Searched defs:isProtected (Results 1 – 12 of 12) sorted by relevance
32 static std::vector<EGLint> buildAttributeList(bool isProtected) { in buildAttributeList()55 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer()
42 bool isProtected() const { return mProtected; } in isProtected() function
44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()
83 bool isProtected() const override { return mInProtectedContext; } in isProtected() function
841 bool isProtected, in createFramebufferImageIfNeeded()
48 bool isProtected() const override { return mProtected; } in isProtected() function
115 bool isProtected; variable
140 status_t setConsumerIsProtected(bool isProtected) override { in setConsumerIsProtected()
717 status_t BufferQueueConsumer::setConsumerIsProtected(bool isProtected) { in setConsumerIsProtected()
574 bool BufferLayer::isProtected() const { in isProtected() function in android::BufferLayer
422 virtual bool isProtected() const { return false; } in isProtected() function
75 EGLint isProtected = EGL_FALSE; in isProtectedContext() local