1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "TranslatorASM.h" 16 17 #include "InitializeParseContext.h" 18 TranslatorASM(glsl::Shader * shaderObject,GLenum shaderType)19TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) 20 { 21 } 22 translate(TIntermNode * root)23bool TranslatorASM::translate(TIntermNode* root) 24 { 25 TParseContext& parseContext = *GetGlobalParseContext(); 26 glsl::OutputASM outputASM(parseContext, shaderObject); 27 28 outputASM.output(); 29 30 return parseContext.numErrors() == 0; 31 } 32