/external/skqp/samplecode/ |
D | SampleComplexClip.cpp | 67 SkColor colorB = SK_ColorRED; in onDrawContent() local
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/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 67 SkColor colorB = SK_ColorRED; in onDrawContent() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1164 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1250 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1329 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1402 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1478 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1832 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 2001 Vec4 colorB = randomVector<4>(rnd); in createTexture() local [all …]
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D | es3fTextureShadowTests.cpp | 251 deUint32 colorB = 0xff000000 | ~rgb; in init() local 523 deUint32 colorB = 0xff000000 | ~rgb; in init() local 805 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es3fTextureFilteringTests.cpp | 214 deUint32 colorB = 0xff000000 | ~rgb; in init() local 505 deUint32 colorB = 0xff000000 | ~rgb; in init() local 805 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1051 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es3fShaderTextureFunctionTests.cpp | 590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 684 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 714 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
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D | es3fVertexTextureTests.cpp | 612 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 932 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1598 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es3fTextureUnitTests.cpp | 892 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); in init() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 879 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D() 892 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D() 909 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D() 930 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid() 956 …illWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB) in fillWithRepeatableGradient()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 259 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DShadowTestInstance() local 480 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeShadowTestInstance() local 686 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayShadowTestInstance() local
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D | vktTextureFilteringTests.cpp | 150 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DFilteringTestInstance() local 357 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeFilteringTestInstance() local 586 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayFilteringTestInstance() local 772 const deUint32 colorB = 0xff000000 | ~rgb; in Texture3DFilteringTestInstance() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 861 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 912 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 981 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1056 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1451 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1534 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
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D | es2fShaderTextureFunctionTests.cpp | 344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
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D | es2fTextureFilteringTests.cpp | 196 deUint32 colorB = 0xff000000 | ~rgb; in init() local 470 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es2fVertexTextureTests.cpp | 512 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 838 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es2fTextureUnitTests.cpp | 705 deUint32 colorB = alpha1 | ~rgb; in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 166 deUint32 colorB = 0xff000000 | ~rgb; in init() local 438 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 156 deUint32 colorB = 0xff000000 | ~rgb; in init() local 424 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 447 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 553 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 689 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
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D | es31fTextureFormatTests.cpp | 313 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local
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D | es31fTextureFilteringTests.cpp | 258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es31fVertexAttributeBindingTests.cpp | 451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 881 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 920 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 977 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1008 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1041 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1077 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1125 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3])*layerCorr; in initTexture() local
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 347 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors()
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