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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include "GLFramebuffer.h"
20 
21 #include <GLES/gl.h>
22 #include <GLES/glext.h>
23 #include <GLES2/gl2.h>
24 #include <GLES2/gl2ext.h>
25 #include <nativebase/nativebase.h>
26 #include <utils/Trace.h>
27 #include "GLESRenderEngine.h"
28 
29 namespace android {
30 namespace renderengine {
31 namespace gl {
32 
GLFramebuffer(GLESRenderEngine & engine)33 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine)
34       : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
35     glGenTextures(1, &mTextureName);
36     glGenFramebuffers(1, &mFramebufferName);
37 }
38 
~GLFramebuffer()39 GLFramebuffer::~GLFramebuffer() {
40     glDeleteFramebuffers(1, &mFramebufferName);
41     glDeleteTextures(1, &mTextureName);
42 }
43 
setNativeWindowBuffer(ANativeWindowBuffer * nativeBuffer,bool isProtected,const bool useFramebufferCache)44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
45                                           const bool useFramebufferCache) {
46     ATRACE_CALL();
47     if (mEGLImage != EGL_NO_IMAGE_KHR) {
48         if (!usingFramebufferCache) {
49             eglDestroyImageKHR(mEGLDisplay, mEGLImage);
50         }
51         mEGLImage = EGL_NO_IMAGE_KHR;
52         mBufferWidth = 0;
53         mBufferHeight = 0;
54     }
55 
56     if (nativeBuffer) {
57         mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected,
58                                                            useFramebufferCache);
59         if (mEGLImage == EGL_NO_IMAGE_KHR) {
60             return false;
61         }
62         usingFramebufferCache = useFramebufferCache;
63         mBufferWidth = nativeBuffer->width;
64         mBufferHeight = nativeBuffer->height;
65     }
66     return true;
67 }
68 
69 } // namespace gl
70 } // namespace renderengine
71 } // namespace android
72