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Searched defs:vc5 (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_job.c48 vc5_job_free(struct vc5_context *vc5, struct vc5_job *job) in vc5_job_free()
93 vc5_job_create(struct vc5_context *vc5) in vc5_job_create()
141 struct vc5_context *vc5 = job->vc5; in vc5_job_add_write_resource() local
154 vc5_flush_jobs_writing_resource(struct vc5_context *vc5, in vc5_flush_jobs_writing_resource()
166 vc5_flush_jobs_reading_resource(struct vc5_context *vc5, in vc5_flush_jobs_reading_resource()
231 vc5_get_job(struct vc5_context *vc5, in vc5_get_job()
287 vc5_get_job_for_fbo(struct vc5_context *vc5) in vc5_get_job_for_fbo()
350 vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job) in vc5_clif_dump()
373 vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job) in vc5_job_submit()
479 vc5_job_init(struct vc5_context *vc5) in vc5_job_init()
Dvc5_state.c57 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_blend_color() local
70 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_stencil_ref() local
79 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_clip_state() local
87 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_sample_mask() local
223 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_polygon_stipple() local
234 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_scissor_states() local
246 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_viewport_states() local
256 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_vertex_buffers() local
269 struct vc5_context *vc5 = vc5_context(pctx); in vc5_blend_state_bind() local
277 struct vc5_context *vc5 = vc5_context(pctx); in vc5_rasterizer_state_bind() local
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Dvc5_context.c44 struct vc5_context *vc5 = vc5_context(pctx); in vc5_flush() local
57 struct vc5_context *vc5 = vc5_context(pctx); in vc5_pipe_flush() local
73 struct vc5_context *vc5 = vc5_context(pctx); in vc5_invalidate_resource() local
91 struct vc5_context *vc5 = vc5_context(pctx); in vc5_context_destroy() local
118 struct vc5_context *vc5; in vc5_context_create() local
Dvc5_program.c135 struct vc5_context *vc5 = vc5_context(pctx); in vc5_shader_state_create() local
195 vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key) in vc5_get_compiled_shader()
263 vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key, in vc5_setup_shared_key()
329 vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_fs()
422 vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_vs()
479 vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode) in vc5_update_compiled_shaders()
532 struct vc5_context *vc5 = vc5_context(pctx); in vc5_shader_state_delete() local
552 struct vc5_context *vc5 = vc5_context(pctx); in vc5_fp_state_bind() local
560 struct vc5_context *vc5 = vc5_context(pctx); in vc5_vp_state_bind() local
568 struct vc5_context *vc5 = vc5_context(pctx); in vc5_program_init() local
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Dvc5_blit.c167 vc5_blitter_save(struct vc5_context *vc5) in vc5_blitter_save()
197 struct vc5_context *vc5 = vc5_context(ctx); in vc5_render_blit() local
Dvc5_draw.c43 vc5_start_draw(struct vc5_context *vc5) in vc5_start_draw()
121 struct vc5_context *vc5 = vc5_context(pctx); in vc5_predraw_check_textures() local
133 vc5_emit_gl_shader_state(struct vc5_context *vc5, in vc5_emit_gl_shader_state()
313 vc5_tf_statistics_record(struct vc5_context *vc5, in vc5_tf_statistics_record()
332 struct vc5_context *vc5 = vc5_context(pctx); in vc5_draw_vbo() local
554 struct vc5_context *vc5 = vc5_context(pctx); in vc5_clear() local
Dvc5_emit.c130 emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex, in emit_one_texture()
254 emit_textures(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex) in emit_textures()
264 translate_colormask(struct vc5_context *vc5, uint32_t colormask, int rt) in translate_colormask()
276 emit_rt_blend(struct vc5_context *vc5, struct vc5_job *job, in emit_rt_blend()
309 struct vc5_context *vc5 = vc5_context(pctx); in v3dX() local
Dvc5_query.c70 struct vc5_context *vc5 = vc5_context(pctx); in vc5_begin_query() local
96 struct vc5_context *vc5 = vc5_context(pctx); in vc5_end_query() local
163 struct vc5_context *vc5 = vc5_context(pctx); in vc5_set_active_query_state() local
Dmeson.build78 libvc5 = static_library( build
Dvc5_uniforms.c151 vc5_upload_ubo(struct vc5_context *vc5, in vc5_upload_ubo()
261 vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader, in vc5_write_uniforms()
Dvc5_resource.c123 struct vc5_context *vc5 = vc5_context(pctx); in vc5_resource_transfer_unmap() local
154 struct vc5_context *vc5 = vc5_context(pctx); in vc5_resource_transfer_map() local
643 struct vc5_context *vc5 = vc5_context(pctx); in vc5_create_surface() local
Dvc5_simulator.c362 vc5_simulator_flush(struct vc5_context *vc5, in vc5_simulator_flush()
Dvc5_context.h201 struct vc5_context *vc5; member