1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * (C) Copyright IBM Corporation 2006
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /**
29 * \file arrayobj.c
30 *
31 * Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
32 * the GL_ARB_vertex_array_object extension.
33 *
34 * \todo
35 * The code in this file borrows a lot from bufferobj.c. There's a certain
36 * amount of cruft left over from that origin that may be unnecessary.
37 *
38 * \author Ian Romanick <idr@us.ibm.com>
39 * \author Brian Paul
40 */
41
42
43 #include "glheader.h"
44 #include "hash.h"
45 #include "image.h"
46 #include "imports.h"
47 #include "context.h"
48 #include "bufferobj.h"
49 #include "arrayobj.h"
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "varray.h"
53 #include "main/dispatch.h"
54 #include "util/bitscan.h"
55
56
57 /**
58 * Look up the array object for the given ID.
59 *
60 * \returns
61 * Either a pointer to the array object with the specified ID or \c NULL for
62 * a non-existent ID. The spec defines ID 0 as being technically
63 * non-existent.
64 */
65
66 struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context * ctx,GLuint id)67 _mesa_lookup_vao(struct gl_context *ctx, GLuint id)
68 {
69 if (id == 0) {
70 return NULL;
71 } else {
72 struct gl_vertex_array_object *vao;
73
74 if (ctx->Array.LastLookedUpVAO &&
75 ctx->Array.LastLookedUpVAO->Name == id) {
76 vao = ctx->Array.LastLookedUpVAO;
77 } else {
78 vao = (struct gl_vertex_array_object *)
79 _mesa_HashLookupLocked(ctx->Array.Objects, id);
80
81 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
82 }
83
84 return vao;
85 }
86 }
87
88
89 /**
90 * Looks up the array object for the given ID.
91 *
92 * Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
93 * error if the array object does not exist. It also returns the default
94 * array object when ctx is a compatibility profile context and id is zero.
95 */
96 struct gl_vertex_array_object *
_mesa_lookup_vao_err(struct gl_context * ctx,GLuint id,const char * caller)97 _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
98 {
99 /* The ARB_direct_state_access specification says:
100 *
101 * "<vaobj> is [compatibility profile:
102 * zero, indicating the default vertex array object, or]
103 * the name of the vertex array object."
104 */
105 if (id == 0) {
106 if (ctx->API == API_OPENGL_CORE) {
107 _mesa_error(ctx, GL_INVALID_OPERATION,
108 "%s(zero is not valid vaobj name in a core profile "
109 "context)", caller);
110 return NULL;
111 }
112
113 return ctx->Array.DefaultVAO;
114 } else {
115 struct gl_vertex_array_object *vao;
116
117 if (ctx->Array.LastLookedUpVAO &&
118 ctx->Array.LastLookedUpVAO->Name == id) {
119 vao = ctx->Array.LastLookedUpVAO;
120 } else {
121 vao = (struct gl_vertex_array_object *)
122 _mesa_HashLookupLocked(ctx->Array.Objects, id);
123
124 /* The ARB_direct_state_access specification says:
125 *
126 * "An INVALID_OPERATION error is generated if <vaobj> is not
127 * [compatibility profile: zero or] the name of an existing
128 * vertex array object."
129 */
130 if (!vao || !vao->EverBound) {
131 _mesa_error(ctx, GL_INVALID_OPERATION,
132 "%s(non-existent vaobj=%u)", caller, id);
133 return NULL;
134 }
135
136 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
137 }
138
139 return vao;
140 }
141 }
142
143
144 /**
145 * For all the vertex binding points in the array object, unbind any pointers
146 * to any buffer objects (VBOs).
147 * This is done just prior to array object destruction.
148 */
149 static void
unbind_array_object_vbos(struct gl_context * ctx,struct gl_vertex_array_object * obj)150 unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
151 {
152 GLuint i;
153
154 for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
155 _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
156
157 for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
158 _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
159 }
160
161
162 /**
163 * Allocate and initialize a new vertex array object.
164 */
165 struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context * ctx,GLuint name)166 _mesa_new_vao(struct gl_context *ctx, GLuint name)
167 {
168 struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
169 if (obj)
170 _mesa_initialize_vao(ctx, obj, name);
171 return obj;
172 }
173
174
175 /**
176 * Delete an array object.
177 */
178 void
_mesa_delete_vao(struct gl_context * ctx,struct gl_vertex_array_object * obj)179 _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
180 {
181 unbind_array_object_vbos(ctx, obj);
182 _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
183 free(obj->Label);
184 free(obj);
185 }
186
187
188 /**
189 * Set ptr to vao w/ reference counting.
190 * Note: this should only be called from the _mesa_reference_vao()
191 * inline function.
192 */
193 void
_mesa_reference_vao_(struct gl_context * ctx,struct gl_vertex_array_object ** ptr,struct gl_vertex_array_object * vao)194 _mesa_reference_vao_(struct gl_context *ctx,
195 struct gl_vertex_array_object **ptr,
196 struct gl_vertex_array_object *vao)
197 {
198 assert(*ptr != vao);
199
200 if (*ptr) {
201 /* Unreference the old array object */
202 struct gl_vertex_array_object *oldObj = *ptr;
203
204 assert(oldObj->RefCount > 0);
205 oldObj->RefCount--;
206
207 if (oldObj->RefCount == 0)
208 _mesa_delete_vao(ctx, oldObj);
209
210 *ptr = NULL;
211 }
212 assert(!*ptr);
213
214 if (vao) {
215 /* reference new array object */
216 assert(vao->RefCount > 0);
217
218 vao->RefCount++;
219 *ptr = vao;
220 }
221 }
222
223
224 /**
225 * Initialize attribtes of a vertex array within a vertex array object.
226 * \param vao the container vertex array object
227 * \param index which array in the VAO to initialize
228 * \param size number of components (1, 2, 3 or 4) per attribute
229 * \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
230 */
231 static void
init_array(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint index,GLint size,GLint type)232 init_array(struct gl_context *ctx,
233 struct gl_vertex_array_object *vao,
234 GLuint index, GLint size, GLint type)
235 {
236 struct gl_array_attributes *array = &vao->VertexAttrib[index];
237 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
238
239 array->Size = size;
240 array->Type = type;
241 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
242 array->Stride = 0;
243 array->Ptr = NULL;
244 array->RelativeOffset = 0;
245 array->Enabled = GL_FALSE;
246 array->Normalized = GL_FALSE;
247 array->Integer = GL_FALSE;
248 array->Doubles = GL_FALSE;
249 array->_ElementSize = size * _mesa_sizeof_type(type);
250 array->BufferBindingIndex = index;
251
252 binding->Offset = 0;
253 binding->Stride = array->_ElementSize;
254 binding->BufferObj = NULL;
255 binding->_BoundArrays = BITFIELD_BIT(index);
256
257 /* Vertex array buffers */
258 _mesa_reference_buffer_object(ctx, &binding->BufferObj,
259 ctx->Shared->NullBufferObj);
260 }
261
262
263 /**
264 * Initialize a gl_vertex_array_object's arrays.
265 */
266 void
_mesa_initialize_vao(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint name)267 _mesa_initialize_vao(struct gl_context *ctx,
268 struct gl_vertex_array_object *vao,
269 GLuint name)
270 {
271 GLuint i;
272
273 vao->Name = name;
274
275 vao->RefCount = 1;
276
277 /* Init the individual arrays */
278 for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
279 switch (i) {
280 case VERT_ATTRIB_NORMAL:
281 init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
282 break;
283 case VERT_ATTRIB_COLOR1:
284 init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
285 break;
286 case VERT_ATTRIB_FOG:
287 init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
288 break;
289 case VERT_ATTRIB_COLOR_INDEX:
290 init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
291 break;
292 case VERT_ATTRIB_EDGEFLAG:
293 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
294 break;
295 case VERT_ATTRIB_POINT_SIZE:
296 init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
297 break;
298 default:
299 init_array(ctx, vao, i, 4, GL_FLOAT);
300 break;
301 }
302 }
303
304 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
305 ctx->Shared->NullBufferObj);
306 }
307
308
309 /**
310 * Updates the derived gl_vertex_arrays when a gl_vertex_attrib_array
311 * or a gl_vertex_buffer_binding has changed.
312 */
313 void
_mesa_update_vao_client_arrays(struct gl_context * ctx,struct gl_vertex_array_object * vao)314 _mesa_update_vao_client_arrays(struct gl_context *ctx,
315 struct gl_vertex_array_object *vao)
316 {
317 GLbitfield arrays = vao->NewArrays;
318
319 while (arrays) {
320 const int attrib = u_bit_scan(&arrays);
321 struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
322 const struct gl_array_attributes *attrib_array =
323 &vao->VertexAttrib[attrib];
324 const struct gl_vertex_buffer_binding *buffer_binding =
325 &vao->BufferBinding[attrib_array->BufferBindingIndex];
326
327 _mesa_update_client_array(ctx, client_array, attrib_array,
328 buffer_binding);
329 }
330 }
331
332
333 bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object * vao)334 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
335 {
336 /* Walk those enabled arrays that have the default vbo attached */
337 GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
338
339 while (mask) {
340 /* Do not use u_bit_scan64 as we can walk multiple
341 * attrib arrays at once
342 */
343 const int i = ffs(mask) - 1;
344 const struct gl_array_attributes *attrib_array =
345 &vao->VertexAttrib[i];
346 const struct gl_vertex_buffer_binding *buffer_binding =
347 &vao->BufferBinding[attrib_array->BufferBindingIndex];
348
349 /* Only enabled arrays shall appear in the _Enabled bitmask */
350 assert(attrib_array->Enabled);
351 /* We have already masked out vao->VertexAttribBufferMask */
352 assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
353
354 /* Bail out once we find the first non vbo with a non zero stride */
355 if (buffer_binding->Stride != 0)
356 return false;
357
358 /* Note that we cannot use the xor variant since the _BoundArray mask
359 * may contain array attributes that are bound but not enabled.
360 */
361 mask &= ~buffer_binding->_BoundArrays;
362 }
363
364 return true;
365 }
366
367 bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object * vao)368 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
369 {
370 /* Walk the enabled arrays that have a vbo attached */
371 GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
372
373 while (mask) {
374 const int i = ffs(mask) - 1;
375 const struct gl_array_attributes *attrib_array =
376 &vao->VertexAttrib[i];
377 const struct gl_vertex_buffer_binding *buffer_binding =
378 &vao->BufferBinding[attrib_array->BufferBindingIndex];
379
380 /* Only enabled arrays shall appear in the _Enabled bitmask */
381 assert(attrib_array->Enabled);
382 /* We have already masked with vao->VertexAttribBufferMask */
383 assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
384
385 /* Bail out once we find the first disallowed mapping */
386 if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
387 return false;
388
389 /* We have handled everything that is bound to this buffer_binding. */
390 mask &= ~buffer_binding->_BoundArrays;
391 }
392
393 return true;
394 }
395
396 /**********************************************************************/
397 /* API Functions */
398 /**********************************************************************/
399
400
401 /**
402 * ARB version of glBindVertexArray()
403 */
404 static ALWAYS_INLINE void
bind_vertex_array(struct gl_context * ctx,GLuint id,bool no_error)405 bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
406 {
407 struct gl_vertex_array_object *const oldObj = ctx->Array.VAO;
408 struct gl_vertex_array_object *newObj = NULL;
409
410 assert(oldObj != NULL);
411
412 if (oldObj->Name == id)
413 return; /* rebinding the same array object- no change */
414
415 /*
416 * Get pointer to new array object (newObj)
417 */
418 if (id == 0) {
419 /* The spec says there is no array object named 0, but we use
420 * one internally because it simplifies things.
421 */
422 newObj = ctx->Array.DefaultVAO;
423 }
424 else {
425 /* non-default array object */
426 newObj = _mesa_lookup_vao(ctx, id);
427 if (!no_error && !newObj) {
428 _mesa_error(ctx, GL_INVALID_OPERATION,
429 "glBindVertexArray(non-gen name)");
430 return;
431 }
432
433 newObj->EverBound = GL_TRUE;
434 }
435
436 if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
437 /* The _DrawArrays pointer is pointing at the VAO being unbound and
438 * that VAO may be in the process of being deleted. If it's not going
439 * to be deleted, this will have no effect, because the pointer needs
440 * to be updated by the VBO module anyway.
441 *
442 * Before the VBO module can update the pointer, we have to set it
443 * to NULL for drivers not to set up arrays which are not bound,
444 * or to prevent a crash if the VAO being unbound is going to be
445 * deleted.
446 */
447 ctx->Array._DrawArrays = NULL;
448 ctx->Array.DrawMethod = DRAW_NONE;
449 }
450
451 ctx->NewState |= _NEW_ARRAY;
452 _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
453 }
454
455
456 void GLAPIENTRY
_mesa_BindVertexArray_no_error(GLuint id)457 _mesa_BindVertexArray_no_error(GLuint id)
458 {
459 GET_CURRENT_CONTEXT(ctx);
460 bind_vertex_array(ctx, id, true);
461 }
462
463
464 void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)465 _mesa_BindVertexArray(GLuint id)
466 {
467 GET_CURRENT_CONTEXT(ctx);
468 bind_vertex_array(ctx, id, false);
469 }
470
471
472 /**
473 * Delete a set of array objects.
474 *
475 * \param n Number of array objects to delete.
476 * \param ids Array of \c n array object IDs.
477 */
478 static void
delete_vertex_arrays(struct gl_context * ctx,GLsizei n,const GLuint * ids)479 delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
480 {
481 GLsizei i;
482
483 for (i = 0; i < n; i++) {
484 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
485
486 if (obj) {
487 assert(obj->Name == ids[i]);
488
489 /* If the array object is currently bound, the spec says "the binding
490 * for that object reverts to zero and the default vertex array
491 * becomes current."
492 */
493 if (obj == ctx->Array.VAO)
494 _mesa_BindVertexArray_no_error(0);
495
496 /* The ID is immediately freed for re-use */
497 _mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
498
499 if (ctx->Array.LastLookedUpVAO == obj)
500 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
501
502 /* Unreference the array object.
503 * If refcount hits zero, the object will be deleted.
504 */
505 _mesa_reference_vao(ctx, &obj, NULL);
506 }
507 }
508 }
509
510
511 void GLAPIENTRY
_mesa_DeleteVertexArrays_no_error(GLsizei n,const GLuint * ids)512 _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids)
513 {
514 GET_CURRENT_CONTEXT(ctx);
515 delete_vertex_arrays(ctx, n, ids);
516 }
517
518
519 void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n,const GLuint * ids)520 _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
521 {
522 GET_CURRENT_CONTEXT(ctx);
523
524 if (n < 0) {
525 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
526 return;
527 }
528
529 delete_vertex_arrays(ctx, n, ids);
530 }
531
532
533 /**
534 * Generate a set of unique array object IDs and store them in \c arrays.
535 * Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
536 * below.
537 *
538 * \param n Number of IDs to generate.
539 * \param arrays Array of \c n locations to store the IDs.
540 * \param create Indicates that the objects should also be created.
541 * \param func The name of the GL entry point.
542 */
543 static void
gen_vertex_arrays(struct gl_context * ctx,GLsizei n,GLuint * arrays,bool create,const char * func)544 gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
545 bool create, const char *func)
546 {
547 GLuint first;
548 GLint i;
549
550 if (!arrays)
551 return;
552
553 first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
554
555 /* For the sake of simplicity we create the array objects in both
556 * the Gen* and Create* cases. The only difference is the value of
557 * EverBound, which is set to true in the Create* case.
558 */
559 for (i = 0; i < n; i++) {
560 struct gl_vertex_array_object *obj;
561 GLuint name = first + i;
562
563 obj = _mesa_new_vao(ctx, name);
564 if (!obj) {
565 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
566 return;
567 }
568 obj->EverBound = create;
569 _mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
570 arrays[i] = first + i;
571 }
572 }
573
574
575 static void
gen_vertex_arrays_err(struct gl_context * ctx,GLsizei n,GLuint * arrays,bool create,const char * func)576 gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
577 bool create, const char *func)
578 {
579 if (n < 0) {
580 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
581 return;
582 }
583
584 gen_vertex_arrays(ctx, n, arrays, create, func);
585 }
586
587
588 /**
589 * ARB version of glGenVertexArrays()
590 * All arrays will be required to live in VBOs.
591 */
592 void GLAPIENTRY
_mesa_GenVertexArrays_no_error(GLsizei n,GLuint * arrays)593 _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
594 {
595 GET_CURRENT_CONTEXT(ctx);
596 gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
597 }
598
599
600 void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n,GLuint * arrays)601 _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
602 {
603 GET_CURRENT_CONTEXT(ctx);
604 gen_vertex_arrays_err(ctx, n, arrays, false, "glGenVertexArrays");
605 }
606
607
608 /**
609 * ARB_direct_state_access
610 * Generates ID's and creates the array objects.
611 */
612 void GLAPIENTRY
_mesa_CreateVertexArrays_no_error(GLsizei n,GLuint * arrays)613 _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
614 {
615 GET_CURRENT_CONTEXT(ctx);
616 gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
617 }
618
619
620 void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n,GLuint * arrays)621 _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
622 {
623 GET_CURRENT_CONTEXT(ctx);
624 gen_vertex_arrays_err(ctx, n, arrays, true, "glCreateVertexArrays");
625 }
626
627
628 /**
629 * Determine if ID is the name of an array object.
630 *
631 * \param id ID of the potential array object.
632 * \return \c GL_TRUE if \c id is the name of a array object,
633 * \c GL_FALSE otherwise.
634 */
635 GLboolean GLAPIENTRY
_mesa_IsVertexArray(GLuint id)636 _mesa_IsVertexArray( GLuint id )
637 {
638 struct gl_vertex_array_object * obj;
639 GET_CURRENT_CONTEXT(ctx);
640 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
641
642 obj = _mesa_lookup_vao(ctx, id);
643
644 return obj != NULL && obj->EverBound;
645 }
646
647
648 /**
649 * Sets the element array buffer binding of a vertex array object.
650 *
651 * This is the ARB_direct_state_access equivalent of
652 * glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
653 */
654 static ALWAYS_INLINE void
vertex_array_element_buffer(struct gl_context * ctx,GLuint vaobj,GLuint buffer,bool no_error)655 vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
656 bool no_error)
657 {
658 struct gl_vertex_array_object *vao;
659 struct gl_buffer_object *bufObj;
660
661 ASSERT_OUTSIDE_BEGIN_END(ctx);
662
663 if (!no_error) {
664 /* The GL_ARB_direct_state_access specification says:
665 *
666 * "An INVALID_OPERATION error is generated by
667 * VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
668 * zero or] the name of an existing vertex array object."
669 */
670 vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
671 if (!vao)
672 return;
673 } else {
674 vao = _mesa_lookup_vao(ctx, vaobj);
675 }
676
677 if (buffer != 0) {
678 if (!no_error) {
679 /* The GL_ARB_direct_state_access specification says:
680 *
681 * "An INVALID_OPERATION error is generated if <buffer> is not zero
682 * or the name of an existing buffer object."
683 */
684 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
685 "glVertexArrayElementBuffer");
686 } else {
687 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
688 }
689 } else {
690 bufObj = ctx->Shared->NullBufferObj;
691 }
692
693 if (bufObj)
694 _mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
695 }
696
697
698 void GLAPIENTRY
_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj,GLuint buffer)699 _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
700 {
701 GET_CURRENT_CONTEXT(ctx);
702 vertex_array_element_buffer(ctx, vaobj, buffer, true);
703 }
704
705
706 void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj,GLuint buffer)707 _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
708 {
709 GET_CURRENT_CONTEXT(ctx);
710 vertex_array_element_buffer(ctx, vaobj, buffer, false);
711 }
712
713
714 void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)715 _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
716 {
717 GET_CURRENT_CONTEXT(ctx);
718 struct gl_vertex_array_object *vao;
719
720 ASSERT_OUTSIDE_BEGIN_END(ctx);
721
722 /* The GL_ARB_direct_state_access specification says:
723 *
724 * "An INVALID_OPERATION error is generated if <vaobj> is not
725 * [compatibility profile: zero or] the name of an existing
726 * vertex array object."
727 */
728 vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
729 if (!vao)
730 return;
731
732 /* The GL_ARB_direct_state_access specification says:
733 *
734 * "An INVALID_ENUM error is generated if <pname> is not
735 * ELEMENT_ARRAY_BUFFER_BINDING."
736 */
737 if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
738 _mesa_error(ctx, GL_INVALID_ENUM,
739 "glGetVertexArrayiv(pname != "
740 "GL_ELEMENT_ARRAY_BUFFER_BINDING)");
741 return;
742 }
743
744 param[0] = vao->IndexBufferObj->Name;
745 }
746