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Searched defs:colorB (Results 1 – 25 of 29) sorted by relevance

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/external/skqp/samplecode/
DSampleComplexClip.cpp67 SkColor colorB = SK_ColorRED; in onDrawContent() local
/external/skia/samplecode/
DSampleComplexClip.cpp67 SkColor colorB = SK_ColorRED; in onDrawContent() local
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1164 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1250 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1329 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1402 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1478 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1832 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
2001 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
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Des3fTextureShadowTests.cpp251 deUint32 colorB = 0xff000000 | ~rgb; in init() local
523 deUint32 colorB = 0xff000000 | ~rgb; in init() local
805 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fTextureFilteringTests.cpp214 deUint32 colorB = 0xff000000 | ~rgb; in init() local
505 deUint32 colorB = 0xff000000 | ~rgb; in init() local
805 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1051 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fShaderTextureFunctionTests.cpp590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
684 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
714 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
Des3fVertexTextureTests.cpp612 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
932 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1598 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des3fTextureUnitTests.cpp892 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); in init() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp879 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D()
892 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D()
909 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D()
930 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid()
956 …illWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB) in fillWithRepeatableGradient()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp259 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DShadowTestInstance() local
480 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeShadowTestInstance() local
686 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayShadowTestInstance() local
DvktTextureFilteringTests.cpp150 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DFilteringTestInstance() local
357 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeFilteringTestInstance() local
586 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayFilteringTestInstance() local
772 const deUint32 colorB = 0xff000000 | ~rgb; in Texture3DFilteringTestInstance() local
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp861 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
912 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
981 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1056 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1451 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1534 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
Des2fShaderTextureFunctionTests.cpp344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
Des2fTextureFilteringTests.cpp196 deUint32 colorB = 0xff000000 | ~rgb; in init() local
470 deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des2fVertexTextureTests.cpp512 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
838 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des2fTextureUnitTests.cpp705 deUint32 colorB = alpha1 | ~rgb; in init() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp166 deUint32 colorB = 0xff000000 | ~rgb; in init() local
438 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp156 deUint32 colorB = 0xff000000 | ~rgb; in init() local
424 deUint32 colorB = 0xff000000 | ~rgb; in init() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp447 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
553 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
689 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
Des31fTextureFormatTests.cpp313 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local
Des31fTextureFilteringTests.cpp258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
Des31fVertexAttributeBindingTests.cpp451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp881 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
920 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
977 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
1008 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
1041 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
1077 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
1125 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3])*layerCorr; in initTexture() local
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryLayeredRenderingTests.cpp347 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors()

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