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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "TranslatorASM.h"
16 
17 #include "InitializeParseContext.h"
18 
TranslatorASM(glsl::Shader * shaderObject,GLenum shaderType)19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
20 {
21 }
22 
translate(TIntermNode * root)23 bool TranslatorASM::translate(TIntermNode* root)
24 {
25     TParseContext& parseContext = *GetGlobalParseContext();
26     glsl::OutputASM outputASM(parseContext, shaderObject);
27 
28 	outputASM.output();
29 
30 	return parseContext.numErrors() == 0;
31 }
32