/external/python/google-api-python-client/docs/dyn/ |
D | games_v1.scores.html | 79 …s, and optionally ranks, in leaderboards for the currently authenticated player. For a specific ti… 88 <p class="firstline">Lists the scores in a leaderboard around (and including) a player's score.</p> 104 …s, and optionally ranks, in leaderboards for the currently authenticated player. For a specific ti… 108 …playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID… 119 PUBLIC - Retrieve public ranks, if the player is sharing their gameplay activity publicly. 129 { # This is a JSON template for a list of player leaderboard scores. 132 { # This is a JSON template for a player leaderboard score object. 161 …"player": { # This is a JSON template for a Player resource. # The Player resources for the owner … 162 …player ID that was used for this player the first time they signed into the game in question. This… 163 …"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed… [all …]
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D | games_v1.players.html | 79 <p class="firstline">Retrieves the Player resource with the given ID. To retrieve the player for th… 89 …<pre>Retrieves the Player resource with the given ID. To retrieve the player for the currently aut… 92 …playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID… 99 { # This is a JSON template for a Player resource. 100 …player ID that was used for this player the first time they signed into the game in question. This… 101 …"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed… 102 "displayName": "A String", # The name to display for the player. 103 …"name": { # An object representation of the individual components of the player's name. For some p… 104 …"givenName": "A String", # The given name of this player. In some places, this is known as the fir… 105 …"familyName": "A String", # The family name of this player. In some places, this is known as the l… [all …]
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D | games_v1.rooms.html | 121 "invitedPlayerIds": [ # The player IDs to invite to the room. 137 …e for the client address when setting up a room. # Client address for the player creating the room. 157 …m should no longer be shown on the client. Returned in sync calls when a player joins a room (as a… 170 …short description is generated by our servers and worded relative to the player requesting the roo… 178 …utoMatched": True or False, # True if this participant was auto-matched with the requesting player. 186 …or an anonymous player # Information about a player that has been anonymously auto-matched against… 188 … "avatarImageUrl": "A String", # The base URL for the image to display for the anonymous player. 189 "displayName": "A String", # The name to display for the anonymous player. 193 # - "PLAYER_LEFT" - The player explicitly chose to leave the room. 194 # - "GAME_LEFT" - The game chose to remove the player from the room. [all …]
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D | games_v1.turnBasedMatches.html | 91 …line">Finish a turn-based match. Each player should make this call once, after all results are in.… 100 <p class="firstline">Leave a turn-based match when it is not the current player's turn, without can… 103 <p class="firstline">Leave a turn-based match during the current player's turn, without canceling t… 106 <p class="firstline">Returns turn-based matches the player is or was involved in.</p> 112 …e same participants. This can be called by only one player on a match still in their list; the pla… 115 <p class="firstline">Returns turn-based matches the player is or was involved in that changed since… 121 <p class="firstline">Commit the results of a player turn.</p> 142 "invitedPlayerIds": [ # The player ids to invite to the match. 194 …utoMatched": True or False, # True if this participant was auto-matched with the requesting player. 205 …or an anonymous player # Information about a player that has been anonymously auto-matched against… [all …]
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D | gamesManagement_v1management.applications.html | 91 … The maximum number of player resources to return in the response, used for paging. For any respon… 100 "player": { # This is a JSON template for a Player resource. # The player information. 101 …player ID that was used for this player the first time they signed into the game in question. This… 102 …": "gamesManagement#player", # Uniquely identifies the type of this resource. Value is always the … 103 "displayName": "A String", # The name to display for the player. 104 …"name": { # An object representation of the individual components of the player's name. For some p… 105 …"givenName": "A String", # The given name of this player. In some places, this is known as the fir… 106 …"familyName": "A String", # The family name of this player. In some places, this is known as the l… 108 …player playing a game with the currently authenticated user. # Details about the last time this pl… 109 …"autoMatched": True or False, # True if the player was auto-matched with the currently authenticat… [all …]
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D | gamesManagement_v1management.events.html | 79 …player progress on the event with the given ID for the currently authenticated player. This method… 82 …player progress on all events for the currently authenticated player. This method is only accessib… 95 …player progress on the event with the given ID for the currently authenticated player. This method… 104 …player progress on all events for the currently authenticated player. This method is only accessib…
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D | games_v1.achievements.html | 79 …crements the steps of the achievement with the given ID for the currently authenticated player.</p> 82 …ts the progress for all your application's achievements for the currently authenticated player.</p> 88 … state of the achievement with the given ID to REVEALED for the currently authenticated player.</p> 91 …y authenticated player towards unlocking an achievement. If the steps parameter is less than the c… 94 <p class="firstline">Unlocks this achievement for the currently authenticated player.</p> 97 <p class="firstline">Updates multiple achievements for the currently authenticated player.</p> 101 …e>Increments the steps of the achievement with the given ID for the currently authenticated player. 121 …>Lists the progress for all your application's achievements for the currently authenticated player. 124 …playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID… 176 … the state of the achievement with the given ID to REVEALED for the currently authenticated player. [all …]
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D | gamesManagement_v1management.quests.html | 79 <p class="firstline">Resets all player progress on the quest with the given ID for the currently au… 82 <p class="firstline">Resets all player progress on all quests for the currently authenticated playe… 88 <p class="firstline">Resets all player progress on the quest with the given ID for all players. Thi… 95 …<pre>Resets all player progress on the quest with the given ID for the currently authenticated pla… 104 …<pre>Resets all player progress on all quests for the currently authenticated player. This method … 120 …<pre>Resets all player progress on the quest with the given ID for all players. This method is onl…
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D | gamesManagement_v1management.players.html | 79 <p class="firstline">Hide the given player's leaderboard scores from the given application. This me… 82 <p class="firstline">Unhide the given player's leaderboard scores from the given application. This … 86 …<pre>Hide the given player's leaderboard scores from the given application. This method is only av… 90 …playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID… 96 …<pre>Unhide the given player's leaderboard scores from the given application. This method is only … 100 …playerId: string, A player ID. A value of me may be used in place of the authenticated player's ID…
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/external/sl4a/Common/src/com/googlecode/android_scripting/facade/media/ |
D | MediaPlayerFacade.java | 100 private void putMp(String tag, MediaPlayer player, String url) { in putMp() argument 102 mPlayers.put(tag, player); in putMp() 108 MediaPlayer player = mPlayers.get(tag); in removeMp() local 109 if (player != null) { in removeMp() 110 player.stop(); in removeMp() 111 player.release(); in removeMp() 126 MediaPlayer player = getPlayer(tag); in mediaPlayOpen() local 127 player = MediaPlayer.create(mService, Uri.parse(url)); in mediaPlayOpen() 128 if (player != null) { in mediaPlayOpen() 129 putMp(tag, player, url); in mediaPlayOpen() [all …]
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/external/adhd/cras/src/server/ |
D | cras_bt_player.c | 39 struct cras_bt_player *player) in cras_bt_add_player() argument 57 &player->object_path); in cras_bt_add_player() 69 &player->playback_status); in cras_bt_add_player() 72 &player->identity); in cras_bt_add_player() 75 &player->loop_status); in cras_bt_add_player() 77 DBUS_TYPE_INT64_AS_STRING, &player->position); in cras_bt_add_player() 79 DBUS_TYPE_BOOLEAN_AS_STRING, &player->shuffle); in cras_bt_add_player() 81 DBUS_TYPE_BOOLEAN_AS_STRING, &player->can_go_next); in cras_bt_add_player() 83 DBUS_TYPE_BOOLEAN_AS_STRING, &player->can_go_prev); in cras_bt_add_player() 85 DBUS_TYPE_BOOLEAN_AS_STRING, &player->can_play); in cras_bt_add_player() [all …]
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/external/autotest/client/cros/video/ |
D | youtube_helper.py | 42 'player.getDuration()'))) 51 return int(self._tab.EvaluateJavaScript('player.getCurrentTime()')) 54 """Returns the player status.""" 61 return self._tab.EvaluateJavaScript('player.getPlaybackQuality()') 64 """Wait till the player status changes to expected_status. 76 'Video failed to load. Player expected status: %s' 95 'player.seekTo(%d, true)' 102 'Video is not playing. Player status: %s.' % 108 """Verify the player states like play, pause, ended and seek.""" 109 logging.info('Verifying the player states.') [all …]
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/external/autotest/client/site_tests/video_VimeoVideo/ |
D | vimeo.html | 10 var iframe = $('#player')[0], 11 player = $f(iframe), 15 // When the player is ready, add listeners for 17 vimeo_player = player.addEvent('ready', onReady); 21 player.addEvent('pause', onPause); 22 player.addEvent('finish', onFinish); 23 player.addEvent('play', onPlay); 24 player.addEvent('playProgress', onPlayProgress); 31 player.api($(this).text().toLowerCase()); 57 <iframe id="player" [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | HitPlayerComponent.java | 50 GameObject player = manager.getPlayer(); in update() local 51 if (player != null && player.life > 0) { in update() 52 mPlayerPosition.set(player.getCenteredPositionX(), player.getCenteredPositionY()); in update() 56 HitReactionComponent playerHitReact = player.findByClass(HitReactionComponent.class); in update() 60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType); in update() 61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted); in update() 63 // hit the player in update() 64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType); in update() 65 mHitReact.hitVictim(parentObject, player, mHitType, accepted); in update()
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D | PatrolComponent.java | 25 * may change direction. Patrollers can also be configured via this component to attack the player 79 GameObject player = null; in update() local 81 player = manager.getPlayer(); in update() 85 updateAttack(player, parentObject); in update() 109 if (mTurnToFacePlayer && player != null && player.life > 0) { in update() 110 final float horizontalDelta = player.getCenteredPositionX() in update() 113 final float closestDistance = player.width / 2.0f; in update() 201 private void updateAttack(GameObject player, GameObject parentObject) { in updateAttack() argument 218 if (mAttackAtDistance > 0 && player != null && player.life > 0 in updateAttack() 220 // only attack if we are facing the player in updateAttack() [all …]
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/external/autotest/client/site_tests/video_GlitchDetection/ |
D | vimeo.html | 5 …<iframe class="vimeo" id="player" src="http://player.vimeo.com/video/71174245?api=1&player_id=play… 6 …<!--<iframe class="vimeo" id="player" src="http://player.vimeo.com/video/82095744?api=1&player_id=… 21 video = $f('player').addEvent('ready', ready); 30 $f('player').api('seekTo', seconds); 34 $f('player').api('play'); 39 $f('player').api('getCurrentTime', currentTime);
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/external/python/cpython2/Doc/library/ |
D | cd.rst | 54 Open the CD-ROM device. The return value is an opaque player object; methods of 55 the player object are described below. The device is the name of the SCSI 104 The drive is in CD player mode playing an audio CD through its audio jacks. 133 Player Objects 136 Player objects (returned by :func:`.open`) have the following methods: 139 .. method:: CD player.allowremoval() 145 .. method:: CD player.bestreadsize() 152 .. method:: CD player.close() 154 Frees the resources associated with the player object. After calling 158 .. method:: CD player.eject() [all …]
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/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/ |
D | sound_system_aaudio.cpp | 203 class Player { class 207 Player() {} in Player() function in __anone5ffb4860111::Player 208 Player(const Player&) = delete; 209 Player& operator=(const Player&) = delete; 210 ~Player() { shutdown(); } in ~Player() 244 std::unique_ptr<StreamBuilder> Player::createBuilder(PerformanceMode performanceMode) { in createBuilder() 252 builder->setCallbacks(&Player::aaudioDataCallback, &Player::aaudioErrorCallback, this); in createBuilder() 257 bool Player::probeDefaults( in probeDefaults() 269 bool Player::init(const TestContext *testCtx, in init() 286 void Player::shutdown() { in shutdown() [all …]
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/external/autotest/client/site_tests/video_VideoReload/ |
D | video_VideoReload.py | 34 player = native_html5_player.NativeHtml5Player( 40 player.load_video() 41 player.play() 42 player.verify_video_can_play(5) 43 player.reload_page() 44 player.load_video() 45 player.play() 46 player.verify_video_can_play(5)
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/external/autotest/client/site_tests/video_MultiplePlayback/ |
D | youtube5.html | 3 <iframe id="player" type="text/html" width="640" height="390" 7 Player status: <span id='playerStatus'>Unstarted</span> 15 var player; 17 player = new YT.Player('player', { 28 player.mute() 46 playbackQuality.innerHTML = player.getPlaybackQuality();
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/external/autotest/client/site_tests/video_ChromeHWDecodeUsed/ |
D | video_ChromeHWDecodeUsed.py | 72 # This will execute for MSE video by accesing shaka player 92 player = native_html5_player.NativeHtml5Player( 98 player.load_video() 99 player.play() 101 player.wait_ended_or_error() 115 if not is_mse and player.check_error(): 116 raise error.TestError('player did not end successully '\ 117 '(HTML5 Player Error %s: %s)' 118 % player.get_error_info())
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/external/autotest/client/site_tests/video_YouTubeHTML5/ |
D | youtube5.html | 3 <iframe id="player" type="text/html" width="640" height="390" 7 Player status: <span id='playerStatus'>Unstarted</span> 15 var player; 17 player = new YT.Player('player', { 45 playbackQuality.innerHTML = player.getPlaybackQuality();
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/external/autotest/server/site_tests/audio_LeftRightInternalSpeaker/ |
D | audio_LeftRightInternalSpeaker.py | 47 def run_once(self, host, player): argument 53 @param player: A string representing what audio player to use. Could 79 player, 86 player, 92 def play_and_record(self, host, player, channel): argument 99 @param player: String name of audio player we intend to use. 117 if player == 'native': 145 elif player == 'browser': 166 player)
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/external/python/cpython2/Lib/plat-irix6/ |
D | readcd.py | 32 self.player = cd.open() 34 self.player = cd.open(arg[0]) 36 self.player = cd.open(arg[0], arg[1]) 48 self.player.eject() 173 self.trackinfo.append(self.player.gettrackinfo(i)) 176 self.status = self.player.getstatus() 179 raise Error, 'no disc in player' 182 return self.player.getstatus() 187 size = self.player.bestreadsize() 206 dummy = self.player.seektrack( [all …]
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/external/python/cpython2/Lib/plat-irix5/ |
D | readcd.py | 32 self.player = cd.open() 34 self.player = cd.open(arg[0]) 36 self.player = cd.open(arg[0], arg[1]) 48 self.player.eject() 173 self.trackinfo.append(self.player.gettrackinfo(i)) 176 self.status = self.player.getstatus() 179 raise Error, 'no disc in player' 182 return self.player.getstatus() 187 size = self.player.bestreadsize() 206 dummy = self.player.seektrack( [all …]
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