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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shadow texture lookup tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fTextureShadowTests.hpp"
25 #include "gluTexture.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluTextureUtil.hpp"
28 #include "glsTextureTestUtil.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuRenderTarget.hpp"
31 #include "tcuTexCompareVerifier.hpp"
32 #include "deString.h"
33 #include "deMath.h"
34 #include "deStringUtil.hpp"
35 #include "glwFunctions.hpp"
36 #include "glwEnums.hpp"
37 
38 namespace deqp
39 {
40 namespace gles3
41 {
42 namespace Functional
43 {
44 
45 using std::vector;
46 using std::string;
47 using tcu::TestLog;
48 using namespace deqp::gls::TextureTestUtil;
49 using namespace glu::TextureTestUtil;
50 
51 enum
52 {
53 	TEX2D_VIEWPORT_WIDTH		= 64,
54 	TEX2D_VIEWPORT_HEIGHT		= 64,
55 	TEX2D_MIN_VIEWPORT_WIDTH	= 64,
56 	TEX2D_MIN_VIEWPORT_HEIGHT	= 64
57 };
58 
isFloatingPointDepthFormat(const tcu::TextureFormat & format)59 static bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
60 {
61 	// Only two depth and depth-stencil formats are floating point
62 	return	(format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
63 			(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
64 }
65 
clampFloatingPointTexture(const tcu::PixelBufferAccess & access)66 static void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
67 {
68 	DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
69 
70 	for (int z = 0; z < access.getDepth(); ++z)
71 	for (int y = 0; y < access.getHeight(); ++y)
72 	for (int x = 0; x < access.getWidth(); ++x)
73 		access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
74 }
75 
clampFloatingPointTexture(tcu::Texture2D & target)76 static void clampFloatingPointTexture (tcu::Texture2D& target)
77 {
78 	for (int level = 0; level < target.getNumLevels(); ++level)
79 		if (!target.isLevelEmpty(level))
80 			clampFloatingPointTexture(target.getLevel(level));
81 }
82 
clampFloatingPointTexture(tcu::Texture2DArray & target)83 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
84 {
85 	for (int level = 0; level < target.getNumLevels(); ++level)
86 		if (!target.isLevelEmpty(level))
87 			clampFloatingPointTexture(target.getLevel(level));
88 }
89 
clampFloatingPointTexture(tcu::TextureCube & target)90 static void clampFloatingPointTexture (tcu::TextureCube& target)
91 {
92 	for (int level = 0; level < target.getNumLevels(); ++level)
93 		for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
94 			clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
95 }
96 
97 template<typename TextureType>
verifyTexCompareResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const TextureType & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)98 bool verifyTexCompareResult (tcu::TestContext&						testCtx,
99 							 const tcu::ConstPixelBufferAccess&		result,
100 							 const TextureType&						src,
101 							 const float*							texCoord,
102 							 const ReferenceParams&					sampleParams,
103 							 const tcu::TexComparePrecision&		comparePrec,
104 							 const tcu::LodPrecision&				lodPrec,
105 							 const tcu::PixelFormat&				pixelFormat)
106 {
107 	tcu::TestLog&	log					= testCtx.getLog();
108 	tcu::Surface	reference			(result.getWidth(), result.getHeight());
109 	tcu::Surface	errorMask			(result.getWidth(), result.getHeight());
110 	const tcu::Vec3	nonShadowThreshold	= tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
111 	int				numFailedPixels;
112 
113 	// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
114 	// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
115 	// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
116 	// here if necessary.
117 
118 	if (isFloatingPointDepthFormat(src.getFormat()))
119 	{
120 		TextureType clampedSource(src);
121 
122 		clampFloatingPointTexture(clampedSource);
123 
124 		// sample clamped values
125 
126 		sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
127 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
128 	}
129 	else
130 	{
131 		// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
132 
133 		sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
134 		numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
135 	}
136 
137 	if (numFailedPixels > 0)
138 		log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
139 
140 	log << TestLog::ImageSet("VerifyResult", "Verification result")
141 		<< TestLog::Image("Rendered", "Rendered image", result);
142 
143 	if (numFailedPixels > 0)
144 	{
145 		log << TestLog::Image("Reference", "Ideal reference image", reference)
146 			<< TestLog::Image("ErrorMask", "Error mask", errorMask);
147 	}
148 
149 	log << TestLog::EndImageSet;
150 
151 	return numFailedPixels == 0;
152 }
153 
154 class Texture2DShadowCase : public TestCase
155 {
156 public:
157 									Texture2DShadowCase			(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc);
158 									~Texture2DShadowCase		(void);
159 
160 	void							init						(void);
161 	void							deinit						(void);
162 	IterateResult					iterate						(void);
163 
164 private:
165 									Texture2DShadowCase			(const Texture2DShadowCase& other);
166 	Texture2DShadowCase&			operator=					(const Texture2DShadowCase& other);
167 
168 	const deUint32					m_minFilter;
169 	const deUint32					m_magFilter;
170 	const deUint32					m_wrapS;
171 	const deUint32					m_wrapT;
172 	const deUint32					m_format;
173 	const int						m_width;
174 	const int						m_height;
175 	const deUint32					m_compareFunc;
176 
177 	struct FilterCase
178 	{
179 		const glu::Texture2D*	texture;
180 		tcu::Vec2				minCoord;
181 		tcu::Vec2				maxCoord;
182 		float					ref;
183 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase184 		FilterCase (void)
185 			: texture	(DE_NULL)
186 			, ref		(0.0f)
187 		{
188 		}
189 
FilterCasedeqp::gles3::Functional::Texture2DShadowCase::FilterCase190 		FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
191 			: texture	(tex_)
192 			, minCoord	(minCoord_)
193 			, maxCoord	(maxCoord_)
194 			, ref		(ref_)
195 		{
196 		}
197 	};
198 
199 	std::vector<glu::Texture2D*>	m_textures;
200 	std::vector<FilterCase>			m_cases;
201 
202 	TextureRenderer					m_renderer;
203 
204 	int								m_caseNdx;
205 };
206 
Texture2DShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int width,int height,deUint32 compareFunc)207 Texture2DShadowCase::Texture2DShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, deUint32 compareFunc)
208 	: TestCase			(context, name, desc)
209 	, m_minFilter		(minFilter)
210 	, m_magFilter		(magFilter)
211 	, m_wrapS			(wrapS)
212 	, m_wrapT			(wrapT)
213 	, m_format			(format)
214 	, m_width			(width)
215 	, m_height			(height)
216 	, m_compareFunc		(compareFunc)
217 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
218 	, m_caseNdx			(0)
219 {
220 }
221 
~Texture2DShadowCase(void)222 Texture2DShadowCase::~Texture2DShadowCase (void)
223 {
224 	deinit();
225 }
226 
init(void)227 void Texture2DShadowCase::init (void)
228 {
229 	try
230 	{
231 		// Create 2 textures.
232 		m_textures.reserve(2);
233 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
234 		m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
235 
236 		int numLevels = m_textures[0]->getRefTexture().getNumLevels();
237 
238 		// Fill first gradient texture.
239 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
240 		{
241 			m_textures[0]->getRefTexture().allocLevel(levelNdx);
242 			tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
243 		}
244 
245 		// Fill second with grid texture.
246 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
247 		{
248 			deUint32	step	= 0x00ffffff / numLevels;
249 			deUint32	rgb		= step*levelNdx;
250 			deUint32	colorA	= 0xff000000 | rgb;
251 			deUint32	colorB	= 0xff000000 | ~rgb;
252 
253 			m_textures[1]->getRefTexture().allocLevel(levelNdx);
254 			tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
255 		}
256 
257 		// Upload.
258 		for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
259 			(*i)->upload();
260 	}
261 	catch (const std::exception&)
262 	{
263 		// Clean up to save memory.
264 		Texture2DShadowCase::deinit();
265 		throw;
266 	}
267 
268 	// Compute cases.
269 	{
270 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
271 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
272 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
273 		const float refOutOfBoundsLower	= -0.1f;
274 
275 		const struct
276 		{
277 			int		texNdx;
278 			float	ref;
279 			float	lodX;
280 			float	lodY;
281 			float	oX;
282 			float	oY;
283 		} cases[] =
284 		{
285 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
286 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
287 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
288 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
289 			{ 1,	refOutOfBoundsUpper,	-0.39f,	-0.52f,	0.65f,	0.87f	},
290 			{ 1,	refOutOfBoundsLower,	-1.55f,	0.65f,	0.35f,	0.91f	},
291 		};
292 
293 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
294 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
295 
296 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
297 		{
298 			const int	texNdx	= de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
299 			const float ref		= cases[caseNdx].ref;
300 			const float	lodX	= cases[caseNdx].lodX;
301 			const float	lodY	= cases[caseNdx].lodY;
302 			const float	oX		= cases[caseNdx].oX;
303 			const float	oY		= cases[caseNdx].oY;
304 			const float	sX		= deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
305 			const float	sY		= deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
306 
307 			m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
308 		}
309 	}
310 
311 	m_caseNdx = 0;
312 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
313 }
314 
deinit(void)315 void Texture2DShadowCase::deinit (void)
316 {
317 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
318 		delete *i;
319 	m_textures.clear();
320 
321 	m_renderer.clear();
322 	m_cases.clear();
323 }
324 
iterate(void)325 Texture2DShadowCase::IterateResult Texture2DShadowCase::iterate (void)
326 {
327 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
328 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
329 	const FilterCase&				curCase			= m_cases[m_caseNdx];
330 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
331 	ReferenceParams					sampleParams	(TEXTURETYPE_2D);
332 	tcu::Surface					rendered		(viewport.width, viewport.height);
333 	vector<float>					texCoord;
334 
335 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
336 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
337 
338 	// Setup params for reference.
339 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
340 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
341 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
342 	sampleParams.lodMode			= LODMODE_EXACT;
343 	sampleParams.ref				= curCase.ref;
344 
345 	m_testCtx.getLog() << TestLog::Message << "Compare reference value =  " << sampleParams.ref << TestLog::EndMessage;
346 
347 	// Compute texture coordinates.
348 	m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
349 	computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
350 
351 	gl.bindTexture	(GL_TEXTURE_2D, curCase.texture->getGLTexture());
352 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,		m_minFilter);
353 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,		m_magFilter);
354 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,			m_wrapS);
355 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,			m_wrapT);
356 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
357 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
358 
359 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
360 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
361 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
362 
363 	{
364 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
365 		tcu::LodPrecision			lodPrecision;
366 		tcu::TexComparePrecision	texComparePrecision;
367 
368 		lodPrecision.derivateBits			= 18;
369 		lodPrecision.lodBits				= 6;
370 		texComparePrecision.coordBits		= tcu::IVec3(20,20,0);
371 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,0);
372 		texComparePrecision.pcfBits			= 5;
373 		texComparePrecision.referenceBits	= 16;
374 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
375 
376 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
377 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
378 
379 		if (!isHighQuality)
380 		{
381 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
382 
383 			lodPrecision.lodBits			= 4;
384 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
385 			texComparePrecision.pcfBits		= 0;
386 
387 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
388 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
389 
390 			if (!isOk)
391 			{
392 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
393 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
394 			}
395 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
396 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
397 		}
398 	}
399 
400 	m_caseNdx += 1;
401 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
402 }
403 
404 class TextureCubeShadowCase : public TestCase
405 {
406 public:
407 								TextureCubeShadowCase		(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc);
408 								~TextureCubeShadowCase		(void);
409 
410 	void						init						(void);
411 	void						deinit						(void);
412 	IterateResult				iterate						(void);
413 
414 private:
415 								TextureCubeShadowCase		(const TextureCubeShadowCase& other);
416 	TextureCubeShadowCase&		operator=					(const TextureCubeShadowCase& other);
417 
418 	const deUint32				m_minFilter;
419 	const deUint32				m_magFilter;
420 	const deUint32				m_wrapS;
421 	const deUint32				m_wrapT;
422 
423 	const deUint32				m_format;
424 	const int					m_size;
425 
426 	const deUint32				m_compareFunc;
427 
428 	struct FilterCase
429 	{
430 		const glu::TextureCube*	texture;
431 		tcu::Vec2				bottomLeft;
432 		tcu::Vec2				topRight;
433 		float					ref;
434 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase435 		FilterCase (void)
436 			: texture	(DE_NULL)
437 			, ref		(0.0f)
438 		{
439 		}
440 
FilterCasedeqp::gles3::Functional::TextureCubeShadowCase::FilterCase441 		FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
442 			: texture	(tex_)
443 			, bottomLeft(bottomLeft_)
444 			, topRight	(topRight_)
445 			, ref		(ref_)
446 		{
447 		}
448 	};
449 
450 	glu::TextureCube*			m_gradientTex;
451 	glu::TextureCube*			m_gridTex;
452 	std::vector<FilterCase>		m_cases;
453 
454 	TextureRenderer				m_renderer;
455 
456 	int							m_caseNdx;
457 };
458 
TextureCubeShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int size,deUint32 compareFunc)459 TextureCubeShadowCase::TextureCubeShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int size, deUint32 compareFunc)
460 	: TestCase			(context, name, desc)
461 	, m_minFilter		(minFilter)
462 	, m_magFilter		(magFilter)
463 	, m_wrapS			(wrapS)
464 	, m_wrapT			(wrapT)
465 	, m_format			(format)
466 	, m_size			(size)
467 	, m_compareFunc		(compareFunc)
468 	, m_gradientTex		(DE_NULL)
469 	, m_gridTex			(DE_NULL)
470 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
471 	, m_caseNdx			(0)
472 {
473 }
474 
~TextureCubeShadowCase(void)475 TextureCubeShadowCase::~TextureCubeShadowCase (void)
476 {
477 	TextureCubeShadowCase::deinit();
478 }
479 
init(void)480 void TextureCubeShadowCase::init (void)
481 {
482 	try
483 	{
484 		DE_ASSERT(!m_gradientTex && !m_gridTex);
485 
486 		int						numLevels	= deLog2Floor32(m_size)+1;
487 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
488 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
489 		tcu::Vec4				cBias		= fmtInfo.valueMin;
490 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
491 
492 		// Create textures.
493 		m_gradientTex	= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
494 		m_gridTex		= new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
495 
496 		// Fill first with gradient texture.
497 		static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
498 		{
499 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
500 			{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
501 			{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
502 			{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
503 			{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
504 			{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
505 		};
506 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
507 		{
508 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
509 			{
510 				m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
511 				tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
512 			}
513 		}
514 
515 		// Fill second with grid texture.
516 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
517 		{
518 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
519 			{
520 				deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
521 				deUint32	rgb		= step*levelNdx*face;
522 				deUint32	colorA	= 0xff000000 | rgb;
523 				deUint32	colorB	= 0xff000000 | ~rgb;
524 
525 				m_gridTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
526 				tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
527 			}
528 		}
529 
530 		// Upload.
531 		m_gradientTex->upload();
532 		m_gridTex->upload();
533 	}
534 	catch (const std::exception&)
535 	{
536 		// Clean up to save memory.
537 		TextureCubeShadowCase::deinit();
538 		throw;
539 	}
540 
541 	// Compute cases
542 	{
543 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
544 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
545 		const float refOutOfBoundsUpper	= 1.1f;
546 		const float refOutOfBoundsLower	= -0.1f;
547 		const bool	singleSample		= m_context.getRenderTarget().getNumSamples() == 0;
548 
549 		if (singleSample)
550 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f)));	// minification
551 		else
552 			m_cases.push_back(FilterCase(m_gradientTex,	refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification - w/ tuned coordinates to avoid hitting triangle edges
553 
554 		m_cases.push_back(FilterCase(m_gradientTex,	refInRangeLower,		tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f)));	// magnification
555 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeUpper,		tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f)));	// minification
556 		m_cases.push_back(FilterCase(m_gridTex,		refInRangeLower,		tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f)));	// magnification
557 		m_cases.push_back(FilterCase(m_gridTex,		refOutOfBoundsUpper,	tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f)));	// reference value clamp, upper
558 
559 		if (singleSample)
560 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f)));	// reference value clamp, lower
561 		else
562 			m_cases.push_back(FilterCase(m_gridTex,	refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.25f, 0.75f)));	// reference value clamp, lower
563 	}
564 
565 	m_caseNdx = 0;
566 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
567 }
568 
deinit(void)569 void TextureCubeShadowCase::deinit (void)
570 {
571 	delete m_gradientTex;
572 	delete m_gridTex;
573 
574 	m_gradientTex	= DE_NULL;
575 	m_gridTex		= DE_NULL;
576 
577 	m_renderer.clear();
578 	m_cases.clear();
579 }
580 
getFaceDesc(const tcu::CubeFace face)581 static const char* getFaceDesc (const tcu::CubeFace face)
582 {
583 	switch (face)
584 	{
585 		case tcu::CUBEFACE_NEGATIVE_X:	return "-X";
586 		case tcu::CUBEFACE_POSITIVE_X:	return "+X";
587 		case tcu::CUBEFACE_NEGATIVE_Y:	return "-Y";
588 		case tcu::CUBEFACE_POSITIVE_Y:	return "+Y";
589 		case tcu::CUBEFACE_NEGATIVE_Z:	return "-Z";
590 		case tcu::CUBEFACE_POSITIVE_Z:	return "+Z";
591 		default:
592 			DE_ASSERT(false);
593 			return DE_NULL;
594 	}
595 }
596 
iterate(void)597 TextureCubeShadowCase::IterateResult TextureCubeShadowCase::iterate (void)
598 {
599 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
600 	const int						viewportSize	= 28;
601 	const RandomViewport			viewport		(m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
602 	const tcu::ScopedLogSection		iterSection		(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
603 	const FilterCase&				curCase			= m_cases[m_caseNdx];
604 	ReferenceParams					sampleParams	(TEXTURETYPE_CUBE);
605 
606 	if (viewport.width < viewportSize || viewport.height < viewportSize)
607 		throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__);
608 
609 	// Setup texture
610 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
611 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
612 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
613 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
614 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
615 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
616 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
617 
618 	// Other state
619 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
620 
621 	// Params for reference computation.
622 	sampleParams.sampler					= glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter);
623 	sampleParams.sampler.seamlessCubeMap	= true;
624 	sampleParams.sampler.compare			= glu::mapGLCompareFunc(m_compareFunc);
625 	sampleParams.samplerType				= SAMPLERTYPE_SHADOW;
626 	sampleParams.lodMode					= LODMODE_EXACT;
627 	sampleParams.ref						= curCase.ref;
628 
629 	m_testCtx.getLog()
630 		<< TestLog::Message
631 		<< "Compare reference value =  " << sampleParams.ref << "\n"
632 		<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
633 		<< TestLog::EndMessage;
634 
635 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
636 	{
637 		const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
638 		tcu::Surface			result		(viewport.width, viewport.height);
639 		vector<float>			texCoord;
640 
641 		computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
642 
643 		m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
644 
645 		// \todo Log texture coordinates.
646 
647 		m_renderer.renderQuad(0, &texCoord[0], sampleParams);
648 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
649 
650 		glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, result.getAccess());
651 		GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
652 
653 		{
654 			const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
655 			tcu::LodPrecision			lodPrecision;
656 			tcu::TexComparePrecision	texComparePrecision;
657 
658 			lodPrecision.derivateBits			= 10;
659 			lodPrecision.lodBits				= 5;
660 			texComparePrecision.coordBits		= tcu::IVec3(10,10,10);
661 			texComparePrecision.uvwBits			= tcu::IVec3(6,6,0);
662 			texComparePrecision.pcfBits			= 5;
663 			texComparePrecision.referenceBits	= 16;
664 			texComparePrecision.resultBits		= pixelFormat.redBits-1;
665 
666 			const bool isHighQuality = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
667 															  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
668 
669 			if (!isHighQuality)
670 			{
671 				m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
672 
673 				lodPrecision.lodBits			= 4;
674 				texComparePrecision.uvwBits		= tcu::IVec3(4,4,0);
675 				texComparePrecision.pcfBits		= 0;
676 
677 				const bool isOk = verifyTexCompareResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(),
678 														 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
679 
680 				if (!isOk)
681 				{
682 					m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
683 					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
684 				}
685 				else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
686 					m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
687 			}
688 		}
689 	}
690 
691 	m_caseNdx += 1;
692 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
693 }
694 
695 class Texture2DArrayShadowCase : public TestCase
696 {
697 public:
698 								Texture2DArrayShadowCase	(Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc);
699 								~Texture2DArrayShadowCase	(void);
700 
701 	void						init						(void);
702 	void						deinit						(void);
703 	IterateResult				iterate						(void);
704 
705 private:
706 								Texture2DArrayShadowCase	(const Texture2DArrayShadowCase& other);
707 	Texture2DArrayShadowCase&	operator=					(const Texture2DArrayShadowCase& other);
708 
709 	const deUint32				m_minFilter;
710 	const deUint32				m_magFilter;
711 	const deUint32				m_wrapS;
712 	const deUint32				m_wrapT;
713 
714 	const deUint32				m_format;
715 	const int					m_width;
716 	const int					m_height;
717 	const int					m_numLayers;
718 
719 	const deUint32				m_compareFunc;
720 
721 	struct FilterCase
722 	{
723 		const glu::Texture2DArray*	texture;
724 		tcu::Vec3					minCoord;
725 		tcu::Vec3					maxCoord;
726 		float						ref;
727 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase728 		FilterCase (void)
729 			: texture	(DE_NULL)
730 			, ref		(0.0f)
731 		{
732 		}
733 
FilterCasedeqp::gles3::Functional::Texture2DArrayShadowCase::FilterCase734 		FilterCase (const glu::Texture2DArray* tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
735 			: texture	(tex_)
736 			, minCoord	(minCoord_)
737 			, maxCoord	(maxCoord_)
738 			, ref		(ref_)
739 		{
740 		}
741 	};
742 
743 	glu::Texture2DArray*		m_gradientTex;
744 	glu::Texture2DArray*		m_gridTex;
745 	std::vector<FilterCase>		m_cases;
746 
747 	TextureRenderer				m_renderer;
748 
749 	int							m_caseNdx;
750 };
751 
Texture2DArrayShadowCase(Context & context,const char * name,const char * desc,deUint32 minFilter,deUint32 magFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,int width,int height,int numLayers,deUint32 compareFunc)752 Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc)
753 	: TestCase			(context, name, desc)
754 	, m_minFilter		(minFilter)
755 	, m_magFilter		(magFilter)
756 	, m_wrapS			(wrapS)
757 	, m_wrapT			(wrapT)
758 	, m_format			(format)
759 	, m_width			(width)
760 	, m_height			(height)
761 	, m_numLayers		(numLayers)
762 	, m_compareFunc		(compareFunc)
763 	, m_gradientTex		(DE_NULL)
764 	, m_gridTex			(DE_NULL)
765 	, m_renderer		(context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
766 	, m_caseNdx			(0)
767 {
768 }
769 
~Texture2DArrayShadowCase(void)770 Texture2DArrayShadowCase::~Texture2DArrayShadowCase (void)
771 {
772 	Texture2DArrayShadowCase::deinit();
773 }
774 
init(void)775 void Texture2DArrayShadowCase::init (void)
776 {
777 	try
778 	{
779 		tcu::TextureFormat		texFmt		= glu::mapGLInternalFormat(m_format);
780 		tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(texFmt);
781 		tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
782 		tcu::Vec4				cBias		= fmtInfo.valueMin;
783 		int						numLevels	= deLog2Floor32(de::max(m_width, m_height)) + 1;
784 
785 		// Create textures.
786 		m_gradientTex	= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
787 		m_gridTex		= new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
788 
789 		// Fill first gradient texture.
790 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
791 		{
792 			tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
793 			tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
794 
795 			m_gradientTex->getRefTexture().allocLevel(levelNdx);
796 			tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax);
797 		}
798 
799 		// Fill second with grid texture.
800 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
801 		{
802 			deUint32	step	= 0x00ffffff / numLevels;
803 			deUint32	rgb		= step*levelNdx;
804 			deUint32	colorA	= 0xff000000 | rgb;
805 			deUint32	colorB	= 0xff000000 | ~rgb;
806 
807 			m_gridTex->getRefTexture().allocLevel(levelNdx);
808 			tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
809 		}
810 
811 		// Upload.
812 		m_gradientTex->upload();
813 		m_gridTex->upload();
814 	}
815 	catch (...)
816 	{
817 		// Clean up to save memory.
818 		Texture2DArrayShadowCase::deinit();
819 		throw;
820 	}
821 
822 	// Compute cases.
823 	{
824 		const float refInRangeUpper		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f : 0.5f;
825 		const float refInRangeLower		= (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f : 0.5f;
826 		const float refOutOfBoundsUpper	= 1.1f;		// !< lookup function should clamp values to [0, 1] range
827 		const float refOutOfBoundsLower	= -0.1f;
828 
829 		const struct
830 		{
831 			int		texNdx;
832 			float	ref;
833 			float	lodX;
834 			float	lodY;
835 			float	oX;
836 			float	oY;
837 		} cases[] =
838 		{
839 			{ 0,	refInRangeUpper,		1.6f,	2.9f,	-1.0f,	-2.7f	},
840 			{ 0,	refInRangeLower,		-2.0f,	-1.35f,	-0.2f,	0.7f	},
841 			{ 1,	refInRangeUpper,		0.14f,	0.275f,	-1.5f,	-1.1f	},
842 			{ 1,	refInRangeLower,		-0.92f,	-2.64f,	0.4f,	-0.1f	},
843 			{ 1,	refOutOfBoundsUpper,	-0.49f,	-0.22f,	0.45f,	0.97f	},
844 			{ 1,	refOutOfBoundsLower,	-0.85f,	0.75f,	0.25f,	0.61f	},
845 		};
846 
847 		const float	viewportW	= (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
848 		const float	viewportH	= (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_context.getRenderTarget().getHeight());
849 
850 		const float	minLayer	= -0.5f;
851 		const float	maxLayer	= (float)m_numLayers;
852 
853 		for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
854 		{
855 			const glu::Texture2DArray*	tex		= cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
856 			const float					ref		= cases[caseNdx].ref;
857 			const float					lodX	= cases[caseNdx].lodX;
858 			const float					lodY	= cases[caseNdx].lodY;
859 			const float					oX		= cases[caseNdx].oX;
860 			const float					oY		= cases[caseNdx].oY;
861 			const float					sX		= deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
862 			const float					sY		= deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
863 
864 			m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
865 		}
866 	}
867 
868 	m_caseNdx = 0;
869 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
870 }
871 
deinit(void)872 void Texture2DArrayShadowCase::deinit (void)
873 {
874 	delete m_gradientTex;
875 	delete m_gridTex;
876 
877 	m_gradientTex	= DE_NULL;
878 	m_gridTex		= DE_NULL;
879 
880 	m_renderer.clear();
881 	m_cases.clear();
882 }
883 
iterate(void)884 Texture2DArrayShadowCase::IterateResult Texture2DArrayShadowCase::iterate (void)
885 {
886 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
887 	const RandomViewport			viewport		(m_context.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
888 	const FilterCase&				curCase			= m_cases[m_caseNdx];
889 	const tcu::ScopedLogSection		section			(m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
890 	ReferenceParams					sampleParams	(TEXTURETYPE_2D_ARRAY);
891 	tcu::Surface					rendered		(viewport.width, viewport.height);
892 
893 	const float						texCoord[]		=
894 	{
895 		curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
896 		curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
897 		curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
898 		curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
899 	};
900 
901 	if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT)
902 		throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__);
903 
904 	// Setup params for reference.
905 	sampleParams.sampler			= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
906 	sampleParams.sampler.compare	= glu::mapGLCompareFunc(m_compareFunc);
907 	sampleParams.samplerType		= SAMPLERTYPE_SHADOW;
908 	sampleParams.lodMode			= LODMODE_EXACT;
909 	sampleParams.ref				= curCase.ref;
910 
911 	m_testCtx.getLog()
912 		<< TestLog::Message
913 		<< "Compare reference value =  " << sampleParams.ref << "\n"
914 		<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
915 		<< TestLog::EndMessage;
916 
917 	gl.bindTexture	(GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
918 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,	m_minFilter);
919 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,	m_magFilter);
920 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S,		m_wrapS);
921 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T,		m_wrapT);
922 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE,	GL_COMPARE_REF_TO_TEXTURE);
923 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC,	m_compareFunc);
924 
925 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
926 	m_renderer.renderQuad(0, &texCoord[0], sampleParams);
927 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess());
928 
929 	{
930 		const tcu::PixelFormat		pixelFormat		= m_context.getRenderTarget().getPixelFormat();
931 		tcu::LodPrecision			lodPrecision;
932 		tcu::TexComparePrecision	texComparePrecision;
933 
934 		lodPrecision.derivateBits			= 18;
935 		lodPrecision.lodBits				= 6;
936 		texComparePrecision.coordBits		= tcu::IVec3(20,20,20);
937 		texComparePrecision.uvwBits			= tcu::IVec3(7,7,7);
938 		texComparePrecision.pcfBits			= 5;
939 		texComparePrecision.referenceBits	= 16;
940 		texComparePrecision.resultBits		= pixelFormat.redBits-1;
941 
942 		const bool isHighQuality = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
943 														  &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
944 
945 		if (!isHighQuality)
946 		{
947 			m_testCtx.getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
948 
949 			lodPrecision.lodBits			= 4;
950 			texComparePrecision.uvwBits		= tcu::IVec3(4,4,4);
951 			texComparePrecision.pcfBits		= 0;
952 
953 			const bool isOk = verifyTexCompareResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(),
954 													 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
955 
956 			if (!isOk)
957 			{
958 				m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
959 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
960 			}
961 			else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
962 				m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
963 		}
964 	}
965 
966 	m_caseNdx += 1;
967 	return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP;
968 }
969 
TextureShadowTests(Context & context)970 TextureShadowTests::TextureShadowTests (Context& context)
971 	: TestCaseGroup(context, "shadow", "Shadow texture lookup tests")
972 {
973 }
974 
~TextureShadowTests(void)975 TextureShadowTests::~TextureShadowTests (void)
976 {
977 }
978 
init(void)979 void TextureShadowTests::init (void)
980 {
981 	static const struct
982 	{
983 		const char*		name;
984 		deUint32		format;
985 	} formats[] =
986 	{
987 		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
988 		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
989 		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
990 	};
991 
992 	static const struct
993 	{
994 		const char*		name;
995 		deUint32		minFilter;
996 		deUint32		magFilter;
997 	} filters[] =
998 	{
999 		{ "nearest",				GL_NEAREST,					GL_NEAREST	},
1000 		{ "linear",					GL_LINEAR,					GL_LINEAR	},
1001 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST,	GL_LINEAR	},
1002 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST,	GL_LINEAR	},
1003 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR,	GL_LINEAR	},
1004 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR,	GL_LINEAR	}
1005 	};
1006 
1007 	static const struct
1008 	{
1009 		const char*		name;
1010 		deUint32		func;
1011 	} compareFuncs[] =
1012 	{
1013 		{ "less_or_equal",		GL_LEQUAL	},
1014 		{ "greater_or_equal",	GL_GEQUAL	},
1015 		{ "less",				GL_LESS		},
1016 		{ "greater",			GL_GREATER	},
1017 		{ "equal",				GL_EQUAL	},
1018 		{ "not_equal",			GL_NOTEQUAL	},
1019 		{ "always",				GL_ALWAYS	},
1020 		{ "never",				GL_NEVER	}
1021 	};
1022 
1023 	// 2D cases.
1024 	{
1025 		tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D texture shadow lookup tests");
1026 		addChild(group2D);
1027 
1028 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1029 		{
1030 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1031 			group2D->addChild(filterGroup);
1032 
1033 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1034 			{
1035 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1036 				{
1037 					deUint32		minFilter		= filters[filterNdx].minFilter;
1038 					deUint32		magFilter		= filters[filterNdx].magFilter;
1039 					deUint32		format			= formats[formatNdx].format;
1040 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1041 					const deUint32	wrapS			= GL_REPEAT;
1042 					const deUint32	wrapT			= GL_REPEAT;
1043 					const int		width			= 32;
1044 					const int		height			= 64;
1045 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1046 
1047 					filterGroup->addChild(new Texture2DShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc));
1048 				}
1049 			}
1050 		}
1051 	}
1052 
1053 	// Cubemap cases.
1054 	{
1055 		tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube map texture shadow lookup tests");
1056 		addChild(groupCube);
1057 
1058 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1059 		{
1060 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1061 			groupCube->addChild(filterGroup);
1062 
1063 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1064 			{
1065 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1066 				{
1067 					deUint32		minFilter		= filters[filterNdx].minFilter;
1068 					deUint32		magFilter		= filters[filterNdx].magFilter;
1069 					deUint32		format			= formats[formatNdx].format;
1070 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1071 					const deUint32	wrapS			= GL_REPEAT;
1072 					const deUint32	wrapT			= GL_REPEAT;
1073 					const int		size			= 32;
1074 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1075 
1076 					filterGroup->addChild(new TextureCubeShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, size, compareFunc));
1077 				}
1078 			}
1079 		}
1080 	}
1081 
1082 	// 2D array cases.
1083 	{
1084 		tcu::TestCaseGroup* group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D texture array shadow lookup tests");
1085 		addChild(group2DArray);
1086 
1087 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1088 		{
1089 			tcu::TestCaseGroup* filterGroup = new tcu::TestCaseGroup(m_testCtx, filters[filterNdx].name, "");
1090 			group2DArray->addChild(filterGroup);
1091 
1092 			for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compareNdx++)
1093 			{
1094 				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1095 				{
1096 					deUint32		minFilter		= filters[filterNdx].minFilter;
1097 					deUint32		magFilter		= filters[filterNdx].magFilter;
1098 					deUint32		format			= formats[formatNdx].format;
1099 					deUint32		compareFunc		= compareFuncs[compareNdx].func;
1100 					const deUint32	wrapS			= GL_REPEAT;
1101 					const deUint32	wrapT			= GL_REPEAT;
1102 					const int		width			= 32;
1103 					const int		height			= 64;
1104 					const int		numLayers		= 8;
1105 					string			name			= string(compareFuncs[compareNdx].name) + "_" + formats[formatNdx].name;
1106 
1107 					filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
1108 				}
1109 			}
1110 		}
1111 	}
1112 }
1113 
1114 } // Functional
1115 } // gles3
1116 } // deqp
1117