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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <xf86drm.h>
25 #include <err.h>
26 
27 #include "pipe/p_defines.h"
28 #include "util/hash_table.h"
29 #include "util/ralloc.h"
30 #include "util/u_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_blitter.h"
33 #include "util/u_upload_mgr.h"
34 #include "indices/u_primconvert.h"
35 #include "pipe/p_screen.h"
36 
37 #include "vc5_screen.h"
38 #include "vc5_context.h"
39 #include "vc5_resource.h"
40 
41 void
vc5_flush(struct pipe_context * pctx)42 vc5_flush(struct pipe_context *pctx)
43 {
44         struct vc5_context *vc5 = vc5_context(pctx);
45 
46         struct hash_entry *entry;
47         hash_table_foreach(vc5->jobs, entry) {
48                 struct vc5_job *job = entry->data;
49                 vc5_job_submit(vc5, job);
50         }
51 }
52 
53 static void
vc5_pipe_flush(struct pipe_context * pctx,struct pipe_fence_handle ** fence,unsigned flags)54 vc5_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
55                unsigned flags)
56 {
57         struct vc5_context *vc5 = vc5_context(pctx);
58 
59         vc5_flush(pctx);
60 
61         if (fence) {
62                 struct pipe_screen *screen = pctx->screen;
63                 struct vc5_fence *f = vc5_fence_create(vc5->screen,
64                                                        vc5->last_emit_seqno);
65                 screen->fence_reference(screen, fence, NULL);
66                 *fence = (struct pipe_fence_handle *)f;
67         }
68 }
69 
70 static void
vc5_invalidate_resource(struct pipe_context * pctx,struct pipe_resource * prsc)71 vc5_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
72 {
73         struct vc5_context *vc5 = vc5_context(pctx);
74         struct vc5_resource *rsc = vc5_resource(prsc);
75 
76         rsc->initialized_buffers = 0;
77 
78         struct hash_entry *entry = _mesa_hash_table_search(vc5->write_jobs,
79                                                            prsc);
80         if (!entry)
81                 return;
82 
83         struct vc5_job *job = entry->data;
84         if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
85                 job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
86 }
87 
88 static void
vc5_context_destroy(struct pipe_context * pctx)89 vc5_context_destroy(struct pipe_context *pctx)
90 {
91         struct vc5_context *vc5 = vc5_context(pctx);
92 
93         vc5_flush(pctx);
94 
95         if (vc5->blitter)
96                 util_blitter_destroy(vc5->blitter);
97 
98         if (vc5->primconvert)
99                 util_primconvert_destroy(vc5->primconvert);
100 
101         if (vc5->uploader)
102                 u_upload_destroy(vc5->uploader);
103 
104         slab_destroy_child(&vc5->transfer_pool);
105 
106         pipe_surface_reference(&vc5->framebuffer.cbufs[0], NULL);
107         pipe_surface_reference(&vc5->framebuffer.zsbuf, NULL);
108 
109         vc5_program_fini(pctx);
110 
111         ralloc_free(vc5);
112 }
113 
114 struct pipe_context *
vc5_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)115 vc5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
116 {
117         struct vc5_screen *screen = vc5_screen(pscreen);
118         struct vc5_context *vc5;
119 
120         /* Prevent dumping of the shaders built during context setup. */
121         uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
122         V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
123 
124         vc5 = rzalloc(NULL, struct vc5_context);
125         if (!vc5)
126                 return NULL;
127         struct pipe_context *pctx = &vc5->base;
128 
129         vc5->screen = screen;
130 
131         pctx->screen = pscreen;
132         pctx->priv = priv;
133         pctx->destroy = vc5_context_destroy;
134         pctx->flush = vc5_pipe_flush;
135         pctx->invalidate_resource = vc5_invalidate_resource;
136 
137         if (screen->devinfo.ver >= 41) {
138                 v3d41_draw_init(pctx);
139                 v3d41_state_init(pctx);
140         } else {
141                 v3d33_draw_init(pctx);
142                 v3d33_state_init(pctx);
143         }
144         vc5_program_init(pctx);
145         vc5_query_init(pctx);
146         vc5_resource_context_init(pctx);
147 
148         vc5_job_init(vc5);
149 
150         vc5->fd = screen->fd;
151 
152         slab_create_child(&vc5->transfer_pool, &screen->transfer_pool);
153 
154         vc5->uploader = u_upload_create_default(&vc5->base);
155         vc5->base.stream_uploader = vc5->uploader;
156         vc5->base.const_uploader = vc5->uploader;
157 
158         vc5->blitter = util_blitter_create(pctx);
159         if (!vc5->blitter)
160                 goto fail;
161 
162         vc5->primconvert = util_primconvert_create(pctx,
163                                                    (1 << PIPE_PRIM_QUADS) - 1);
164         if (!vc5->primconvert)
165                 goto fail;
166 
167         V3D_DEBUG |= saved_shaderdb_flag;
168 
169         vc5->sample_mask = (1 << VC5_MAX_SAMPLES) - 1;
170         vc5->active_queries = true;
171 
172         return &vc5->base;
173 
174 fail:
175         pctx->destroy(pctx);
176         return NULL;
177 }
178