1 /*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #undef LOG_TAG
18 #define LOG_TAG "BufferQueueLayer"
19 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 #include <compositionengine/Display.h>
21 #include <compositionengine/Layer.h>
22 #include <compositionengine/OutputLayer.h>
23 #include <compositionengine/impl/LayerCompositionState.h>
24 #include <compositionengine/impl/OutputLayerCompositionState.h>
25 #include <gui/BufferQueueConsumer.h>
26 #include <system/window.h>
27
28 #include "BufferQueueLayer.h"
29 #include "LayerRejecter.h"
30 #include "SurfaceInterceptor.h"
31
32 #include "TimeStats/TimeStats.h"
33
34 namespace android {
35
BufferQueueLayer(const LayerCreationArgs & args)36 BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
37
~BufferQueueLayer()38 BufferQueueLayer::~BufferQueueLayer() {
39 mConsumer->abandon();
40 }
41
42 // -----------------------------------------------------------------------
43 // Interface implementation for Layer
44 // -----------------------------------------------------------------------
45
onLayerDisplayed(const sp<Fence> & releaseFence)46 void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
47 mConsumer->setReleaseFence(releaseFence);
48 }
49
setTransformHint(uint32_t orientation) const50 void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
51 mConsumer->setTransformHint(orientation);
52 }
53
getOccupancyHistory(bool forceFlush)54 std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
55 std::vector<OccupancyTracker::Segment> history;
56 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
57 if (result != NO_ERROR) {
58 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
59 return {};
60 }
61 return history;
62 }
63
getTransformToDisplayInverse() const64 bool BufferQueueLayer::getTransformToDisplayInverse() const {
65 return mConsumer->getTransformToDisplayInverse();
66 }
67
releasePendingBuffer(nsecs_t dequeueReadyTime)68 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
69 if (!mConsumer->releasePendingBuffer()) {
70 return;
71 }
72
73 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
74 mReleaseTimeline.updateSignalTimes();
75 mReleaseTimeline.push(releaseFenceTime);
76
77 Mutex::Autolock lock(mFrameEventHistoryMutex);
78 if (mPreviousFrameNumber != 0) {
79 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
80 std::move(releaseFenceTime));
81 }
82 }
83
setDefaultBufferSize(uint32_t w,uint32_t h)84 void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
85 mConsumer->setDefaultBufferSize(w, h);
86 }
87
getQueuedFrameCount() const88 int32_t BufferQueueLayer::getQueuedFrameCount() const {
89 return mQueuedFrames;
90 }
91
shouldPresentNow(nsecs_t expectedPresentTime) const92 bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const {
93 if (getSidebandStreamChanged() || getAutoRefresh()) {
94 return true;
95 }
96
97 if (!hasFrameUpdate()) {
98 return false;
99 }
100
101 Mutex::Autolock lock(mQueueItemLock);
102
103 const int64_t addedTime = mQueueItems[0].mTimestamp;
104
105 // Ignore timestamps more than a second in the future
106 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
107 ALOGW_IF(!isPlausible,
108 "[%s] Timestamp %" PRId64 " seems implausible "
109 "relative to expectedPresent %" PRId64,
110 mName.string(), addedTime, expectedPresentTime);
111
112 const bool isDue = addedTime < expectedPresentTime;
113 return isDue || !isPlausible;
114 }
115
116 // -----------------------------------------------------------------------
117 // Interface implementation for BufferLayer
118 // -----------------------------------------------------------------------
119
fenceHasSignaled() const120 bool BufferQueueLayer::fenceHasSignaled() const {
121 if (latchUnsignaledBuffers()) {
122 return true;
123 }
124
125 if (!hasFrameUpdate()) {
126 return true;
127 }
128
129 Mutex::Autolock lock(mQueueItemLock);
130 if (mQueueItems[0].mIsDroppable) {
131 // Even though this buffer's fence may not have signaled yet, it could
132 // be replaced by another buffer before it has a chance to, which means
133 // that it's possible to get into a situation where a buffer is never
134 // able to be latched. To avoid this, grab this buffer anyway.
135 return true;
136 }
137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
138 }
139
framePresentTimeIsCurrent() const140 bool BufferQueueLayer::framePresentTimeIsCurrent() const {
141 if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
142 return true;
143 }
144
145 Mutex::Autolock lock(mQueueItemLock);
146 return mQueueItems[0].mTimestamp <= mFlinger->mScheduler->expectedPresentTime();
147 }
148
getDesiredPresentTime()149 nsecs_t BufferQueueLayer::getDesiredPresentTime() {
150 return mConsumer->getTimestamp();
151 }
152
getCurrentFenceTime() const153 std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
154 return mConsumer->getCurrentFenceTime();
155 }
156
getDrawingTransformMatrix(float * matrix)157 void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
158 return mConsumer->getTransformMatrix(matrix);
159 }
160
161 // NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
162 // These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
163 // so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
164 // current buffer so the consumer functions start with "getCurrent".
165 //
166 // This results in the rather confusing functions below.
getDrawingTransform() const167 uint32_t BufferQueueLayer::getDrawingTransform() const {
168 return mConsumer->getCurrentTransform();
169 }
170
getDrawingDataSpace() const171 ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
172 return mConsumer->getCurrentDataSpace();
173 }
174
getDrawingCrop() const175 Rect BufferQueueLayer::getDrawingCrop() const {
176 return mConsumer->getCurrentCrop();
177 }
178
getDrawingScalingMode() const179 uint32_t BufferQueueLayer::getDrawingScalingMode() const {
180 return mConsumer->getCurrentScalingMode();
181 }
182
getDrawingSurfaceDamage() const183 Region BufferQueueLayer::getDrawingSurfaceDamage() const {
184 return mConsumer->getSurfaceDamage();
185 }
186
getDrawingHdrMetadata() const187 const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
188 return mConsumer->getCurrentHdrMetadata();
189 }
190
getDrawingApi() const191 int BufferQueueLayer::getDrawingApi() const {
192 return mConsumer->getCurrentApi();
193 }
194
getPixelFormat() const195 PixelFormat BufferQueueLayer::getPixelFormat() const {
196 return mFormat;
197 }
198
getFrameNumber() const199 uint64_t BufferQueueLayer::getFrameNumber() const {
200 Mutex::Autolock lock(mQueueItemLock);
201 uint64_t frameNumber = mQueueItems[0].mFrameNumber;
202
203 // The head of the queue will be dropped if there are signaled and timely frames behind it
204 nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime();
205
206 if (isRemovedFromCurrentState()) {
207 expectedPresentTime = 0;
208 }
209
210 for (int i = 1; i < mQueueItems.size(); i++) {
211 const bool fenceSignaled =
212 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
213 if (!fenceSignaled) {
214 break;
215 }
216
217 // We don't drop frames without explicit timestamps
218 if (mQueueItems[i].mIsAutoTimestamp) {
219 break;
220 }
221
222 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp;
223 if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC ||
224 desiredPresent > expectedPresentTime) {
225 break;
226 }
227
228 frameNumber = mQueueItems[i].mFrameNumber;
229 }
230
231 return frameNumber;
232 }
233
getAutoRefresh() const234 bool BufferQueueLayer::getAutoRefresh() const {
235 return mAutoRefresh;
236 }
237
getSidebandStreamChanged() const238 bool BufferQueueLayer::getSidebandStreamChanged() const {
239 return mSidebandStreamChanged;
240 }
241
latchSidebandStream(bool & recomputeVisibleRegions)242 bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
243 bool sidebandStreamChanged = true;
244 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
245 // mSidebandStreamChanged was changed to false
246 auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
247 layerCompositionState.sidebandStream = mConsumer->getSidebandStream();
248 if (layerCompositionState.sidebandStream != nullptr) {
249 setTransactionFlags(eTransactionNeeded);
250 mFlinger->setTransactionFlags(eTraversalNeeded);
251 }
252 recomputeVisibleRegions = true;
253
254 return true;
255 }
256 return false;
257 }
258
hasFrameUpdate() const259 bool BufferQueueLayer::hasFrameUpdate() const {
260 return mQueuedFrames > 0;
261 }
262
setFilteringEnabled(bool enabled)263 void BufferQueueLayer::setFilteringEnabled(bool enabled) {
264 return mConsumer->setFilteringEnabled(enabled);
265 }
266
bindTextureImage()267 status_t BufferQueueLayer::bindTextureImage() {
268 return mConsumer->bindTextureImage();
269 }
270
updateTexImage(bool & recomputeVisibleRegions,nsecs_t latchTime)271 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) {
272 // This boolean is used to make sure that SurfaceFlinger's shadow copy
273 // of the buffer queue isn't modified when the buffer queue is returning
274 // BufferItem's that weren't actually queued. This can happen in shared
275 // buffer mode.
276 bool queuedBuffer = false;
277 const int32_t layerID = getSequence();
278 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
279 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
280 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
281
282 nsecs_t expectedPresentTime = mFlinger->mScheduler->expectedPresentTime();
283
284 if (isRemovedFromCurrentState()) {
285 expectedPresentTime = 0;
286 }
287
288 // updateTexImage() below might drop the some buffers at the head of the queue if there is a
289 // buffer behind them which is timely to be presented. However this buffer may not be signaled
290 // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the
291 // last buffer that was signaled.
292 uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived;
293 {
294 Mutex::Autolock lock(mQueueItemLock);
295 for (int i = 0; i < mQueueItems.size(); i++) {
296 bool fenceSignaled =
297 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
298 if (!fenceSignaled) {
299 break;
300 }
301 lastSignaledFrameNumber = mQueueItems[i].mFrameNumber;
302 }
303 }
304 const uint64_t maxFrameNumberToAcquire =
305 std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber);
306
307 status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh,
308 &queuedBuffer, maxFrameNumberToAcquire);
309 if (updateResult == BufferQueue::PRESENT_LATER) {
310 // Producer doesn't want buffer to be displayed yet. Signal a
311 // layer update so we check again at the next opportunity.
312 mFlinger->signalLayerUpdate();
313 return BAD_VALUE;
314 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
315 // If the buffer has been rejected, remove it from the shadow queue
316 // and return early
317 if (queuedBuffer) {
318 Mutex::Autolock lock(mQueueItemLock);
319 mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
320 mQueueItems.removeAt(0);
321 mQueuedFrames--;
322 }
323 return BAD_VALUE;
324 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
325 // This can occur if something goes wrong when trying to create the
326 // EGLImage for this buffer. If this happens, the buffer has already
327 // been released, so we need to clean up the queue and bug out
328 // early.
329 if (queuedBuffer) {
330 Mutex::Autolock lock(mQueueItemLock);
331 mQueueItems.clear();
332 mQueuedFrames = 0;
333 mFlinger->mTimeStats->onDestroy(layerID);
334 }
335
336 // Once we have hit this state, the shadow queue may no longer
337 // correctly reflect the incoming BufferQueue's contents, so even if
338 // updateTexImage starts working, the only safe course of action is
339 // to continue to ignore updates.
340 mUpdateTexImageFailed = true;
341
342 return BAD_VALUE;
343 }
344
345 if (queuedBuffer) {
346 // Autolock scope
347 auto currentFrameNumber = mConsumer->getFrameNumber();
348
349 Mutex::Autolock lock(mQueueItemLock);
350
351 // Remove any stale buffers that have been dropped during
352 // updateTexImage
353 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
354 mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
355 mQueueItems.removeAt(0);
356 mQueuedFrames--;
357 }
358
359 mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber,
360 mQueueItems[0].mFenceTime);
361 mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime);
362
363 mQueueItems.removeAt(0);
364 }
365
366 // Decrement the queued-frames count. Signal another event if we
367 // have more frames pending.
368 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
369 mFlinger->signalLayerUpdate();
370 }
371
372 return NO_ERROR;
373 }
374
updateActiveBuffer()375 status_t BufferQueueLayer::updateActiveBuffer() {
376 // update the active buffer
377 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot, &mActiveBufferFence);
378 auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
379 layerCompositionState.buffer = mActiveBuffer;
380 layerCompositionState.bufferSlot = mActiveBufferSlot;
381
382 if (mActiveBuffer == nullptr) {
383 // this can only happen if the very first buffer was rejected.
384 return BAD_VALUE;
385 }
386 return NO_ERROR;
387 }
388
updateFrameNumber(nsecs_t latchTime)389 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
390 mPreviousFrameNumber = mCurrentFrameNumber;
391 mCurrentFrameNumber = mConsumer->getFrameNumber();
392
393 {
394 Mutex::Autolock lock(mFrameEventHistoryMutex);
395 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
396 }
397 return NO_ERROR;
398 }
399
setHwcLayerBuffer(const sp<const DisplayDevice> & display)400 void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
401 const auto outputLayer = findOutputLayerForDisplay(display);
402 LOG_FATAL_IF(!outputLayer);
403 LOG_FATAL_IF(!outputLayer->getState.hwc);
404 auto& hwcLayer = (*outputLayer->getState().hwc).hwcLayer;
405
406 uint32_t hwcSlot = 0;
407 sp<GraphicBuffer> hwcBuffer;
408
409 // INVALID_BUFFER_SLOT is used to identify BufferStateLayers. Default to 0
410 // for BufferQueueLayers
411 int slot = (mActiveBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) ? 0 : mActiveBufferSlot;
412 (*outputLayer->editState().hwc)
413 .hwcBufferCache.getHwcBuffer(slot, mActiveBuffer, &hwcSlot, &hwcBuffer);
414
415 auto acquireFence = mConsumer->getCurrentFence();
416 auto error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
417 if (error != HWC2::Error::None) {
418 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle,
419 to_string(error).c_str(), static_cast<int32_t>(error));
420 }
421
422 auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
423 layerCompositionState.bufferSlot = mActiveBufferSlot;
424 layerCompositionState.buffer = mActiveBuffer;
425 layerCompositionState.acquireFence = acquireFence;
426 }
427
428 // -----------------------------------------------------------------------
429 // Interface implementation for BufferLayerConsumer::ContentsChangedListener
430 // -----------------------------------------------------------------------
431
fakeVsync()432 void BufferQueueLayer::fakeVsync() {
433 mRefreshPending = false;
434 bool ignored = false;
435 latchBuffer(ignored, systemTime());
436 usleep(16000);
437 releasePendingBuffer(systemTime());
438 }
439
onFrameAvailable(const BufferItem & item)440 void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
441 ATRACE_CALL();
442 // Add this buffer from our internal queue tracker
443 { // Autolock scope
444 if (mFlinger->mUseSmart90ForVideo) {
445 const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp;
446 mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime,
447 item.mHdrMetadata.validTypes != 0);
448 }
449
450 Mutex::Autolock lock(mQueueItemLock);
451 // Reset the frame number tracker when we receive the first buffer after
452 // a frame number reset
453 if (item.mFrameNumber == 1) {
454 mLastFrameNumberReceived = 0;
455 }
456
457 // Ensure that callbacks are handled in order
458 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
459 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
460 if (result != NO_ERROR) {
461 ALOGE("[%s] Timed out waiting on callback", mName.string());
462 }
463 }
464
465 mQueueItems.push_back(item);
466 mQueuedFrames++;
467
468 // Wake up any pending callbacks
469 mLastFrameNumberReceived = item.mFrameNumber;
470 mQueueItemCondition.broadcast();
471 }
472
473 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
474 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
475
476 // If this layer is orphaned, then we run a fake vsync pulse so that
477 // dequeueBuffer doesn't block indefinitely.
478 if (isRemovedFromCurrentState()) {
479 fakeVsync();
480 } else {
481 mFlinger->signalLayerUpdate();
482 }
483 mConsumer->onBufferAvailable(item);
484 }
485
onFrameReplaced(const BufferItem & item)486 void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
487 ATRACE_CALL();
488 { // Autolock scope
489 Mutex::Autolock lock(mQueueItemLock);
490
491 // Ensure that callbacks are handled in order
492 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
493 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
494 if (result != NO_ERROR) {
495 ALOGE("[%s] Timed out waiting on callback", mName.string());
496 }
497 }
498
499 if (!hasFrameUpdate()) {
500 ALOGE("Can't replace a frame on an empty queue");
501 return;
502 }
503 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
504
505 // Wake up any pending callbacks
506 mLastFrameNumberReceived = item.mFrameNumber;
507 mQueueItemCondition.broadcast();
508 }
509 mConsumer->onBufferAvailable(item);
510 }
511
onSidebandStreamChanged()512 void BufferQueueLayer::onSidebandStreamChanged() {
513 bool sidebandStreamChanged = false;
514 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
515 // mSidebandStreamChanged was changed to true
516 mFlinger->signalLayerUpdate();
517 }
518 }
519
520 // -----------------------------------------------------------------------
521
onFirstRef()522 void BufferQueueLayer::onFirstRef() {
523 BufferLayer::onFirstRef();
524
525 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
526 sp<IGraphicBufferProducer> producer;
527 sp<IGraphicBufferConsumer> consumer;
528 BufferQueue::createBufferQueue(&producer, &consumer, true);
529 mProducer = new MonitoredProducer(producer, mFlinger, this);
530 {
531 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
532 Mutex::Autolock lock(mFlinger->mStateLock);
533 mConsumer =
534 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
535 }
536 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
537 mConsumer->setContentsChangedListener(this);
538 mConsumer->setName(mName);
539
540 // BufferQueueCore::mMaxDequeuedBufferCount is default to 1
541 if (!mFlinger->isLayerTripleBufferingDisabled()) {
542 mProducer->setMaxDequeuedBufferCount(2);
543 }
544
545 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
546 updateTransformHint(display);
547 }
548 }
549
setDefaultBufferProperties(uint32_t w,uint32_t h,PixelFormat format)550 status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
551 uint32_t const maxSurfaceDims =
552 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
553
554 // never allow a surface larger than what our underlying GL implementation
555 // can handle.
556 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
557 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
558 return BAD_VALUE;
559 }
560
561 mFormat = format;
562
563 setDefaultBufferSize(w, h);
564 mConsumer->setDefaultBufferFormat(format);
565 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
566
567 return NO_ERROR;
568 }
569
getProducer() const570 sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
571 return mProducer;
572 }
573
getProducerStickyTransform() const574 uint32_t BufferQueueLayer::getProducerStickyTransform() const {
575 int producerStickyTransform = 0;
576 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
577 if (ret != OK) {
578 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
579 strerror(-ret), ret);
580 return 0;
581 }
582 return static_cast<uint32_t>(producerStickyTransform);
583 }
584
585 } // namespace android
586