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Searched defs:shaderObject (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DTranslatorASM.cpp19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
DOutputASM.h338 Shader *const shaderObject; variable
DOutputASM.cpp502 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
DlibGLESv2.cpp86 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local
672 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local
1383 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local
3129 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local
3180 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local
3249 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local
3973 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local
4342 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local