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1#version 300 es
2
3uniform  sampler2D      sTexture;
4
5in mediump vec2 texCoords;
6layout(location = 0) out lowp vec4 oFragColour;
7
8void main()
9{
10    highp vec3 vCol = texture(sTexture, texCoords).rgb;
11    oFragColour = vec4(vCol, 1.0);
12}
13