1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLRenderTarget.h"
9 #include "GrContext.h"
10 #include "GrContextPriv.h"
11 #include "GrGLGpu.h"
12 #include "GrGLUtil.h"
13 #include "GrGpuResourcePriv.h"
14 #include "GrRenderTargetPriv.h"
15 #include "SkTraceMemoryDump.h"
16
17 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
19
20 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
21 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,GrGLenum format,const IDDesc & idDesc,GrGLStencilAttachment * stencil)22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
23 const GrSurfaceDesc& desc,
24 GrGLenum format,
25 const IDDesc& idDesc,
26 GrGLStencilAttachment* stencil)
27 : GrSurface(gpu, desc)
28 , INHERITED(gpu, desc, stencil) {
29 this->setFlags(gpu->glCaps(), idDesc);
30 this->init(desc, format, idDesc);
31 this->registerWithCacheWrapped(GrWrapCacheable::kNo);
32 }
33
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,GrGLenum format,const IDDesc & idDesc)34 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, GrGLenum format,
35 const IDDesc& idDesc)
36 : GrSurface(gpu, desc)
37 , INHERITED(gpu, desc) {
38 this->setFlags(gpu->glCaps(), idDesc);
39 this->init(desc, format, idDesc);
40 }
41
setFlags(const GrGLCaps & glCaps,const IDDesc & idDesc)42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) {
43 if (idDesc.fIsMixedSampled) {
44 SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
45 this->setHasMixedSamples();
46 }
47 if (!idDesc.fRTFBOID) {
48 this->setGLRTFBOIDIs0();
49 }
50 }
51
init(const GrSurfaceDesc & desc,GrGLenum format,const IDDesc & idDesc)52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) {
53 fRTFBOID = idDesc.fRTFBOID;
54 fTexFBOID = idDesc.fTexFBOID;
55 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
56 fRTFBOOwnership = idDesc.fRTFBOOwnership;
57
58 fRTFormat = format;
59
60 fViewport.fLeft = 0;
61 fViewport.fBottom = 0;
62 fViewport.fWidth = desc.fWidth;
63 fViewport.fHeight = desc.fHeight;
64
65 fNumSamplesOwnedPerPixel = this->totalSamples();
66 }
67
MakeWrapped(GrGLGpu * gpu,const GrSurfaceDesc & desc,GrGLenum format,const IDDesc & idDesc,int stencilBits)68 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
69 const GrSurfaceDesc& desc,
70 GrGLenum format,
71 const IDDesc& idDesc,
72 int stencilBits) {
73 GrGLStencilAttachment* sb = nullptr;
74 if (stencilBits) {
75 GrGLStencilAttachment::IDDesc sbDesc;
76 GrGLStencilAttachment::Format format;
77 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
78 format.fPacked = false;
79 format.fStencilBits = stencilBits;
80 format.fTotalBits = stencilBits;
81 // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted
82 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight,
83 desc.fSampleCnt, format);
84 }
85 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, format, idDesc, sb));
86 }
87
getBackendRenderTarget() const88 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const {
89 GrGLFramebufferInfo fbi;
90 fbi.fFBOID = fRTFBOID;
91 fbi.fFormat = this->getGLGpu()->glCaps().configSizedInternalFormat(this->config());
92 int numStencilBits = 0;
93 if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) {
94 numStencilBits = stencil->bits();
95 }
96
97 return GrBackendRenderTarget(this->width(), this->height(), this->numColorSamples(),
98 numStencilBits, fbi);
99 }
100
backendFormat() const101 GrBackendFormat GrGLRenderTarget::backendFormat() const {
102 // We should never have a GrGLRenderTarget (even a textureable one with a target that is not
103 // texture 2D.
104 return GrBackendFormat::MakeGL(fRTFormat, GR_GL_TEXTURE_2D);
105 }
106
onGpuMemorySize() const107 size_t GrGLRenderTarget::onGpuMemorySize() const {
108 return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
109 fNumSamplesOwnedPerPixel, GrMipMapped::kNo);
110 }
111
completeStencilAttachment()112 bool GrGLRenderTarget::completeStencilAttachment() {
113 GrGLGpu* gpu = this->getGLGpu();
114 const GrGLInterface* interface = gpu->glInterface();
115 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
116 if (nullptr == stencil) {
117 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
118 GR_GL_STENCIL_ATTACHMENT,
119 GR_GL_RENDERBUFFER, 0));
120 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
121 GR_GL_DEPTH_ATTACHMENT,
122 GR_GL_RENDERBUFFER, 0));
123 #ifdef SK_DEBUG
124 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
125 // This check can cause problems in Chromium if the context has been asynchronously
126 // abandoned (see skbug.com/5200)
127 GrGLenum status;
128 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
129 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
130 }
131 #endif
132 return true;
133 } else {
134 const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil);
135 GrGLuint rb = glStencil->renderbufferID();
136
137 gpu->invalidateBoundRenderTarget();
138 gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID());
139 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
140 GR_GL_STENCIL_ATTACHMENT,
141 GR_GL_RENDERBUFFER, rb));
142 if (glStencil->format().fPacked) {
143 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
144 GR_GL_DEPTH_ATTACHMENT,
145 GR_GL_RENDERBUFFER, rb));
146 } else {
147 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
148 GR_GL_DEPTH_ATTACHMENT,
149 GR_GL_RENDERBUFFER, 0));
150 }
151
152
153 #ifdef SK_DEBUG
154 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
155 // This check can cause problems in Chromium if the context has been asynchronously
156 // abandoned (see skbug.com/5200)
157 GrGLenum status;
158 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
159 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
160 }
161 #endif
162 return true;
163 }
164 }
165
onRelease()166 void GrGLRenderTarget::onRelease() {
167 if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
168 GrGLGpu* gpu = this->getGLGpu();
169 if (fTexFBOID) {
170 gpu->deleteFramebuffer(fTexFBOID);
171 }
172 if (fRTFBOID && fRTFBOID != fTexFBOID) {
173 gpu->deleteFramebuffer(fRTFBOID);
174 }
175 if (fMSColorRenderbufferID) {
176 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
177 }
178 }
179 fRTFBOID = 0;
180 fTexFBOID = 0;
181 fMSColorRenderbufferID = 0;
182 INHERITED::onRelease();
183 }
184
onAbandon()185 void GrGLRenderTarget::onAbandon() {
186 fRTFBOID = 0;
187 fTexFBOID = 0;
188 fMSColorRenderbufferID = 0;
189 INHERITED::onAbandon();
190 }
191
getGLGpu() const192 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
193 SkASSERT(!this->wasDestroyed());
194 return static_cast<GrGLGpu*>(this->getGpu());
195 }
196
canAttemptStencilAttachment() const197 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
198 if (this->getGpu()->getContext()->contextPriv().caps()->avoidStencilBuffers()) {
199 return false;
200 }
201
202 // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
203 // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
204 // Skia created it.
205 return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
206 }
207
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const208 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
209 // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget
210 // which is multiply inherited from both ourselves and a texture. In these cases, one part
211 // (texture, rt) may be wrapped, while the other is owned by Skia.
212 bool refsWrappedRenderTargetObjects =
213 this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed;
214 if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
215 return;
216 }
217
218 // Don't log the framebuffer, as the framebuffer itself doesn't contribute to meaningful
219 // memory usage. It is always a wrapper around either:
220 // - a texture, which is owned elsewhere, and will be dumped there
221 // - a renderbuffer, which will be dumped below.
222
223 // Log any renderbuffer's contribution to memory.
224 if (fMSColorRenderbufferID) {
225 size_t size = GrSurface::ComputeSize(this->config(), this->width(), this->height(),
226 this->msaaSamples(), GrMipMapped::kNo);
227
228 // Due to this resource having both a texture and a renderbuffer component, dump as
229 // skia/gpu_resources/resource_#/renderbuffer
230 SkString resourceName = this->getResourceName();
231 resourceName.append("/renderbuffer");
232
233 this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size);
234
235 SkString renderbuffer_id;
236 renderbuffer_id.appendU32(fMSColorRenderbufferID);
237 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer",
238 renderbuffer_id.c_str());
239 }
240 }
241
msaaSamples() const242 int GrGLRenderTarget::msaaSamples() const {
243 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
244 // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own
245 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
246 return this->numStencilSamples();
247 }
248
249 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
250 // 0 for the sample count.
251 return 0;
252 }
253
totalSamples() const254 int GrGLRenderTarget::totalSamples() const {
255 int total_samples = this->msaaSamples();
256
257 if (fTexFBOID != kUnresolvableFBOID) {
258 // If we own the resolve buffer then that is one more sample per pixel.
259 total_samples += 1;
260 }
261
262 return total_samples;
263 }
264