animation* animation) const
1081 {
1082 for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
1083 e = animation->parts.end(); it != e; ++it) {
1084 if (it->animation)
1085 releaseAnimation(it->animation);
1086 }
1087 if (animation->zip)
1088 delete animation->zip;
1089 delete animation;
1090 }
1091
loadAnimation(const String8 & fn)1092 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
1093 {
1094 if (mLoadedFiles.indexOf(fn) >= 0) {
1095 SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
1096 fn.string());
1097 return nullptr;
1098 }
1099 ZipFileRO *zip = ZipFileRO::open(fn);
1100 if (zip == nullptr) {
1101 SLOGE("Failed to open animation zip \"%s\": %s",
1102 fn.string(), strerror(errno));
1103 return nullptr;
1104 }
1105
1106 Animation *animation = new Animation;
1107 animation->fileName = fn;
1108 animation->zip = zip;
1109 animation->clockFont.map = nullptr;
1110 mLoadedFiles.add(animation->fileName);
1111
1112 parseAnimationDesc(*animation);
1113 if (!preloadZip(*animation)) {
1114 return nullptr;
1115 }
1116
1117
1118 mLoadedFiles.remove(fn);
1119 return animation;
1120 }
1121
updateIsTimeAccurate()1122 bool BootAnimation::updateIsTimeAccurate() {
1123 static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days
1124 static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes
1125
1126 if (mTimeIsAccurate) {
1127 return true;
1128 }
1129 if (mShuttingDown) return true;
1130 struct stat statResult;
1131
1132 if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
1133 mTimeFormat12Hour = true;
1134 }
1135
1136 if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
1137 mTimeIsAccurate = true;
1138 return true;
1139 }
1140
1141 FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
1142 if (file != nullptr) {
1143 long long lastChangedTime = 0;
1144 fscanf(file, "%lld", &lastChangedTime);
1145 fclose(file);
1146 if (lastChangedTime > 0) {
1147 struct timespec now;
1148 clock_gettime(CLOCK_REALTIME, &now);
1149 // Match the Java timestamp format
1150 long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
1151 if (ACCURATE_TIME_EPOCH < rtcNow
1152 && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
1153 && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
1154 mTimeIsAccurate = true;
1155 }
1156 }
1157 }
1158
1159 return mTimeIsAccurate;
1160 }
1161
TimeCheckThread(BootAnimation * bootAnimation)1162 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
1163 mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
1164
~TimeCheckThread()1165 BootAnimation::TimeCheckThread::~TimeCheckThread() {
1166 // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
1167 close(mInotifyFd);
1168 }
1169
threadLoop()1170 bool BootAnimation::TimeCheckThread::threadLoop() {
1171 bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
1172 && mBootAnimation->mClockEnabled;
1173 if (!shouldLoop) {
1174 close(mInotifyFd);
1175 mInotifyFd = -1;
1176 }
1177 return shouldLoop;
1178 }
1179
doThreadLoop()1180 bool BootAnimation::TimeCheckThread::doThreadLoop() {
1181 static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1182
1183 // Poll instead of doing a blocking read so the Thread can exit if requested.
1184 struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1185 ssize_t pollResult = poll(&pfd, 1, 1000);
1186
1187 if (pollResult == 0) {
1188 return true;
1189 } else if (pollResult < 0) {
1190 SLOGE("Could not poll inotify events");
1191 return false;
1192 }
1193
1194 char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1195 ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1196 if (length == 0) {
1197 return true;
1198 } else if (length < 0) {
1199 SLOGE("Could not read inotify events");
1200 return false;
1201 }
1202
1203 const struct inotify_event *event;
1204 for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1205 event = (const struct inotify_event *) ptr;
1206 if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
1207 addTimeDirWatch();
1208 } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1209 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1210 return !mBootAnimation->updateIsTimeAccurate();
1211 }
1212 }
1213
1214 return true;
1215 }
1216
addTimeDirWatch()1217 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1218 mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
1219 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1220 if (mTimeWd > 0) {
1221 // No need to watch for the time directory to be created if it already exists
1222 inotify_rm_watch(mInotifyFd, mSystemWd);
1223 mSystemWd = -1;
1224 }
1225 }
1226
readyToRun()1227 status_t BootAnimation::TimeCheckThread::readyToRun() {
1228 mInotifyFd = inotify_init();
1229 if (mInotifyFd < 0) {
1230 SLOGE("Could not initialize inotify fd");
1231 return NO_INIT;
1232 }
1233
1234 mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1235 if (mSystemWd < 0) {
1236 close(mInotifyFd);
1237 mInotifyFd = -1;
1238 SLOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH);
1239 return NO_INIT;
1240 }
1241
1242 addTimeDirWatch();
1243
1244 if (mBootAnimation->updateIsTimeAccurate()) {
1245 close(mInotifyFd);
1246 mInotifyFd = -1;
1247 return ALREADY_EXISTS;
1248 }
1249
1250 return NO_ERROR;
1251 }
1252
1253 // ---------------------------------------------------------------------------
1254
1255 }
1256 ; // namespace android
1257