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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "FormatConvert.h"
18 
19 
20 // Round up to the nearest multiple of the given alignment value
21 template<unsigned alignment>
align(int value)22 int align(int value) {
23     static_assert((alignment && !(alignment & (alignment - 1))),
24                   "alignment must be a power of 2");
25 
26     unsigned mask = alignment - 1;
27     return (value + mask) & ~mask;
28 }
29 
30 
31 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)32 static inline float clamp(float v, float min, float max) {
33     if (v < min) return min;
34     if (v > max) return max;
35     return v;
36 }
37 
38 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)39 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
40     // Don't use this if you want to see the best performance.  :)
41     // Better to do this in a pixel shader if we really have to, but on actual
42     // embedded hardware we expect to be able to texture directly from the YUV data
43     float U = Uin - 128.0f;
44     float V = Vin - 128.0f;
45 
46     float Rf = Y + 1.140f*V;
47     float Gf = Y - 0.395f*U - 0.581f*V;
48     float Bf = Y + 2.032f*U;
49     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
50     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
51     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
52 
53     return (R      ) |
54            (G <<  8) |
55            (B << 16) |
56            0xFF000000;  // Fill the alpha channel with ones
57 }
58 
59 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)60 void copyNV21toRGB32(unsigned width, unsigned height,
61                      uint8_t* src,
62                      uint32_t* dst, unsigned dstStridePixels)
63 {
64     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
65     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
66     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
67     unsigned strideLum = align<16>(width);
68     unsigned sizeY = strideLum * height;
69     unsigned strideColor = strideLum;   // 1/2 the samples, but two interleaved channels
70     unsigned offsetUV = sizeY;
71 
72     uint8_t* srcY = src;
73     uint8_t* srcUV = src+offsetUV;
74 
75     for (unsigned r = 0; r < height; r++) {
76         // Note that we're walking the same UV row twice for even/odd luminance rows
77         uint8_t* rowY  = srcY  + r*strideLum;
78         uint8_t* rowUV = srcUV + (r/2 * strideColor);
79 
80         uint32_t* rowDest = dst + r*dstStridePixels;
81 
82         for (unsigned c = 0; c < width; c++) {
83             unsigned uCol = (c & ~1);   // uCol is always even and repeats 1:2 with Y values
84             unsigned vCol = uCol | 1;   // vCol is always odd
85             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
86         }
87     }
88 }
89 
90 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)91 void copyYV12toRGB32(unsigned width, unsigned height,
92                      uint8_t* src,
93                      uint32_t* dst, unsigned dstStridePixels)
94 {
95     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
96     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
97     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
98     // and V arrays.
99     unsigned strideLum = align<16>(width);
100     unsigned sizeY = strideLum * height;
101     unsigned strideColor = align<16>(strideLum/2);
102     unsigned sizeColor = strideColor * height/2;
103     unsigned offsetU = sizeY;
104     unsigned offsetV = sizeY + sizeColor;
105 
106     uint8_t* srcY = src;
107     uint8_t* srcU = src+offsetU;
108     uint8_t* srcV = src+offsetV;
109 
110     for (unsigned r = 0; r < height; r++) {
111         // Note that we're walking the same U and V rows twice for even/odd luminance rows
112         uint8_t* rowY = srcY + r*strideLum;
113         uint8_t* rowU = srcU + (r/2 * strideColor);
114         uint8_t* rowV = srcV + (r/2 * strideColor);
115 
116         uint32_t* rowDest = dst + r*dstStridePixels;
117 
118         for (unsigned c = 0; c < width; c++) {
119             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
120         }
121     }
122 }
123 
124 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)125 void copyYUYVtoRGB32(unsigned width, unsigned height,
126                      uint8_t* src, unsigned srcStridePixels,
127                      uint32_t* dst, unsigned dstStridePixels)
128 {
129     uint32_t* srcWords = (uint32_t*)src;
130 
131     const int srcRowPadding32 = srcStridePixels/2 - width/2;  // 2 bytes per pixel, 4 bytes per word
132     const int dstRowPadding32 = dstStridePixels   - width;    // 4 bytes per pixel, 4 bytes per word
133 
134     for (unsigned r = 0; r < height; r++) {
135         for (unsigned c = 0; c < width/2; c++) {
136             // Note:  we're walking two pixels at a time here (even/odd)
137             uint32_t srcPixel = *srcWords++;
138 
139             uint8_t Y1 = (srcPixel)       & 0xFF;
140             uint8_t U  = (srcPixel >> 8)  & 0xFF;
141             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
142             uint8_t V  = (srcPixel >> 24) & 0xFF;
143 
144             // On the RGB output, we're writing one pixel at a time
145             *(dst+0) = yuvToRgbx(Y1, U, V);
146             *(dst+1) = yuvToRgbx(Y2, U, V);
147             dst += 2;
148         }
149 
150         // Skip over any extra data or end of row alignment padding
151         srcWords += srcRowPadding32;
152         dst += dstRowPadding32;
153     }
154 }
155 
156 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)157 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
158                                    void* src, unsigned srcStridePixels,
159                                    void* dst, unsigned dstStridePixels,
160                                    unsigned pixelSize) {
161     for (unsigned row = 0; row < height; row++) {
162         // Copy the entire row of pixel data
163         memcpy(dst, src, width * pixelSize);
164 
165         // Advance to the next row (keeping in mind that stride here is in units of pixels)
166         src = (uint8_t*)src + srcStridePixels * pixelSize;
167         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
168     }
169 }
170