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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "main/mtypes.h"
25 #include "intel_batchbuffer.h"
26 #include "intel_mipmap_tree.h"
27 #include "intel_fbo.h"
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 
32 void
gen7_emit_depth_stencil_hiz(struct brw_context * brw,struct intel_mipmap_tree * depth_mt,uint32_t depth_offset,uint32_t depthbuffer_format,uint32_t depth_surface_type,struct intel_mipmap_tree * stencil_mt,bool hiz,bool separate_stencil,uint32_t width,uint32_t height,uint32_t tile_x,uint32_t tile_y)33 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
34                             struct intel_mipmap_tree *depth_mt,
35                             uint32_t depth_offset, uint32_t depthbuffer_format,
36                             uint32_t depth_surface_type,
37                             struct intel_mipmap_tree *stencil_mt,
38                             bool hiz, bool separate_stencil,
39                             uint32_t width, uint32_t height,
40                             uint32_t tile_x, uint32_t tile_y)
41 {
42    const struct gen_device_info *devinfo = &brw->screen->devinfo;
43    struct gl_context *ctx = &brw->ctx;
44    const uint8_t mocs = GEN7_MOCS_L3;
45    struct gl_framebuffer *fb = ctx->DrawBuffer;
46    uint32_t surftype;
47    unsigned int depth = 1;
48    unsigned int min_array_element;
49    GLenum gl_target = GL_TEXTURE_2D;
50    unsigned int lod;
51    const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
52    const struct intel_renderbuffer *irb = NULL;
53    const struct gl_renderbuffer *rb = NULL;
54 
55    /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
56    if (!mt && brw->no_depth_or_stencil) {
57       assert(brw->hw_ctx);
58       return;
59    }
60 
61    brw_emit_depth_stall_flushes(brw);
62 
63    irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
64    if (!irb)
65       irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
66    rb = (struct gl_renderbuffer*) irb;
67 
68    if (rb) {
69       depth = MAX2(irb->layer_count, 1);
70       if (rb->TexImage)
71          gl_target = rb->TexImage->TexObject->Target;
72    }
73 
74    switch (gl_target) {
75    case GL_TEXTURE_CUBE_MAP_ARRAY:
76    case GL_TEXTURE_CUBE_MAP:
77       /* The PRM claims that we should use BRW_SURFACE_CUBE for this
78        * situation, but experiments show that gl_Layer doesn't work when we do
79        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
80        * equivalent.
81        */
82       surftype = BRW_SURFACE_2D;
83       depth *= 6;
84       break;
85    case GL_TEXTURE_3D:
86       assert(mt);
87       depth = mt->surf.logical_level0_px.depth;
88       /* fallthrough */
89    default:
90       surftype = translate_tex_target(gl_target);
91       break;
92    }
93 
94    min_array_element = irb ? irb->mt_layer : 0;
95 
96    lod = irb ? irb->mt_level - irb->mt->first_level : 0;
97 
98    if (mt) {
99       width = mt->surf.logical_level0_px.width;
100       height = mt->surf.logical_level0_px.height;
101    }
102 
103    /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
104    BEGIN_BATCH(7);
105    /* 3DSTATE_DEPTH_BUFFER dw0 */
106    OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
107 
108    /* 3DSTATE_DEPTH_BUFFER dw1 */
109    OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
110              (depthbuffer_format << 18) |
111              ((hiz ? 1 : 0) << 22) |
112              ((stencil_mt != NULL && brw->stencil_write_enabled) << 27) |
113              (brw_depth_writes_enabled(brw) << 28) |
114              (surftype << 29));
115 
116    /* 3DSTATE_DEPTH_BUFFER dw2 */
117    if (depth_mt) {
118       OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0);
119    } else {
120       OUT_BATCH(0);
121    }
122 
123    /* 3DSTATE_DEPTH_BUFFER dw3 */
124    OUT_BATCH(((width - 1) << 4) |
125              ((height - 1) << 18) |
126              lod);
127 
128    /* 3DSTATE_DEPTH_BUFFER dw4 */
129    OUT_BATCH(((depth - 1) << 21) |
130              (min_array_element << 10) |
131              mocs);
132 
133    /* 3DSTATE_DEPTH_BUFFER dw5 */
134    OUT_BATCH(0);
135 
136    /* 3DSTATE_DEPTH_BUFFER dw6 */
137    OUT_BATCH((depth - 1) << 21);
138    ADVANCE_BATCH();
139 
140    if (!hiz) {
141       BEGIN_BATCH(3);
142       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
143       OUT_BATCH(0);
144       OUT_BATCH(0);
145       ADVANCE_BATCH();
146    } else {
147       assert(depth_mt);
148 
149       BEGIN_BATCH(3);
150       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
151       OUT_BATCH((mocs << 25) |
152                 (depth_mt->hiz_buf->pitch - 1));
153       OUT_RELOC(depth_mt->hiz_buf->bo, RELOC_WRITE, 0);
154       ADVANCE_BATCH();
155    }
156 
157    if (stencil_mt == NULL) {
158       BEGIN_BATCH(3);
159       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
160       OUT_BATCH(0);
161       OUT_BATCH(0);
162       ADVANCE_BATCH();
163    } else {
164       stencil_mt->r8stencil_needs_update = true;
165       const int enabled = devinfo->is_haswell ? HSW_STENCIL_ENABLED : 0;
166 
167       BEGIN_BATCH(3);
168       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
169       OUT_BATCH(enabled |
170                 mocs << 25 |
171 	        (stencil_mt->surf.row_pitch - 1));
172       OUT_RELOC(stencil_mt->bo, RELOC_WRITE, 0);
173       ADVANCE_BATCH();
174    }
175 
176    BEGIN_BATCH(3);
177    OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
178    if (depth_mt) {
179       OUT_BATCH(brw_convert_depth_value(depth_mt->format,
180                                         depth_mt->fast_clear_color.f32[0]));
181    } else {
182       OUT_BATCH(0);
183    }
184    OUT_BATCH(1);
185    ADVANCE_BATCH();
186 
187    brw->no_depth_or_stencil = !mt;
188 }
189 
190 /**
191  * \see brw_context.state.depth_region
192  */
193 const struct brw_tracked_state gen7_depthbuffer = {
194    .dirty = {
195       .mesa = _NEW_BUFFERS |
196               _NEW_DEPTH |
197               _NEW_STENCIL,
198       .brw = BRW_NEW_BATCH |
199              BRW_NEW_BLORP,
200    },
201    .emit = brw_emit_depthbuffer,
202 };
203