Searched defs:shaderObject (Results 1 – 8 of 8) sorted by relevance
19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
338 Shader *const shaderObject; variable
502 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
86 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local672 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local1383 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local3129 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local3180 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local3249 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local3973 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local4342 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local