Searched defs:windowHandle (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/Main/ |
D | FrameBufferWin.cpp | 19 …FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferWin() 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin()
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D | FrameBufferWin.hpp | 51 HWND windowHandle; member in sw::FrameBufferWin
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D | FrameBufferGDI.cpp | 23 …FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI()
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D | FrameBufferDD.cpp | 35 …FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLe… in FrameBufferDD()
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/external/swiftshader/src/WSI/ |
D | FrameBufferWin.cpp | 19 …FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferWin() 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen,… in createFrameBufferWin()
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D | FrameBufferWin.hpp | 51 HWND windowHandle; member in sw::FrameBufferWin
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D | FrameBufferGDI.cpp | 23 …FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI()
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D | FrameBufferDD.cpp | 35 …FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLe… in FrameBufferDD()
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/external/swiftshader/src/D3D8/ |
D | Direct3DSwapChain8.cpp | 151 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local
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D | Direct3DDevice8.hpp | 181 HWND windowHandle; member in D3D8::Direct3DDevice8
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D | Direct3DDevice8.cpp | 1837 …HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindo… in Present() local 1907 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWin… in Reset() local
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 334 …HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creation… in reset() local
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