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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkCubicMap.h"
9 #include "SkNx.h"
10 
11 //#define CUBICMAP_TRACK_MAX_ERROR
12 
13 #ifdef CUBICMAP_TRACK_MAX_ERROR
14 #include "../../src/pathops/SkPathOpsCubic.h"
15 #endif
16 
eval_poly3(float a,float b,float c,float d,float t)17 static float eval_poly3(float a, float b, float c, float d, float t) {
18     return ((a * t + b) * t + c) * t + d;
19 }
20 
eval_poly2(float a,float b,float c,float t)21 static float eval_poly2(float a, float b, float c, float t) {
22     return (a * t + b) * t + c;
23 }
24 
eval_poly1(float a,float b,float t)25 static float eval_poly1(float a, float b, float t) {
26     return a * t + b;
27 }
28 
guess_nice_cubic_root(float A,float B,float C,float D)29 static float guess_nice_cubic_root(float A, float B, float C, float D) {
30     return -D;
31 }
32 
33 #ifdef SK_DEBUG
valid(float r)34 static bool valid(float r) {
35     return r >= 0 && r <= 1;
36 }
37 #endif
38 
nearly_zero(SkScalar x)39 static inline bool nearly_zero(SkScalar x) {
40     SkASSERT(x >= 0);
41     return x <= 0.0000000001f;
42 }
43 
delta_nearly_zero(float delta)44 static inline bool delta_nearly_zero(float delta) {
45     return sk_float_abs(delta) <= 0.0001f;
46 }
47 
48 #ifdef CUBICMAP_TRACK_MAX_ERROR
49     static int max_iters;
50 #endif
51 
52 /*
53  *  TODO: will this be faster if we algebraically compute the polynomials for the numer and denom
54  *        rather than compute them in parts?
55  */
solve_nice_cubic_halley(float A,float B,float C,float D)56 static float solve_nice_cubic_halley(float A, float B, float C, float D) {
57     const int MAX_ITERS = 8;
58     const float A3 = 3 * A;
59     const float B2 = B + B;
60 
61     float t = guess_nice_cubic_root(A, B, C, D);
62     int iters = 0;
63     for (; iters < MAX_ITERS; ++iters) {
64         float f = eval_poly3(A, B, C, D, t);    // f   = At^3 + Bt^2 + Ct + D
65         float fp = eval_poly2(A3, B2, C, t);    // f'  = 3At^2 + 2Bt + C
66         float fpp = eval_poly1(A3 + A3, B2, t); // f'' = 6At + 2B
67 
68         float numer = 2 * fp * f;
69         if (numer == 0) {
70             break;
71         }
72         float denom = 2 * fp * fp - f * fpp;
73         float delta = numer / denom;
74 //      SkDebugf("[%d] delta %g t %g\n", iters, delta, t);
75         if (delta_nearly_zero(delta)) {
76             break;
77         }
78         float new_t = t - delta;
79         SkASSERT(valid(new_t));
80         t = new_t;
81     }
82     SkASSERT(valid(t));
83 #ifdef CUBICMAP_TRACK_MAX_ERROR
84     if (iters > max_iters) {
85         max_iters = iters;
86         SkDebugf("max_iters %d\n", max_iters);
87     }
88 #endif
89     return t;
90 }
91 
92 // At the moment, this technique does not appear to be better (i.e. faster at same precision)
93 // but the code is left here (at least for a while) to document the attempt.
solve_nice_cubic_householder(float A,float B,float C,float D)94 static float solve_nice_cubic_householder(float A, float B, float C, float D) {
95     const int MAX_ITERS = 8;
96     const float A3 = 3 * A;
97     const float B2 = B + B;
98 
99     float t = guess_nice_cubic_root(A, B, C, D);
100     int iters = 0;
101     for (; iters < MAX_ITERS; ++iters) {
102         float f    = eval_poly3(A, B, C, D, t);     // f    = At^3 + Bt^2 + Ct + D
103         float fp   = eval_poly2(A3, B2, C, t);      // f'   = 3At^2 + 2Bt + C
104         float fpp  = eval_poly1(A3 + A3, B2, t);    // f''  = 6At + 2B
105         float fppp = A3 + A3;                       // f''' = 6A
106 
107         float f2 = f * f;
108         float fp2 = fp * fp;
109 
110 //        float numer = 6 * f * fp * fp - 3 * f * f * fpp;
111 //        float denom = 6 * fp * fp * fp - 6 * f * fp * fpp + f * f * fppp;
112 
113         float numer = 6 * f * fp2 - 3 * f2 * fpp;
114         if (numer == 0) {
115             break;
116         }
117         float denom = 6 * (fp2 * fp - f * fp * fpp) + f2 * fppp;
118         float delta = numer / denom;
119         //      SkDebugf("[%d] delta %g t %g\n", iters, delta, t);
120         if (delta_nearly_zero(delta)) {
121             break;
122         }
123         float new_t = t - delta;
124         SkASSERT(valid(new_t));
125         t = new_t;
126     }
127     SkASSERT(valid(t));
128 #ifdef CUBICMAP_TRACK_MAX_ERROR
129     if (iters > max_iters) {
130         max_iters = iters;
131         SkDebugf("max_iters %d\n", max_iters);
132     }
133 #endif
134     return t;
135 }
136 
137 #ifdef CUBICMAP_TRACK_MAX_ERROR
compute_slow(float A,float B,float C,float x)138 static float compute_slow(float A, float B, float C, float x) {
139     double roots[3];
140     SkDEBUGCODE(int count =) SkDCubic::RootsValidT(A, B, C, -x, roots);
141     SkASSERT(count == 1);
142     return (float)roots[0];
143 }
144 
145 static float max_err;
146 #endif
147 
compute_t_from_x(float A,float B,float C,float x)148 static float compute_t_from_x(float A, float B, float C, float x) {
149 #ifdef CUBICMAP_TRACK_MAX_ERROR
150     float answer = compute_slow(A, B, C, x);
151 #endif
152     float answer2 = true ?
153                     solve_nice_cubic_halley(A, B, C, -x) :
154                     solve_nice_cubic_householder(A, B, C, -x);
155 #ifdef CUBICMAP_TRACK_MAX_ERROR
156     float err = sk_float_abs(answer - answer2);
157     if (err > max_err) {
158         max_err = err;
159         SkDebugf("max error %g\n", max_err);
160     }
161 #endif
162     return answer2;
163 }
164 
computeYFromX(float x) const165 float SkCubicMap::computeYFromX(float x) const {
166     x = SkScalarPin(x, 0, 1);
167 
168     if (nearly_zero(x) || nearly_zero(1 - x)) {
169         return x;
170     }
171     if (fType == kLine_Type) {
172         return x;
173     }
174     float t;
175     if (fType == kCubeRoot_Type) {
176         t = sk_float_pow(x / fCoeff[0].fX, 1.0f / 3);
177     } else {
178         t = compute_t_from_x(fCoeff[0].fX, fCoeff[1].fX, fCoeff[2].fX, x);
179     }
180     float a = fCoeff[0].fY;
181     float b = fCoeff[1].fY;
182     float c = fCoeff[2].fY;
183     float y = ((a * t + b) * t + c) * t;
184     SkASSERT(y >= 0);
185     return std::min(y, 1.0f);
186 }
187 
coeff_nearly_zero(float delta)188 static inline bool coeff_nearly_zero(float delta) {
189     return sk_float_abs(delta) <= 0.0000001f;
190 }
191 
setPts(SkPoint p1,SkPoint p2)192 void SkCubicMap::setPts(SkPoint p1, SkPoint p2) {
193     Sk2s s1 = Sk2s::Load(&p1) * 3;
194     Sk2s s2 = Sk2s::Load(&p2) * 3;
195 
196     s1 = Sk2s::Min(Sk2s::Max(s1, 0), 3);
197     s2 = Sk2s::Min(Sk2s::Max(s2, 0), 3);
198 
199     (Sk2s(1) + s1 - s2).store(&fCoeff[0]);
200     (s2 - s1 - s1).store(&fCoeff[1]);
201     s1.store(&fCoeff[2]);
202 
203     fType = kSolver_Type;
204     if (SkScalarNearlyEqual(p1.fX, p1.fY) && SkScalarNearlyEqual(p2.fX, p2.fY)) {
205         fType = kLine_Type;
206     } else if (coeff_nearly_zero(fCoeff[1].fX) && coeff_nearly_zero(fCoeff[2].fX)) {
207         fType = kCubeRoot_Type;
208     }
209 }
210 
computeFromT(float t) const211 SkPoint SkCubicMap::computeFromT(float t) const {
212     Sk2s a = Sk2s::Load(&fCoeff[0]);
213     Sk2s b = Sk2s::Load(&fCoeff[1]);
214     Sk2s c = Sk2s::Load(&fCoeff[2]);
215 
216     SkPoint result;
217     (((a * t + b) * t + c) * t).store(&result);
218     return result;
219 }
220