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Searched defs:shader_state (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/broadcom/clif/
Dclif_private.h58 } shader_state; member
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c197 struct vc5_uncompiled_shader *shader_state = key->shader_state; in vc5_get_compiled_shader() local
459 struct vc5_uncompiled_shader *shader_state = key->base.shader_state; in vc5_update_compiled_vs() local
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c253 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
287 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
Dvc4_drv.h69 } *shader_state; member
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_context.h154 struct compiled_shader_state shader_state; member
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h294 void *shader_state; member
482 struct pipe_shader_state *shader_state; member
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir.h328 struct vc4_uncompiled_shader *shader_state; member
480 struct pipe_shader_state *shader_state; member
/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp579 …auto shader_state = GetShaderModuleState(pipeline_state->graphicsPipelineCI.pStages[stage].module); in GpuPostCallRecordCreateGraphicsPipelines() local