1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "FormatConvert.h"
18
19
20 // Round up to the nearest multiple of the given alignment value
21 template<unsigned alignment>
align(int value)22 int align(int value) {
23 static_assert((alignment && !(alignment & (alignment - 1))),
24 "alignment must be a power of 2");
25
26 unsigned mask = alignment - 1;
27 return (value + mask) & ~mask;
28 }
29
30
31 // Limit the given value to the provided range. :)
clamp(float v,float min,float max)32 static inline float clamp(float v, float min, float max) {
33 if (v < min) return min;
34 if (v > max) return max;
35 return v;
36 }
37
38
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)39 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
40 // Don't use this if you want to see the best performance. :)
41 // Better to do this in a pixel shader if we really have to, but on actual
42 // embedded hardware we expect to be able to texture directly from the YUV data
43 float U = Uin - 128.0f;
44 float V = Vin - 128.0f;
45
46 float Rf = Y + 1.140f*V;
47 float Gf = Y - 0.395f*U - 0.581f*V;
48 float Bf = Y + 2.032f*U;
49 unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
50 unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
51 unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
52
53 return (R ) |
54 (G << 8) |
55 (B << 16) |
56 0xFF000000; // Fill the alpha channel with ones
57 }
58
59
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)60 void copyNV21toRGB32(unsigned width, unsigned height,
61 uint8_t* src,
62 uint32_t* dst, unsigned dstStridePixels)
63 {
64 // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
65 // U/V array. It assumes an even width and height for the overall image, and a horizontal
66 // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
67 unsigned strideLum = align<16>(width);
68 unsigned sizeY = strideLum * height;
69 unsigned strideColor = strideLum; // 1/2 the samples, but two interleaved channels
70 unsigned offsetUV = sizeY;
71
72 uint8_t* srcY = src;
73 uint8_t* srcUV = src+offsetUV;
74
75 for (unsigned r = 0; r < height; r++) {
76 // Note that we're walking the same UV row twice for even/odd luminance rows
77 uint8_t* rowY = srcY + r*strideLum;
78 uint8_t* rowUV = srcUV + (r/2 * strideColor);
79
80 uint32_t* rowDest = dst + r*dstStridePixels;
81
82 for (unsigned c = 0; c < width; c++) {
83 unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values
84 unsigned vCol = uCol | 1; // vCol is always odd
85 rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
86 }
87 }
88 }
89
90
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)91 void copyYV12toRGB32(unsigned width, unsigned height,
92 uint8_t* src,
93 uint32_t* dst, unsigned dstStridePixels)
94 {
95 // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
96 // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image,
97 // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
98 // and V arrays.
99 unsigned strideLum = align<16>(width);
100 unsigned sizeY = strideLum * height;
101 unsigned strideColor = align<16>(strideLum/2);
102 unsigned sizeColor = strideColor * height/2;
103 unsigned offsetU = sizeY;
104 unsigned offsetV = sizeY + sizeColor;
105
106 uint8_t* srcY = src;
107 uint8_t* srcU = src+offsetU;
108 uint8_t* srcV = src+offsetV;
109
110 for (unsigned r = 0; r < height; r++) {
111 // Note that we're walking the same U and V rows twice for even/odd luminance rows
112 uint8_t* rowY = srcY + r*strideLum;
113 uint8_t* rowU = srcU + (r/2 * strideColor);
114 uint8_t* rowV = srcV + (r/2 * strideColor);
115
116 uint32_t* rowDest = dst + r*dstStridePixels;
117
118 for (unsigned c = 0; c < width; c++) {
119 rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
120 }
121 }
122 }
123
124
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)125 void copyYUYVtoRGB32(unsigned width, unsigned height,
126 uint8_t* src, unsigned srcStridePixels,
127 uint32_t* dst, unsigned dstStridePixels)
128 {
129 uint32_t* srcWords = (uint32_t*)src;
130
131 const int srcRowPadding32 = srcStridePixels/2 - width/2; // 2 bytes per pixel, 4 bytes per word
132 const int dstRowPadding32 = dstStridePixels - width; // 4 bytes per pixel, 4 bytes per word
133
134 for (unsigned r = 0; r < height; r++) {
135 for (unsigned c = 0; c < width/2; c++) {
136 // Note: we're walking two pixels at a time here (even/odd)
137 uint32_t srcPixel = *srcWords++;
138
139 uint8_t Y1 = (srcPixel) & 0xFF;
140 uint8_t U = (srcPixel >> 8) & 0xFF;
141 uint8_t Y2 = (srcPixel >> 16) & 0xFF;
142 uint8_t V = (srcPixel >> 24) & 0xFF;
143
144 // On the RGB output, we're writing one pixel at a time
145 *(dst+0) = yuvToRgbx(Y1, U, V);
146 *(dst+1) = yuvToRgbx(Y2, U, V);
147 dst += 2;
148 }
149
150 // Skip over any extra data or end of row alignment padding
151 srcWords += srcRowPadding32;
152 dst += dstRowPadding32;
153 }
154 }
155
156
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)157 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
158 void* src, unsigned srcStridePixels,
159 void* dst, unsigned dstStridePixels,
160 unsigned pixelSize) {
161 for (unsigned row = 0; row < height; row++) {
162 // Copy the entire row of pixel data
163 memcpy(dst, src, width * pixelSize);
164
165 // Advance to the next row (keeping in mind that stride here is in units of pixels)
166 src = (uint8_t*)src + srcStridePixels * pixelSize;
167 dst = (uint8_t*)dst + dstStridePixels * pixelSize;
168 }
169 }
170