/external/u-boot/lib/ |
D | ldiv.c | 12 ldiv (long int numer, long int denom) in ldiv()
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/external/skqp/src/pathops/ |
D | SkPathOpsLine.cpp | 40 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local 70 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
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/external/skia/src/pathops/ |
D | SkPathOpsLine.cpp | 40 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local 70 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_idiv.c | 42 nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r; in convert_instr() local
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/external/libcups/cups/ |
D | pwg-media.c | 679 numer, /* Unit scaling factor */ in pwgMediaForPPD() local 852 int numer; /* Scale factor for units */ in pwgMediaForPWG() local 1138 int numer, /* I - Numerator from units */ in pwg_scan_measurement()
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/external/skqp/src/core/ |
D | SkCubicMap.cpp | 68 float numer = 2 * fp * f; in solve_nice_cubic_halley() local 113 float numer = 6 * f * fp2 - 3 * f2 * fpp; in solve_nice_cubic_householder() local
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D | SkDrawShadowInfo.h | 37 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
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D | SkColor.cpp | 28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
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D | SkMathPriv.h | 33 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
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D | SkGeometry.h | 369 Sk2s numer = fNumer.eval(tt); in eval() local
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/external/skia/src/core/ |
D | SkCubicMap.cpp | 68 float numer = 2 * fp * f; in solve_nice_cubic_halley() local 113 float numer = 6 * f * fp2 - 3 * f2 * fpp; in solve_nice_cubic_householder() local
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D | SkDrawShadowInfo.h | 37 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
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D | SkColor.cpp | 28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
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D | SkMathPriv.h | 33 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
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D | SkGeometry.h | 369 Sk2s numer = fNumer.eval(tt); in eval() local
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/external/skia/src/effects/ |
D | SkEmbossMask.cpp | 76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
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/external/skqp/src/effects/ |
D | SkEmbossMask.cpp | 76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
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/external/skqp/include/private/ |
D | SkFloatingPoint.h | 202 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() 209 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
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D | SkFixed.h | 92 #define SkFixedDiv(numer, denom) \ argument
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/external/skia/include/private/ |
D | SkFloatingPoint.h | 206 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() 213 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
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D | SkFixed.h | 92 #define SkFixedDiv(numer, denom) \ argument
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/external/skqp/tests/ |
D | MathTest.cpp | 457 SkFixed numer = rand.nextS(); in DEF_TEST() local 526 T numer; in test_divmod() member 540 const T numer = kEdgeCases[i].numer; in test_divmod() local 550 const T numer = (T)rand.nextS(); in test_divmod() local
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/external/libmpeg2/decoder/ |
D | impeg2d_pic_proc.c | 315 UWORD32 numer; in impeg2d_init_video_state() local
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/external/skia/tests/ |
D | MathTest.cpp | 457 SkFixed numer = rand.nextS(); in DEF_TEST() local 527 T numer; in test_divmod() member 541 const T numer = kEdgeCases[i].numer; in test_divmod() local 551 const T numer = (T)rand.nextS(); in test_divmod() local
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/external/python/cpython2/Mac/Modules/fm/ |
D | _Fmmodule.c | 176 Point numer; in Fm_IsOutline() local
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