1#version 300 es 2 3uniform sampler2D sTexture; 4 5in mediump vec2 texCoords; 6layout(location = 0) out lowp vec4 oFragColour; 7 8void main() 9{ 10 highp vec3 vCol = texture(sTexture, texCoords).rgb; 11 oFragColour = vec4(vCol, 1.0); 12} 13