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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * (C) Copyright IBM Corporation 2006
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24  * OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 
28 /**
29  * \file arrayobj.c
30  *
31  * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
32  * the GL_ARB_vertex_array_object extension.
33  *
34  * \todo
35  * The code in this file borrows a lot from bufferobj.c.  There's a certain
36  * amount of cruft left over from that origin that may be unnecessary.
37  *
38  * \author Ian Romanick <idr@us.ibm.com>
39  * \author Brian Paul
40  */
41 
42 
43 #include "glheader.h"
44 #include "hash.h"
45 #include "image.h"
46 #include "imports.h"
47 #include "context.h"
48 #include "bufferobj.h"
49 #include "arrayobj.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "varray.h"
53 #include "main/dispatch.h"
54 #include "util/bitscan.h"
55 
56 
57 /**
58  * Look up the array object for the given ID.
59  *
60  * \returns
61  * Either a pointer to the array object with the specified ID or \c NULL for
62  * a non-existent ID.  The spec defines ID 0 as being technically
63  * non-existent.
64  */
65 
66 struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context * ctx,GLuint id)67 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
68 {
69    if (id == 0) {
70       return NULL;
71    } else {
72       struct gl_vertex_array_object *vao;
73 
74       if (ctx->Array.LastLookedUpVAO &&
75           ctx->Array.LastLookedUpVAO->Name == id) {
76          vao = ctx->Array.LastLookedUpVAO;
77       } else {
78          vao = (struct gl_vertex_array_object *)
79             _mesa_HashLookupLocked(ctx->Array.Objects, id);
80 
81          _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
82       }
83 
84       return vao;
85    }
86 }
87 
88 
89 /**
90  * Looks up the array object for the given ID.
91  *
92  * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
93  * error if the array object does not exist. It also returns the default
94  * array object when ctx is a compatibility profile context and id is zero.
95  */
96 struct gl_vertex_array_object *
_mesa_lookup_vao_err(struct gl_context * ctx,GLuint id,const char * caller)97 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
98 {
99    /* The ARB_direct_state_access specification says:
100     *
101     *    "<vaobj> is [compatibility profile:
102     *     zero, indicating the default vertex array object, or]
103     *     the name of the vertex array object."
104     */
105    if (id == 0) {
106       if (ctx->API == API_OPENGL_CORE) {
107          _mesa_error(ctx, GL_INVALID_OPERATION,
108                      "%s(zero is not valid vaobj name in a core profile "
109                      "context)", caller);
110          return NULL;
111       }
112 
113       return ctx->Array.DefaultVAO;
114    } else {
115       struct gl_vertex_array_object *vao;
116 
117       if (ctx->Array.LastLookedUpVAO &&
118           ctx->Array.LastLookedUpVAO->Name == id) {
119          vao = ctx->Array.LastLookedUpVAO;
120       } else {
121          vao = (struct gl_vertex_array_object *)
122             _mesa_HashLookupLocked(ctx->Array.Objects, id);
123 
124          /* The ARB_direct_state_access specification says:
125           *
126           *    "An INVALID_OPERATION error is generated if <vaobj> is not
127           *     [compatibility profile: zero or] the name of an existing
128           *     vertex array object."
129           */
130          if (!vao || !vao->EverBound) {
131             _mesa_error(ctx, GL_INVALID_OPERATION,
132                         "%s(non-existent vaobj=%u)", caller, id);
133             return NULL;
134          }
135 
136          _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
137       }
138 
139       return vao;
140    }
141 }
142 
143 
144 /**
145  * For all the vertex binding points in the array object, unbind any pointers
146  * to any buffer objects (VBOs).
147  * This is done just prior to array object destruction.
148  */
149 static void
unbind_array_object_vbos(struct gl_context * ctx,struct gl_vertex_array_object * obj)150 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
151 {
152    GLuint i;
153 
154    for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
155       _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
156 
157    for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
158       _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
159 }
160 
161 
162 /**
163  * Allocate and initialize a new vertex array object.
164  */
165 struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context * ctx,GLuint name)166 _mesa_new_vao(struct gl_context *ctx, GLuint name)
167 {
168    struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
169    if (obj)
170       _mesa_initialize_vao(ctx, obj, name);
171    return obj;
172 }
173 
174 
175 /**
176  * Delete an array object.
177  */
178 void
_mesa_delete_vao(struct gl_context * ctx,struct gl_vertex_array_object * obj)179 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
180 {
181    unbind_array_object_vbos(ctx, obj);
182    _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
183    free(obj->Label);
184    free(obj);
185 }
186 
187 
188 /**
189  * Set ptr to vao w/ reference counting.
190  * Note: this should only be called from the _mesa_reference_vao()
191  * inline function.
192  */
193 void
_mesa_reference_vao_(struct gl_context * ctx,struct gl_vertex_array_object ** ptr,struct gl_vertex_array_object * vao)194 _mesa_reference_vao_(struct gl_context *ctx,
195                      struct gl_vertex_array_object **ptr,
196                      struct gl_vertex_array_object *vao)
197 {
198    assert(*ptr != vao);
199 
200    if (*ptr) {
201       /* Unreference the old array object */
202       struct gl_vertex_array_object *oldObj = *ptr;
203 
204       assert(oldObj->RefCount > 0);
205       oldObj->RefCount--;
206 
207       if (oldObj->RefCount == 0)
208          _mesa_delete_vao(ctx, oldObj);
209 
210       *ptr = NULL;
211    }
212    assert(!*ptr);
213 
214    if (vao) {
215       /* reference new array object */
216       assert(vao->RefCount > 0);
217 
218       vao->RefCount++;
219       *ptr = vao;
220    }
221 }
222 
223 
224 /**
225  * Initialize attribtes of a vertex array within a vertex array object.
226  * \param vao  the container vertex array object
227  * \param index  which array in the VAO to initialize
228  * \param size  number of components (1, 2, 3 or 4) per attribute
229  * \param type  datatype of the attribute (GL_FLOAT, GL_INT, etc).
230  */
231 static void
init_array(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint index,GLint size,GLint type)232 init_array(struct gl_context *ctx,
233            struct gl_vertex_array_object *vao,
234            GLuint index, GLint size, GLint type)
235 {
236    struct gl_array_attributes *array = &vao->VertexAttrib[index];
237    struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
238 
239    array->Size = size;
240    array->Type = type;
241    array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
242    array->Stride = 0;
243    array->Ptr = NULL;
244    array->RelativeOffset = 0;
245    array->Enabled = GL_FALSE;
246    array->Normalized = GL_FALSE;
247    array->Integer = GL_FALSE;
248    array->Doubles = GL_FALSE;
249    array->_ElementSize = size * _mesa_sizeof_type(type);
250    array->BufferBindingIndex = index;
251 
252    binding->Offset = 0;
253    binding->Stride = array->_ElementSize;
254    binding->BufferObj = NULL;
255    binding->_BoundArrays = BITFIELD_BIT(index);
256 
257    /* Vertex array buffers */
258    _mesa_reference_buffer_object(ctx, &binding->BufferObj,
259                                  ctx->Shared->NullBufferObj);
260 }
261 
262 
263 /**
264  * Initialize a gl_vertex_array_object's arrays.
265  */
266 void
_mesa_initialize_vao(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint name)267 _mesa_initialize_vao(struct gl_context *ctx,
268                      struct gl_vertex_array_object *vao,
269                      GLuint name)
270 {
271    GLuint i;
272 
273    vao->Name = name;
274 
275    vao->RefCount = 1;
276 
277    /* Init the individual arrays */
278    for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
279       switch (i) {
280       case VERT_ATTRIB_NORMAL:
281          init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
282          break;
283       case VERT_ATTRIB_COLOR1:
284          init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
285          break;
286       case VERT_ATTRIB_FOG:
287          init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
288          break;
289       case VERT_ATTRIB_COLOR_INDEX:
290          init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
291          break;
292       case VERT_ATTRIB_EDGEFLAG:
293          init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
294          break;
295       case VERT_ATTRIB_POINT_SIZE:
296          init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
297          break;
298       default:
299          init_array(ctx, vao, i, 4, GL_FLOAT);
300          break;
301       }
302    }
303 
304    _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
305                                  ctx->Shared->NullBufferObj);
306 }
307 
308 
309 /**
310  * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
311  * or a gl_vertex_buffer_binding has changed.
312  */
313 void
_mesa_update_vao_client_arrays(struct gl_context * ctx,struct gl_vertex_array_object * vao)314 _mesa_update_vao_client_arrays(struct gl_context *ctx,
315                                struct gl_vertex_array_object *vao)
316 {
317    GLbitfield arrays = vao->NewArrays;
318 
319    while (arrays) {
320       const int attrib = u_bit_scan(&arrays);
321       struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
322       const struct gl_array_attributes *attrib_array =
323          &vao->VertexAttrib[attrib];
324       const struct gl_vertex_buffer_binding *buffer_binding =
325          &vao->BufferBinding[attrib_array->BufferBindingIndex];
326 
327       _mesa_update_client_array(ctx, client_array, attrib_array,
328                                 buffer_binding);
329    }
330 }
331 
332 
333 bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object * vao)334 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
335 {
336    /* Walk those enabled arrays that have the default vbo attached */
337    GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
338 
339    while (mask) {
340       /* Do not use u_bit_scan64 as we can walk multiple
341        * attrib arrays at once
342        */
343       const int i = ffs(mask) - 1;
344       const struct gl_array_attributes *attrib_array =
345          &vao->VertexAttrib[i];
346       const struct gl_vertex_buffer_binding *buffer_binding =
347          &vao->BufferBinding[attrib_array->BufferBindingIndex];
348 
349       /* Only enabled arrays shall appear in the _Enabled bitmask */
350       assert(attrib_array->Enabled);
351       /* We have already masked out vao->VertexAttribBufferMask  */
352       assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
353 
354       /* Bail out once we find the first non vbo with a non zero stride */
355       if (buffer_binding->Stride != 0)
356          return false;
357 
358       /* Note that we cannot use the xor variant since the _BoundArray mask
359        * may contain array attributes that are bound but not enabled.
360        */
361       mask &= ~buffer_binding->_BoundArrays;
362    }
363 
364    return true;
365 }
366 
367 bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object * vao)368 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
369 {
370    /* Walk the enabled arrays that have a vbo attached */
371    GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
372 
373    while (mask) {
374       const int i = ffs(mask) - 1;
375       const struct gl_array_attributes *attrib_array =
376          &vao->VertexAttrib[i];
377       const struct gl_vertex_buffer_binding *buffer_binding =
378          &vao->BufferBinding[attrib_array->BufferBindingIndex];
379 
380       /* Only enabled arrays shall appear in the _Enabled bitmask */
381       assert(attrib_array->Enabled);
382       /* We have already masked with vao->VertexAttribBufferMask  */
383       assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
384 
385       /* Bail out once we find the first disallowed mapping */
386       if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
387          return false;
388 
389       /* We have handled everything that is bound to this buffer_binding. */
390       mask &= ~buffer_binding->_BoundArrays;
391    }
392 
393    return true;
394 }
395 
396 /**********************************************************************/
397 /* API Functions                                                      */
398 /**********************************************************************/
399 
400 
401 /**
402  * ARB version of glBindVertexArray()
403  */
404 static ALWAYS_INLINE void
bind_vertex_array(struct gl_context * ctx,GLuint id,bool no_error)405 bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
406 {
407    struct gl_vertex_array_object *const oldObj = ctx->Array.VAO;
408    struct gl_vertex_array_object *newObj = NULL;
409 
410    assert(oldObj != NULL);
411 
412    if (oldObj->Name == id)
413       return;   /* rebinding the same array object- no change */
414 
415    /*
416     * Get pointer to new array object (newObj)
417     */
418    if (id == 0) {
419       /* The spec says there is no array object named 0, but we use
420        * one internally because it simplifies things.
421        */
422       newObj = ctx->Array.DefaultVAO;
423    }
424    else {
425       /* non-default array object */
426       newObj = _mesa_lookup_vao(ctx, id);
427       if (!no_error && !newObj) {
428          _mesa_error(ctx, GL_INVALID_OPERATION,
429                      "glBindVertexArray(non-gen name)");
430          return;
431       }
432 
433       newObj->EverBound = GL_TRUE;
434    }
435 
436    if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
437       /* The _DrawArrays pointer is pointing at the VAO being unbound and
438        * that VAO may be in the process of being deleted. If it's not going
439        * to be deleted, this will have no effect, because the pointer needs
440        * to be updated by the VBO module anyway.
441        *
442        * Before the VBO module can update the pointer, we have to set it
443        * to NULL for drivers not to set up arrays which are not bound,
444        * or to prevent a crash if the VAO being unbound is going to be
445        * deleted.
446        */
447       ctx->Array._DrawArrays = NULL;
448       ctx->Array.DrawMethod = DRAW_NONE;
449    }
450 
451    ctx->NewState |= _NEW_ARRAY;
452    _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
453 }
454 
455 
456 void GLAPIENTRY
_mesa_BindVertexArray_no_error(GLuint id)457 _mesa_BindVertexArray_no_error(GLuint id)
458 {
459    GET_CURRENT_CONTEXT(ctx);
460    bind_vertex_array(ctx, id, true);
461 }
462 
463 
464 void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)465 _mesa_BindVertexArray(GLuint id)
466 {
467    GET_CURRENT_CONTEXT(ctx);
468    bind_vertex_array(ctx, id, false);
469 }
470 
471 
472 /**
473  * Delete a set of array objects.
474  *
475  * \param n      Number of array objects to delete.
476  * \param ids    Array of \c n array object IDs.
477  */
478 static void
delete_vertex_arrays(struct gl_context * ctx,GLsizei n,const GLuint * ids)479 delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
480 {
481    GLsizei i;
482 
483    for (i = 0; i < n; i++) {
484       struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
485 
486       if (obj) {
487          assert(obj->Name == ids[i]);
488 
489          /* If the array object is currently bound, the spec says "the binding
490           * for that object reverts to zero and the default vertex array
491           * becomes current."
492           */
493          if (obj == ctx->Array.VAO)
494             _mesa_BindVertexArray_no_error(0);
495 
496          /* The ID is immediately freed for re-use */
497          _mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
498 
499          if (ctx->Array.LastLookedUpVAO == obj)
500             _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
501 
502          /* Unreference the array object.
503           * If refcount hits zero, the object will be deleted.
504           */
505          _mesa_reference_vao(ctx, &obj, NULL);
506       }
507    }
508 }
509 
510 
511 void GLAPIENTRY
_mesa_DeleteVertexArrays_no_error(GLsizei n,const GLuint * ids)512 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids)
513 {
514    GET_CURRENT_CONTEXT(ctx);
515    delete_vertex_arrays(ctx, n, ids);
516 }
517 
518 
519 void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n,const GLuint * ids)520 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
521 {
522    GET_CURRENT_CONTEXT(ctx);
523 
524    if (n < 0) {
525       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
526       return;
527    }
528 
529    delete_vertex_arrays(ctx, n, ids);
530 }
531 
532 
533 /**
534  * Generate a set of unique array object IDs and store them in \c arrays.
535  * Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
536  * below.
537  *
538  * \param n       Number of IDs to generate.
539  * \param arrays  Array of \c n locations to store the IDs.
540  * \param create  Indicates that the objects should also be created.
541  * \param func    The name of the GL entry point.
542  */
543 static void
gen_vertex_arrays(struct gl_context * ctx,GLsizei n,GLuint * arrays,bool create,const char * func)544 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
545                   bool create, const char *func)
546 {
547    GLuint first;
548    GLint i;
549 
550    if (!arrays)
551       return;
552 
553    first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
554 
555    /* For the sake of simplicity we create the array objects in both
556     * the Gen* and Create* cases.  The only difference is the value of
557     * EverBound, which is set to true in the Create* case.
558     */
559    for (i = 0; i < n; i++) {
560       struct gl_vertex_array_object *obj;
561       GLuint name = first + i;
562 
563       obj = _mesa_new_vao(ctx, name);
564       if (!obj) {
565          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
566          return;
567       }
568       obj->EverBound = create;
569       _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
570       arrays[i] = first + i;
571    }
572 }
573 
574 
575 static void
gen_vertex_arrays_err(struct gl_context * ctx,GLsizei n,GLuint * arrays,bool create,const char * func)576 gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
577                       bool create, const char *func)
578 {
579    if (n < 0) {
580       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
581       return;
582    }
583 
584    gen_vertex_arrays(ctx, n, arrays, create, func);
585 }
586 
587 
588 /**
589  * ARB version of glGenVertexArrays()
590  * All arrays will be required to live in VBOs.
591  */
592 void GLAPIENTRY
_mesa_GenVertexArrays_no_error(GLsizei n,GLuint * arrays)593 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
594 {
595    GET_CURRENT_CONTEXT(ctx);
596    gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
597 }
598 
599 
600 void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n,GLuint * arrays)601 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
602 {
603    GET_CURRENT_CONTEXT(ctx);
604    gen_vertex_arrays_err(ctx, n, arrays, false, "glGenVertexArrays");
605 }
606 
607 
608 /**
609  * ARB_direct_state_access
610  * Generates ID's and creates the array objects.
611  */
612 void GLAPIENTRY
_mesa_CreateVertexArrays_no_error(GLsizei n,GLuint * arrays)613 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
614 {
615    GET_CURRENT_CONTEXT(ctx);
616    gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
617 }
618 
619 
620 void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n,GLuint * arrays)621 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
622 {
623    GET_CURRENT_CONTEXT(ctx);
624    gen_vertex_arrays_err(ctx, n, arrays, true, "glCreateVertexArrays");
625 }
626 
627 
628 /**
629  * Determine if ID is the name of an array object.
630  *
631  * \param id  ID of the potential array object.
632  * \return  \c GL_TRUE if \c id is the name of a array object,
633  *          \c GL_FALSE otherwise.
634  */
635 GLboolean GLAPIENTRY
_mesa_IsVertexArray(GLuint id)636 _mesa_IsVertexArray( GLuint id )
637 {
638    struct gl_vertex_array_object * obj;
639    GET_CURRENT_CONTEXT(ctx);
640    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
641 
642    obj = _mesa_lookup_vao(ctx, id);
643 
644    return obj != NULL && obj->EverBound;
645 }
646 
647 
648 /**
649  * Sets the element array buffer binding of a vertex array object.
650  *
651  * This is the ARB_direct_state_access equivalent of
652  * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
653  */
654 static ALWAYS_INLINE void
vertex_array_element_buffer(struct gl_context * ctx,GLuint vaobj,GLuint buffer,bool no_error)655 vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
656                             bool no_error)
657 {
658    struct gl_vertex_array_object *vao;
659    struct gl_buffer_object *bufObj;
660 
661    ASSERT_OUTSIDE_BEGIN_END(ctx);
662 
663    if (!no_error) {
664       /* The GL_ARB_direct_state_access specification says:
665        *
666        *    "An INVALID_OPERATION error is generated by
667        *     VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
668        *     zero or] the name of an existing vertex array object."
669        */
670       vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
671       if (!vao)
672          return;
673    } else {
674       vao = _mesa_lookup_vao(ctx, vaobj);
675    }
676 
677    if (buffer != 0) {
678       if (!no_error) {
679          /* The GL_ARB_direct_state_access specification says:
680           *
681           *    "An INVALID_OPERATION error is generated if <buffer> is not zero
682           *     or the name of an existing buffer object."
683           */
684          bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
685                                              "glVertexArrayElementBuffer");
686       } else {
687          bufObj = _mesa_lookup_bufferobj(ctx, buffer);
688       }
689    } else {
690       bufObj = ctx->Shared->NullBufferObj;
691    }
692 
693    if (bufObj)
694       _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
695 }
696 
697 
698 void GLAPIENTRY
_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj,GLuint buffer)699 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
700 {
701    GET_CURRENT_CONTEXT(ctx);
702    vertex_array_element_buffer(ctx, vaobj, buffer, true);
703 }
704 
705 
706 void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj,GLuint buffer)707 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
708 {
709    GET_CURRENT_CONTEXT(ctx);
710    vertex_array_element_buffer(ctx, vaobj, buffer, false);
711 }
712 
713 
714 void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)715 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
716 {
717    GET_CURRENT_CONTEXT(ctx);
718    struct gl_vertex_array_object *vao;
719 
720    ASSERT_OUTSIDE_BEGIN_END(ctx);
721 
722    /* The GL_ARB_direct_state_access specification says:
723     *
724     *   "An INVALID_OPERATION error is generated if <vaobj> is not
725     *    [compatibility profile: zero or] the name of an existing
726     *    vertex array object."
727     */
728    vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
729    if (!vao)
730       return;
731 
732    /* The GL_ARB_direct_state_access specification says:
733     *
734     *   "An INVALID_ENUM error is generated if <pname> is not
735     *    ELEMENT_ARRAY_BUFFER_BINDING."
736     */
737    if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
738       _mesa_error(ctx, GL_INVALID_ENUM,
739                   "glGetVertexArrayiv(pname != "
740                   "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
741       return;
742    }
743 
744    param[0] = vao->IndexBufferObj->Name;
745 }
746