/external/mesa3d/src/mesa/main/ |
D | arrayobj.c | 72 struct gl_vertex_array_object *vao; in _mesa_lookup_vao() local 115 struct gl_vertex_array_object *vao; in _mesa_lookup_vao_err() local 196 struct gl_vertex_array_object *vao) in _mesa_reference_vao_() 233 struct gl_vertex_array_object *vao, in init_array() 268 struct gl_vertex_array_object *vao, in _mesa_initialize_vao() 315 struct gl_vertex_array_object *vao) in _mesa_update_vao_client_arrays() 334 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao) in _mesa_all_varyings_in_vbos() 368 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao) in _mesa_all_buffers_are_unmapped() 658 struct gl_vertex_array_object *vao; in vertex_array_element_buffer() local 718 struct gl_vertex_array_object *vao; in _mesa_GetVertexArrayiv() local
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D | varray.c | 134 struct gl_vertex_array_object *vao, in vertex_attrib_binding() 164 struct gl_vertex_array_object *vao, in _mesa_bind_vertex_buffer() 198 struct gl_vertex_array_object *vao, in vertex_binding_divisor() 295 struct gl_vertex_array_object *vao, in _mesa_update_array_format() 342 struct gl_vertex_array_object *vao, in validate_array_format() 470 struct gl_vertex_array_object *vao = ctx->Array.VAO; in validate_array() local 527 struct gl_vertex_array_object *vao) in validate_array_and_format() 560 struct gl_vertex_array_object *vao = ctx->Array.VAO; in update_array() local 1064 struct gl_vertex_array_object *vao, in _mesa_enable_vertex_array_attrib() 1080 struct gl_vertex_array_object *vao, in enable_vertex_array_attrib() [all …]
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D | arrayobj.h | 68 struct gl_vertex_array_object *vao) in _mesa_reference_vao()
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D | enable.c | 66 struct gl_vertex_array_object *vao = ctx->Array.VAO; in client_state() local
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw() 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos() 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach() 300 void BufferVAOInputAttacher::drawContainer (GLuint vao, Surface& dst) in drawContainer() 368 VertexArray vao(getRenderContext()); in drawAttachment() local 381 VertexArray vao (getRenderContext()); in setupContainer() local
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D | es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member 600 GLuint vao = 0; in render() local 1177 GLuint vao = 0; in render() local
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); in test() local 165 glu::VertexArray vao (m_context.getRenderContext()); in test() local 267 glu::VertexArray vao (m_context.getRenderContext()); in test() local 344 glu::VertexArray vao (m_context.getRenderContext()); in test() local 422 glu::VertexArray vao (m_context.getRenderContext()); in test() local 500 glu::VertexArray vao (m_context.getRenderContext()); in test() local 581 glu::VertexArray vao (m_context.getRenderContext()); in test() local
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D | es31fNegativeVertexArrayApiTests.cpp | 163 GLuint vao = 0; in vertex_attrib_pointer() local 207 GLuint vao = 0; in vertex_attrib_i_pointer() local 227 GLuint vao = 0; in vertex_attrib_format() local 290 GLuint vao = 0; in vertex_attrib_i_format() local
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D | es31fTessellationGeometryInteractionTests.cpp | 271 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 572 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1029 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() local 1126 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() local 1834 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2435 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2897 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fVertexAttributeBindingTests.cpp | 1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 3533 glw::GLuint vao = 0; in iterate() local 4247 glw::GLuint vao = 0; in iterate() local 4396 glw::GLuint vao = 0; in iterate() local 4531 glw::GLuint vao = 0; in iterate() local 4743 glw::GLuint vao = 0; in iterate() local 5056 glw::GLuint vao = 0; in iterate() local 5203 glw::GLuint vao = 0; in iterate() local 5337 glw::GLuint vao = 0; in iterate() local 5462 glw::GLuint vao = 0; in iterate() local
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D | gl4cGlSpirvTests.cpp | 685 GLuint vao; in iterate() local 938 GLuint vao; in iterate() local 2440 GLuint vao; in iterate() local 2801 GLuint vao; in iterate() local
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D | gl4cShaderSubroutineTests.cpp | 2911 Utils::vertexArray vao(m_context); in iterate() local 3963 Utils::vertexArray vao(m_context); in iterate() local 4302 Utils::vertexArray vao(m_context); in iterate() local 4522 Utils::vertexArray vao(m_context); in iterate() local 5246 Utils::vertexArray vao(m_context); in iterate() local 5649 Utils::vertexArray vao(m_context); in iterate() local 6044 Utils::vertexArray vao(m_context); in testAtomic() local 6230 Utils::vertexArray vao(m_context); in testImage() local 6457 Utils::vertexArray vao(m_context); in testSSBO() local 7603 Utils::vertexArray vao(m_context); in iterate() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 262 Utils::vertexArray vao(m_context); in iterate() local
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D | glcPolygonOffsetClampTests.cpp | 320 GLuint vao; in test() local
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D | glcTextureFilterAnisotropicTests.cpp | 660 GLuint vao; in drawTexture() local
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D | glcRobustnessTests.cpp | 483 VertexArray vao(gl); in iterate() local
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_array.c | 51 check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao, in check_array_data() 101 unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao, in unmap_array_buffer() 125 struct gl_vertex_array_object *vao = ctx->Array.VAO; in check_draw_elements_data() local 243 const struct gl_vertex_array_object *vao = ctx->Array.VAO; in print_draw_arrays() local
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
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D | es31sVertexAttributeBindingTests.cpp | 578 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 350 GLuint tex, fbo, rbo, program, vao, vbo; member in glcts::__anonbe04b8f80111::GatherBase 1610 GLuint program, rbo, fbo, vao, vbo; member in glcts::__anonbe04b8f80111::TriangleDraw
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D | es31cSeparateShaderObjsTests.cpp | 2191 glw::GLuint vao, vertexBuf, indexBuf; in iterate() local 2665 glw::GLuint vao, vertexBuf, indexBuf; in iterate() local
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() local 3651 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribIPointer() local 3676 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in enableVertexAttribArray() local 3684 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in disableVertexAttribArray() local 3692 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribDivisor() local 4031 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawElementsInstancedBaseVertex() local 4377 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawWithReference() local
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