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Searched defs:windowed (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3D8.cpp496 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType()
534 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType()
/external/swiftshader/src/D3D9/
DDirect3D9Ex.cpp120 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType()
162 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType()
DDirect3D9.cpp748 …unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE… in CheckDeviceMultiSampleType()
803 …t adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) in CheckDeviceType()
/external/swiftshader/src/WSI/
DFrameBuffer.hpp62 bool windowed; member in sw::FrameBuffer
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowVelocityTracker.java127 private float windowed(float value, float max) { in windowed() method in ShadowVelocityTracker
/external/swiftshader/src/Main/
DFrameBuffer.hpp62 bool windowed; member in sw::FrameBuffer