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Searched defs:isProtected (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLImage.cpp32 static std::vector<EGLint> buildAttributeList(bool isProtected) { in buildAttributeList()
55 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer()
DGLImage.h42 bool isProtected() const { return mProtected; } in isProtected() function
DGLFramebuffer.cpp44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()
DGLESRenderEngine.h83 bool isProtected() const override { return mInProtectedContext; } in isProtected() function
DGLESRenderEngine.cpp841 bool isProtected, in createFramebufferImageIfNeeded()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/
DRenderSurface.h48 bool isProtected() const override { return mProtected; } in isProtected() function
/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/
DLayerProtoParser.h115 bool isProtected; variable
/frameworks/native/libs/gui/
DIGraphicBufferConsumer.cpp140 status_t setConsumerIsProtected(bool isProtected) override { in setConsumerIsProtected()
DBufferQueueConsumer.cpp717 status_t BufferQueueConsumer::setConsumerIsProtected(bool isProtected) { in setConsumerIsProtected()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp574 bool BufferLayer::isProtected() const { in isProtected() function in android::BufferLayer
DLayer.h422 virtual bool isProtected() const { return false; } in isProtected() function
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp75 EGLint isProtected = EGL_FALSE; in isProtectedContext() local