/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local 215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState() local
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram() local 242 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 947 int texNdx = m_unitTextures[i]; in init() local 1007 int texNdx = m_unitTextures[i]; in iterate() local 1055 void TextureUnitCase::upload2dTexture (int texNdx, sglr::Context& context) in upload2dTexture() 1079 void TextureUnitCase::uploadCubeTexture (int texNdx, sglr::Context& context) in uploadCubeTexture() 1106 void TextureUnitCase::upload2dArrayTexture (int texNdx, sglr::Context& context) in upload2dArrayTexture() 1132 void TextureUnitCase::upload3dTexture (int texNdx, sglr::Context& context) in upload3dTexture() 1171 int texNdx = m_unitTextures[unitNdx]; in render() local
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D | es3fTextureShadowTests.cpp | 277 int texNdx; in init() member 298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local 831 int texNdx; in init() member
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D | es3fTextureFilteringTests.cpp | 229 int texNdx; in init() member 247 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
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D | es3fFboTestUtil.cpp | 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init() local 777 int texNdx = m_unitTextures[i]; in iterate() local 835 int texNdx = m_unitTextures[unitNdx]; in render() local
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D | es2fTextureFilteringTests.cpp | 211 int texNdx; in init() member 229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 279 const int texNdx; in Texture2DShadowTestInstance() member 297 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance() local 706 const int texNdx; in Texture2DArrayShadowTestInstance() member
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D | vktTextureFilteringTests.cpp | 165 const int texNdx; in Texture2DFilteringTestInstance() member 180 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DFilteringTestInstance() local
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1057 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local 1063 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local 1380 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local 1386 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init() local 1395 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in deinit() local
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D | es31fFboTestUtil.cpp | 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() local
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D | es31fOpaqueTypeIndexingTests.cpp | 602 const int texNdx = lookupIndices[lookupNdx]; in iterate() local 625 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
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D | es31fTextureMultisampleTests.cpp | 1632 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local 1657 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init() local
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 1153 for (int texNdx = 0; texNdx < (int)prevProgCtxTextures.size(); texNdx++) in init() local 1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local 1516 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 890 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local 913 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 436 for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++) in init() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4409 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i; in drawWithReference() local
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