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Searched defs:idDesc (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLTexture.cpp46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture()
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
118 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
DGrGLRenderTarget.cpp25 const IDDesc& idDesc, in GrGLRenderTarget()
35 const IDDesc& idDesc) in GrGLRenderTarget()
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init()
71 const IDDesc& idDesc, in MakeWrapped()
DGrGLStencilAttachment.h32 const IDDesc& idDesc, in GrGLStencilAttachment()
DGrGLGpu.cpp617 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
642 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() local
676 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() local
727 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() local
1417 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1568 GrGLTexture::IDDesc idDesc; in onCreateTexture() local
/external/skia/src/gpu/gl/
DGrGLTexture.cpp46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture()
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
116 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
DGrGLRenderTarget.cpp25 const IDDesc& idDesc, in GrGLRenderTarget()
35 const IDDesc& idDesc) in GrGLRenderTarget()
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init()
71 const IDDesc& idDesc, in MakeWrapped()
DGrGLStencilAttachment.h32 const IDDesc& idDesc, in GrGLStencilAttachment()
DGrGLGpu.cpp653 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
678 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() local
712 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() local
763 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() local
1452 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1603 GrGLTexture::IDDesc idDesc; in onCreateTexture() local
/external/skia/tests/
DTraceMemoryDumpTest.cpp100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
/external/skqp/tests/
DTraceMemoryDumpTest.cpp100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local